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Author Topic: ATMOS comes home...
Daniel Schulz
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 - posted 03-29-2016 10:56 PM      Profile for Daniel Schulz   Author's Homepage   Email Daniel Schulz   Send New Private Message       Edit/Delete Post 
quote:
A fair question.

Here are my answers...

2) Call it personal preference but LC/RC are essential to providing a proper sound stage from the screen. Regardless if the sound source is dialog or music/effects. Inherently, a lot of stuff happens in the middle half of the screen and LC/C/RC are in the right places to covey that. L and R are too far outside and in the name of keeping a "stereo image" they can also ruin maintaining a believability in having the sound mate up with the picture.

3 or 2B) I'm a HUGE proponent of panned dialog. Panned dialog doesn't work with just 3-screen channels because the gaps, regardless of screen width/size are just too far apart. LC/RC effectively bridge those gaps and often eliminate the need for any phantom channels that will have phase issues.

I am not disagreeing with you that LC/RC mixes are desirable - but virtually *no* movies have been produced that way, and of those that were those mixes are not available for home video. None of the 70mm films with 5 screen channels are available with that mix on any home video format (and there aren't that many of them to begin with). Likewise, the couple of dozen or so movies that had SDDS-8 mixes are not available with that mix on home video. I just don't know what content you'll be watching that will use the LC/RC, unless you are running 35mm film prints with SDDS tracks or DTS 6-track 70mm prints.

quote: Steve Guttag

Multiple subwoofer channels? Really? Every channel could be full-range and crossed over, if desired but there is a point where the sound is omnidirectional to the point of being just a waste of time to add more of them in a directional sense. I have had success in placing subwoofers in multiple points of a theatre, driving them less hard but having incredible coverage. But still, all one channel.

I wasn't clear here. I didn't mean to imply multiple subwoofer channels, but rather that when budgeting for a home theater build I would plan on having multiple subwoofers (at least 4). As you say though, it would be all one channel, reproducing the LFE plus bass managing everything else.

In any event, I would not expect to see consumer-grade (and priced) processors supporting LC/RC anytime soon. I expect the next addition of channels to be supporting 9.1.6 (7.1 + Wides and 6 instead of 4 height channels). I do really wish the consumer AVR manufacturers would also support an additional pair of side surrounds with Atmos, for home theaters with multiple rows of seating, but that also seems to be low priority.

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Steve Guttag
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Oh...I dunno...I've had some titles where the home mix did have the full panned dialog treatment. As I said, I do intend to add in some steering logic to get from L/C/R to a 5-channel. Not ideal as a discrete mix but better than the holes. I'm still finalizing the screen size and it may be 16x9 or 2.39...if 2.39, LC/RC would be used for the narrower titles.

I'm curious...those Atmos mixes that do have LC/RC in mind for cinema...I hear the remix of Oklahoma! in Atmos did use LC/RC as the original Todd Ao mix...are you saying that a home Atmos version would NOT retain the Atmos mix used in theatres? If so, why? I thought the idea with Atmos is that once the speaker locations are known to the Atmos decoder, the sound fits within the system. There shouldn't be any justification for an alternate mix.

On the subwoofer front. I'll use enough subwoofer to sufficient handle the channel...always have. Likely two 18" subs. Even my "home stereo" system has used an 18" sub combined with 4-way Left/Right speakers (JBL L250s with the JBL B460 sub).

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Daniel Schulz
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 - posted 03-30-2016 10:13 AM      Profile for Daniel Schulz   Author's Homepage   Email Daniel Schulz   Send New Private Message       Edit/Delete Post 
quote: Steve Guttag
I'm curious...those Atmos mixes that do have LC/RC in mind for cinema...I hear the remix of Oklahoma! in Atmos did use LC/RC as the original Todd Ao mix...are you saying that a home Atmos version would NOT retain the Atmos mix used in theatres? If so, why? I thought the idea with Atmos is that once the speaker locations are known to the Atmos decoder, the sound fits within the system.

There doesn't need to be an alternate mix, but you do have to re-encode the Atmos mix for the home theater version, which does not support as many simultaneous objects as the cinema version of Atmos (and also supports fewer independent speaker feeds).

I hadn't heard that Oklahoma retained the 5 screen channels for the Atmos DCP, that's really good to hear! Remember that Atmos doesn't have 5 screen channels per se (the channel beds for cinema Atmos are 9.1 - the usual 7.1 + the L/R Overhead arrays). But, the mixer could place a static object in the LC and RC, making them functionally the same as additional channels behind the screen.

It would be really interesting to hear that Atmos mix on Blu Ray to see how the LC/RC come out.

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Steve Guttag
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 - posted 03-30-2016 12:38 PM      Profile for Steve Guttag   Email Steve Guttag   Send New Private Message       Edit/Delete Post 
They totally screwed the Oklahoma! mix for DCP (can't speak to the Atmos version since I haven't heard it)...but there is the 5.1 version for DCP...which you would expect to play in "typical" theatres. There is the 7.1 mix where you have the SAME 5.1 mix but omit the rear surrounds (yup, tracks 11/12 are dead by design) and then if you wanted a proper 5-across mix...you'd have to get the Atmos version (I don't know what they did with the surrounds).

So theatres that are set up to play classic titles, like Oklahoma! for film, like the AFI/Silver, while they have all five screen channels and run the 6.0 versions of 70mm titles on DTS/Datasat...have to run a crappy 5.1 mix (or a non-7.1 mix). The fools that informed me of this decision are under the impression that there are more Atmos theatres than those that can handle 6.0. And while even that statement MAY be true...the odds a title like Oklahoma! ends up in a theatre that CAN handle 6.0 is FAR FAR higher than it will play in an Atmos theatre that is likely booked with the latest blockbuster. And FURTHERMORE...when you "restore" a title, you start with getting it back to day-1...you preserve the original experience and then branch off from there. Mind you, this is an Academy Award winning soundtrack. It is a good mix. Given that DCPs can have version files, there is no excuse for not offering a 5.1, 6.0 and if desired, an Atmos. The 7.1, particularly as delivered, was a complete waste of time. As you know, with DTS...there were multiple versions of the soundtracks, particularly on the classic 70mm titles to ensure there was a 5.1 AND the original channel configuration...you run what you are capable of. The AFI/Silver has a "DCP 6.0" preset on their sound processors...waiting. They have 5.1, 7.1 and 2.0 as well but the 6.0 could be used in two out of three screens if the studios would give the option of the original mix.

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Bobby Henderson
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 - posted 03-30-2016 01:53 PM      Profile for Bobby Henderson   Email Bobby Henderson   Send New Private Message       Edit/Delete Post 
I wasn't aware any Atmos version of Oklahoma had been made.

Atmos can re-create the five up front stage channel scheme of classic Todd-AO 70mm. However, the movie theater must have the speakers in place to support such a thing. Not every Atmos equipped theater is installing all the speakers and amplifiers they should be installing. It reminds me a little of the situation with SDDS; most of those theaters were 5.1 and only a minority had the full blown 8-channel setup.

Regular d-cinema LPCM audio, Auro and DTS' MDA all only support a basic LCR 3 stage channel setup. Atmos is the only one that can, through some trickery with beds and objects, support 5 stage channels. This is yet another reason why some technical people smarter than me need to figure out a way how to sync Atmos with 70mm. High end repertory screenings of classics in 70mm would be able to play audio more like the movie's original mix rather than the home theater styled mixes we have now.

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Marcel Birgelen
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 - posted 03-30-2016 02:56 PM      Profile for Marcel Birgelen   Email Marcel Birgelen   Send New Private Message       Edit/Delete Post 
Why even bother with Atmos for Consumers? It's a flawed technology to start with. It's even worse than those so called Near Field mixes, it's the ultimate version of a downmix. Not only did they "rebalance" it or you, they decide what gets to stay a distinct object and what gets merged down to drown into someone else's bed. And the best of it: it's amost certainly done by the virtues of the ProTools automagic-merge-and-compress-plugin du jour.

What a great way to kill a premium brand too... Even IMAX did know it's not that a good idea to kill the goose with the golden eggs already, at least as long she can hold out as an expensive whore...

Furthermore, those beds in Atmos... what a missed opportunity. They should've gone with the concept of virtual speakers to begin with. Now, even to re-release a mix with 5 stage channels you need a hack to make it happen.

About a month ago, the first home devices supporting DTS:X showed up. Now I'm curious, is this DTS:X for plebs playing the same content as the theatrical releases or are they also merely peddling the homeopathic version?

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Steve Guttag
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Bobby...and that was the rub...5-screen channels has ALWAYS been in the LPCM DCP spec...since day-1. Originally designated as channels 7/8...they moved to 9/10 (hence 7.1 needed to use 11/12). The DCI naming for 5-screen channels is 7.1SDS (Dolby's Surround 7.1 is officially called 7.1DS)

And what was really stupid is that HI/VI got to consume a pair of full-range channels. There is no reason for that...they should have been on some auxiliary lower bandwidth channels...but alas...that horse has left.

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Bobby Henderson
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quote: Marcel Birgelen
Why even bother with Atmos for Consumers? It's a flawed technology to start with. It's even worse than those so called Near Field mixes, it's the ultimate version of a downmix. Not only did they "rebalance" it or you, they decide what gets to stay a distinct object and what gets merged down to drown into someone else's bed. And the best of it: it's amost certainly done by the virtues of the ProTools automagic-merge-and-compress-plugin du jour.
I think you're looking at "immersive audio" as if it is only being produced in perfect world terms.

Those beds you don't like in Atmos are there for two reasons. 1: backward compatibility with 5.1/7.1 audio and 2: no one creates any "immersive" mix comprised entirely of objects. No movie production is giving sound designers nearly enough time to tailor a 100% object based 3D sound mix. Such a thing will never happen either as long as the movie's sound mix continues to be treated no better than an after thought by producers and other decision makers.

It's fully possible for someone to build an entirely object-based Atmos mix. But the beds are there to allow for short cuts. Right now virtually every movie released in Atmos is mixed first in 5.1 or 7.1 and then enhanced with Atmos if they schedule any time to do it. A bunch of already pre-existing, down-mixed stuff gets used in the beds. Then they'll float a few objects in the 3D sound space if they feel like it.

If Atmos took a puritanical stance allowing only for objects no movie production would bother using it. It wouldn't be practical.

quote: Marcel Birgelen
About a month ago, the first home devices supporting DTS:X showed up. Now I'm curious, is this DTS:X for plebs playing the same content as the theatrical releases or are they also merely peddling the homeopathic version?
Who knows? The marketing is very unclear on every aspect of it. Some illustrations have suggested DTS:X use a speaker arrangement similar to that suggested by Auro, such a 2nd row of front stage speakers mounted above the L,C,R speakers for height and then basically doing the same thing in the surround field and then adding a voice of god speaker in the middle of the ceiling. Of course this arrangement is completely different from Atmos' arrangement which merely adds two or more speakers on the ceiling into an existing 7.1 layout.

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Marcel Birgelen
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quote: Bobby Henderson
I think you're looking at "immersive audio" as if it is only being produced in perfect world terms.
We've had this discussion before and, no, I'm not.
The virtual speaker concept can do everything beds can do and more. It can make it "backward compatible" with not only 5.1, 6.1 or 7.1 but virtually all other speaker layouts there are and ever will be, even Auro 3D. The 5-stage-channel mixes are a great example of the shortcomings of the format itself. The format which should be the last format we ever needed...

The immsound format, one of the companies Dolby bought shortly before releasing Atmos, did have "virtual speakers". The difference between virtual speakers and object point sources is that speakers do have a virtual surface and objects (or "channels" if you will) can be mapped to a virtual speaker. A virtual speaker can therefore easily span more than one physical speaker in an auditorium. The first thngs that leaked trough regarding OpenMDA suggested a similar approach, but unfortunately, DTS kept their DTS:X documents behind expensive paywalls protected with obligatory NDAs.

Now, in order to simulate a classic 5-channel stage-channel mix, you need to put three channels in a bed and put two channels into an object which you position roughly at the location where the LC and RC speaker should've been. Besides being a huge, ugly hack, the beds will be rendered differently than those object point sources by the processor. I'm not even convinced the result will be all that stellar. It will probably be even better to define the other three channels as an object source too.
quote: Bobby Henderson
Who knows? The marketing is very unclear on every aspect of it. Some illustrations have suggested DTS:X use a speaker arrangement similar to that suggested by Auro, such a 2nd row of front stage speakers mounted above the L,C,R speakers for height and then basically doing the same thing in the surround field and then adding a voice of god speaker in the middle of the ceiling. Of course this arrangement is completely different from Atmos' arrangement which merely adds two or more speakers on the ceiling into an existing 7.1 layout.
As far as I know, DTS:X doesn't really enforce a fixed speaker setup, unlike Atmos, which clearly starts with a 7.1 setup as a kind of minimum requirement. (Unless your device is a phone or tablet.*)

Those suggested DTS:X setups all start from a 7.1 setup, to keep the setup itself compatible with "older" mixes. If the stuff we get at home is the real deal, the amount of speakers you're able to install should only be limited by the power of the DSPs in use and your budget, not by the format itself.

* Instead of installing expensive sound systems into our theaters, maybe we should just stream it directly to the patron's Atmos-enabled cellphones. Maybe also leave out the screen and save on the projector too. Let's stream both audio and video to their 4K Dolby Vision enabled tablets.

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Daniel Schulz
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quote:
Why even bother with Atmos for Consumers? It's a flawed technology to start with...what a great way to kill a premium brand too...
I take your point about branding, and if I was a cinema owner I'd be upset - but speaking as a consumer and home theater enthusiast, Dolby Atmos kicks ass. It's not a flawed technology at all, it is an audible leap forward in home theater sound. I'm pretty happy to have it available (along with its competitors).

quote: Marcel Birgelen
About a month ago, the first home devices supporting DTS:X showed up. Now I'm curious, is this DTS:X for plebs playing the same content as the theatrical releases or are they also merely peddling the homeopathic version?
Much like Atmos, the DTS:X codec for home theatre is a bit restricted compared to the cinema deployment. These codecs need to work within the practical limits of hardware available to consumers.

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Bobby Henderson
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quote: Marcel Birgelen
The immsound format, one of the companies Dolby bought shortly before releasing Atmos, did have "virtual speakers". The difference between virtual speakers and object point sources is that speakers do have a virtual surface and objects (or "channels" if you will) can be mapped to a virtual speaker. A virtual speaker can therefore easily span more than one physical speaker in an auditorium.
Are you assuming Dolby Atmos has no phantom imaging capability between speakers? What do you think the Dolby CP-850 is doing when it renders object oriented audio to sound systems that vary in the number of speakers and amplifiers from one theater to the next?

Dolby at least has some recommended standards for movie theaters to follow in terms of speaker placement, number of speakers, amplifiers, etc. for given auditorium sizes. If a theater cuts corners on speakers and amps the system just isn't going to work as well. That goes for Atmos and it also goes for DTS:X too. You can't do immersive sound right without installing a shit-ton of amplifiers and speakers as well as sticking the speakers in the right places.

From the way it sounds DTS:X does none of that. The suggestion seems to be "install how ever many speakers and amps you want, stick 'em wherever you like and it'll stick work just as good even if you install hardly a damned thing at all."

By the way the imm sound format, "virtual speakers" notwithstanding, was a whole lot more elaborate and a whole lot more expensive to deploy than Atmos. The original concept suggested the use of hundreds of speakers and amplifiers. It went nowhere because it was cost prohibitive. Dolby took the idea and tried to tone it down to a more do-able reality. Unfortunately for movie theaters doing Atmos right appears to be too freaking much to handle as well.

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Harold Hallikainen
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 - posted 03-30-2016 10:55 PM      Profile for Harold Hallikainen   Author's Homepage   Email Harold Hallikainen   Send New Private Message       Edit/Delete Post 
While there are hardware limits on home versions of immersive sound, another limitation is bandwidth. Atmos supports up to 128 objects or bed channels (add bed channels, lose objects). These are encoded as 48kHz with lossless compression of about 2:1. Of course, not every frame uses all 128, but for a frame that does, the medium (Blu Ray, stream, or whatever) needs to deliver 2,000 samples times 3 bytes per sample times 128 divided by 2 bytes. 384,000 bytes in one frame. Or 3Mb in one frame, or about 73Mbps.

DTS-X uses a similar bitrate. DTS-X does not do compression on the audio (it's all PCM), but they also do not record silence. Atmos allocates 128 channels some of which hold bed channel (used continuously through the composition) and then uses lossless compression to get rid of all those zeroes. MDA (DTS-X) does a more "packetized" audio. If a frame needs audio for a bed or object, it is recorded. If not, it is not recorded. For typical content, the Atmos and MDA bitrates are similar (I have notes on some measurements we did somewhere). But, as the number of simultaneous objects increases, the bitrate of MDA increases faster than that of Atmos due to the compression.

Though it's slow going, I do think SMPTE is finally making some progress on a bitstream that takes the best of Atmos and MDA. I keep pushing to make it as simple as possible, but not simpler.

Harold

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Daniel Schulz
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quote: Bobby Henderson
From the way it sounds DTS:X does none of that. The suggestion seems to be "install how ever many speakers and amps you want, stick 'em wherever you like and it'll stick work just as good even if you install hardly a damned thing at all."
The "put your speakers anywhere" meme was definitely a big part of DTS' marketing copy, but out in the real world they seem to have come 'round to have some sort of recommendations to have a DTS:X certified theater. It's nowhere near as rigorous as the Dolby standards though, which is either a good thing (from the vantage point of a theater owner looking to save on costs) or a bad thing (from the vantage point of a filmmaker looking for a guarantee that her immersive mix sounds as good in the theater as it did on the dubbing stage).

What I found much more hilarious was DTS pretending that their consumer codec could be distermediated from any standardized speaker layout. That made no sense at all, because you have to incorporate the codec into consumer AVRs built around a 5.1/7.1 paradigm, not to mention you need to be able to play back all that existing Lt/Rt, 5.1 and 7.1 content in your home theater.

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Marcel Birgelen
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quote: Daniel Schulz
I take your point about branding, and if I was a cinema owner I'd be upset - but speaking as a consumer and home theater enthusiast, Dolby Atmos kicks ass. It's not a flawed technology at all, it is an audible leap forward in home theater sound. I'm pretty happy to have it available (along with its competitors).
I'm not denying that it's a leap forward, but it isn't the leap forward it could've been in my opinion. First off all, it really should've been branded differently. If you're going to sell Atmos to consumers, it better be as good as the thing in the theater or just call it differently.

Within now and about a year or two/three, every top-of-the-line AVR with some beefy microprocessor will be capable of doing the whole theatrical Atmos thing, it's not like you need supercomputers to extract 128 PCM streams and apply some EQ magic on them and mix them into a bunch of output channels. So then, the same Atmos that's available in the theater could be available for premium home theaters. How do you call it then? Atmos Plus? And what's the thing we got in the theater? Just Atmos? As a theater owner, no I wouldn't be all that pleased indeed.

quote: Daniel Schulz
Much like Atmos, the DTS:X codec for home theatre is a bit restricted compared to the cinema deployment. These codecs need to work within the practical limits of hardware available to consumers.
You don't happen to know where one can find what those restrictions are, do you? [Smile]

quote: Bobby Henderson
Are you assuming Dolby Atmos has no phantom imaging capability between speakers? What do you think the Dolby CP-850 is doing when it renders object oriented audio to sound systems that vary in the number of speakers and amplifiers from one theater to the next?
No, I'm not and I'm pretty sure you can make that up from the points I'm trying to make here although, I will try to do it again...

In order to simulate a 5 stage-channel soundtrack, Dolby Atmos has to revert to a ugly hack:

1. Put three channels into a bed and create two object sound sources. Since beds are rendered differently than objects, I'm not sure the end-result will be stellar.
2. Create five object sound sources and skip the beds entirely. Which would at least be a uniform solution, but still a bit cumbersome to implement.

For a supposedly one-size-fits-all future-proof format, this is already proving to work out backwards.

quote: Harold Hallikainen
Atmos allocates 128 channels some of which hold bed channel (used continuously through the composition) and then uses lossless compression to get rid of all those zeroes.
I'm not entirely sure here, but as far as I have seen the actually binary format of the consumer implementation, it seems only to include the zeros from the bed channels, which essentially are objects that are "always active", even if there is no sound. Obviously, that compresses quite well though.
Maybe, this is a major difference between the theatrical format and the consumer version, which is limited in the amount of simultaneously active objects anyway?

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Bobby Henderson
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quote: Harold Hallikainen
While there are hardware limits on home versions of immersive sound, another limitation is bandwidth. Atmos supports up to 128 objects or bed channels (add bed channels, lose objects). These are encoded as 48kHz with lossless compression of about 2:1. Of course, not every frame uses all 128, but for a frame that does, the medium (Blu Ray, stream, or whatever) needs to deliver 2,000 samples times 3 bytes per sample times 128 divided by 2 bytes. 384,000 bytes in one frame. Or 3Mb in one frame, or about 73Mbps.
In actual sound mixing practice it sounds like most movies with Atmos mixes are simply making a regular 5.1 or 7.1 mix and then sprinkling in a few objects here and there to let the viewer know those ceiling speakers actually work. The way it sounds to me there's not much out there that would push the home version of Atmos to its 64 object maximum. Add to this the limits in home theater hardware. The home version of Atmos is supposed to be able to support up to 32 speaker outputs. Most Atmos-equipped receivers support only a combination of a base 5.1 or 7.1 setup with 2 or 4 speakers added to the ceiling.

quote: Marcel Birgelen
In order to simulate a 5 stage-channel soundtrack, Dolby Atmos has to revert to a ugly hack:

1. Put three channels into a bed and create two object sound sources. Since beds are rendered differently than objects, I'm not sure the end-result will be stellar.
2. Create five object sound sources and skip the beds entirely. Which would at least be a uniform solution, but still a bit cumbersome to implement.

If you're going to create a sound design layout with tracking dialog on screen, like what Steve wants, you wouldn't waste time farting around with down-mixing dialog elements into beds and then repeating them as objects. The actor's dialog track would be an object that would render its position across the movie screen's stage speaker setup, whether it has 3 columns or 5 columns of speakers. You could have multiple dialog objects rendering on the stage in different positions on screen. The Left, Right and Center channel speakers are not limited to playing only channel-based beds. They can play objects too. The CP-850 can render those stage objects where ever they need to be positioned.

Of course this is all academic since virtually every modern movie keeps dialog confined to the center channel. Add to this the fact very few commercial movie theaters have 5 columns of stage speakers. Home theater is doing virtually nothing to support any 5 stage channel scheme either.

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