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» Film-Tech Forum ARCHIVE   » Operations   » Digital Cinema Forum   » Keeping up with the competition with Digital IMAX (Page 2)

 
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Author Topic: Keeping up with the competition with Digital IMAX
Julio Roberto
Jedi Master Film Handler

Posts: 938
From: Madrid, Madrid, Spain
Registered: Oct 2008


 - posted 03-15-2009 11:38 AM      Profile for Julio Roberto     Send New Private Message       Edit/Delete Post 
I can't confirm or deny that Sony's 4K panels are single chip or stacked design, nor that I believe they would perform any differently either way, but certainly their 4K design is NOT the same as 4x their 2K design. I.e. 2K pixel pitch chip is 9um while the 4K panel is 8.5, the contrast is 4.000:1 in the 4K and 3.000:1 on the 2K, reflectivity 75% on the 2K and 72% in the 4K, etc.

So they are different designs. Still, they could just be making a special type of 2K chip and putting 4 of them together in a single panel, although I don't know why they would bother to do that and then not re-use the 8.5 design for the 2K panels and they are certainly not advertising it like that.

http://www.sony.net/Products/SC-HP/cx_news/vol41/pdf/featuring41.pdf
[Link is to more white paper description of SXRD manufacturing and performance]

Again, I can't find anywhere were it would confirm a multi stacked chip design. Frankly, at those sizes (1.55"), it wouldn't make too much sense, but perhaps it's their cheapest way to obtain it, I simply can't totally negate the possibility.

Page 17 and 18 would suggest they are made in single chip design per panel:

http://www.sony.co.uk/res/attachment/file/83/1214313424283.pdf

quote:
Sony assembles the IMITO glass and silicon backplane prior to cutting the wafer into individual panels (singlation). In this way, Sony achieves three key features: a narrow cell gap, dust-free process and no LC gap spacers in the image area.

Sony produces the SXRD panel's silicon backplane at our Kokubu
Technology Center. The backplane uses a 0.35 micron process and an innovative drive circuit. A special planarization process yields an extremely flat silicon backplane—important for cell gap uniformity. The panels themselves are assembled at Sony's Kumamoto Technology Center. There, Sony affixes the
Index Matching Indium-Tin-Oxide (IMITO) glass to the backplane before we cut the wafer into individual panels. This process minimizes the Liquid Crystal cell gap, minimizes dust and keeps LC gap spacers clear of the image area—all important considerations in picture quality.

...as the do the singlation on a per panel basis, they say.

Well, even if Sony 4K SRXD panels are made of 4 independent chips (I know JVC's 4K are a single one, although perhaps their 8K x 4K is a stacked design), it still holds. That should be a non-issue whatsoever unless you think that variations on different parts of the same chip are also a problem.

For pits sake. We are even advocating using entirely two separate projectors for 3D and match their images and here we are complaining about potential differences between 4 quadrant sections of the SAME IMAGING panel of 3 panel projectors!!! [uhoh]

On a REALLY good day they could get over 250 working chips from the wafer [Wink] Who knows what their yields are nowadays, but it's reasonable to think they could get at least 20 working chips from the same wafer in a really-really bad day. Putting 4 of those together sounds to me like a reasonable way to reduce manufacturing costs, so I'm all for it.

TI's problem is not making 4K chips, which I'm sure Sony can (and JVC can for sure). Sony's chips would be about 1/4 the size of TI's at the same resolution, so it takes Sony's 4 times less "problem" to make it. As you know, manufacturing yield goes down with the square size of the chip. Lcos is FAR smaller than DMD, by about 4 times.

If you think that manufacturing variations along say 1.2" area are "significant" ...then LCos is far superior to DLP as they can do 2K in about 0.6" in a single chip.

If TI stacked 4 DMD chips to make a 4K chip it would result on an almost 2" DLP design. Go find a rod integrator, prism light engine and lens that can do that for cheap. Sony does it in 1.55". JVC in 1.27". There are other design issue that complicate DLP scalation with size (illumination angles).

About ribbon cables, it's actually "the other way around" from what some of you guys may be thinking.

2K SRXD or DLP chips abound. Say tomorrow they wanted to introduce a new 4K product (even say a true single chip, no stacked design). The best way to talk to so many pixels is divide the electronic driver into 4 2K sections and drive them at the same time. That way you could re-use the same standard cabling and some of the electronics etc as your established 2K design.

Same thing with RAM memory etc. If you wanted to double the bus size on some design for cheap, it's better just to use the current established standard conectors, number of pins and sockets and just use two of them at the same time rather than trying to design a whole new standard with tons of pins and new "circuits", cables and interconnects unless it was necessary.

[ 03-15-2009, 02:15 PM: Message edited by: Julio Roberto ]

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James B Gardiner
Film Handler

Posts: 91
From: North Altona, Victoria, Ausrtalia
Registered: Feb 2009


 - posted 03-15-2009 08:14 PM      Profile for James B Gardiner   Email James B Gardiner   Send New Private Message       Edit/Delete Post 
Mark and Julio,
Thanks for the input (And Julio for the LONG osts), it is all very interesting.

Cannot wait to see Sony's new version of if projector tech.
Will probably meat DCI requirements in many ways. Real 4K path for cinema. (Still, the Lenses on those monsters... Ouch)

And the fact that the DCI players would all have to be replaced, and 4K units are only betas at best right now.
Plus no one really makes 4K in Post.. um.. we have a long way to go across the board.

James

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Julio Roberto
Jedi Master Film Handler

Posts: 938
From: Madrid, Madrid, Spain
Registered: Oct 2008


 - posted 03-15-2009 10:03 PM      Profile for Julio Roberto     Send New Private Message       Edit/Delete Post 
DCI *mandates* all certified servers to be able to decode 2K-24fps, 2K-48fps and 4K-24. It's not optional. All servers MUST support it.

The projectors (or perhaps servers) are allowed to scale it down to 2K, though, for putting it on the screen.

4K is not optional in (true) DCI equipment other than projectors. It must be supported or it's not DCI approved. At this moment, studios are allowing transitional non-DCI approved equipment as they know that 4K projection is not widespread yet (and probably won't for a long while), so no need to rush manufacturers with 4K support temporarily.

quote: James B Gardiner
Plus no one really makes 4K in Post.. um.. we have a long way to go across the board.
At any given moment, about 15% of the top box office is edited in 4K on the average. I even saw as many as 3 4K films in the top 10 a few weeks ago.

Remember that many used digital cameras today are 4K and above (either true 4K or Bayer, but outputting 4K transports anyway), so it's only natural they are edited in 4K in many digital-adquired movies, which number is increasing as we speak.

Soon, most all of them digitally shot will be 4K, so almost any movie digital non-CGI would be 4K DI'ed almost by default.

Film originated, specially "3-perf" formats, would make sense to keep it at 2K DI, as it would be wastefull to scan it at 4K as the resolution is probably simply not there.

So yes, plenty of 2K films (specially all your usual "cheapish" comedies etc) for a long while and plenty of 2K-only good-and-cheap projector offers for a long while.

I'm not convinced the servers would take a long time to support 4K.

SONY/QUVIS/DOREMI already do. KODAK & Dolby can ingest 4K ... can they play it back or only resized to 2K? I think Qube is the only one still not having a 4K path.

There is no hurry due to the lack of 4K projectors (other than Sony's), but DCI makes it very clear that all servers must support all 3 standard formats, 2K-24, 2K-48 and 4K decoding, so they must comply sooner rather than later.

Studios want to make sure they can keep a single inventory DCI package be it 4K or 2K or 3D and deliver it (i.e. 4K) to all theaters the same and have their equipment downconvert it to 2K if necessary.

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Mark Gulbrandsen
Resident Trollmaster

Posts: 16657
From: Music City
Registered: Jun 99


 - posted 03-16-2009 07:56 AM      Profile for Mark Gulbrandsen   Email Mark Gulbrandsen   Send New Private Message       Edit/Delete Post 
True 4K playback is still an expensive option on the Doremi. Doremi and Dolby for sure downscale things to 2K for playback. Still in my experience 4K>2K looks better then a direct 2K. The image has a much more velvety look to it.

Mark

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Julio Roberto
Jedi Master Film Handler

Posts: 938
From: Madrid, Madrid, Spain
Registered: Oct 2008


 - posted 03-16-2009 10:53 AM      Profile for Julio Roberto     Send New Private Message       Edit/Delete Post 
quote: Mark Gulbrandsen
Still in my experience 4K>2K looks better then a direct 2K. The image has a much more velvety look to it.
Probably what's happening is that 2K is hardly ever "true 2K" and 4K is hardly ever "true 4K".

Obviously if a film was "true 2K" (i.e. absolutely all the pixels originated were "good pixels" containing information) it wouldn't look better if it's transported in 2K or 4K.

Let me explain that another way so that it can be more clear. Pretend we shoot a film "4K". It would look just as good to have it resized to 2K in a lab and sent to all theaters as 2K and be played back at 2K than to send it as a 4K package and have the equipment resize it and display it 2K.

In that sense, 4K-converted-to-2K does not look any better than 2K.

What's happening is that most 2K films are actually either HD originated (i.e. 1920x1080 16:9 4:2:2 10bits) or DI'ed (i.e. 2048 x 1556 4:3 4:4:4 12bits).

Now, due to aliasing and nyquist law, in order to extract true 2K detail from something w/o an aliasing frequency cutoff filter you must scan at least at 4K (i.e. supersample it).

That's were a lot of the "confusion" comes from when people think of film as containing 4K detail. 4K is the recommended fixed-grid pixel count to scan a Super35 full frame in film so that the "true" 2K full-color detail can be obtained, with good edge detail and with no aliasing. It doesn't necessarily mean that film, even a first generation negative, can resolve true 4K details.

I guess what I try to say is that most movies originated as "2K" probably contain more like 1.6K in detail while most movies originated as "4K" actually contain something like 2.7K-3K in detail.

Thus, when you digitally resize the 4K one (say true-2.7K equivalent) to 2K you actually get "true" 2K detail and very little/no aliasing.

But when you originate a movie in 2K you usually only got say 1.7K in detail plus a little aliasing and that's what you are displaying at best in 2K, of course.

Most of this is due to current limits on camera/scanners and physics [Wink] Soon, in a few months, more of the better 4K cameras will hit the market (i.e. 6K-stripes or 9K-bayer cameras capable of almost-true 4K resolutions without aliasing, even RED will get an upgrade to 4.5K-bayer). People using those cameras are going to output a 4K transport that's close or actually "true-4K", edit it 4K, and would want it to be displayed in 4K if it was possible.

Meanwhile I don't see a whole lot of improvements in the 2K camp as it has been widely superseeded by >4K equipment, even in small-camera factors etc.

This is a transitional period where the 2K cameras are dying and the new (and improved) 4K cameras are coming in. If it weren't because of DLP manufacturing/price restriction, this would also be happening in the exhibition front. But no DLP 4K projectors are foreseable in the near future, so no hurry from producers to do 4K either in the short run. Alternative 4K projection methods are not all there for Dcinema applications just yet, in spite of Sony's brave offerings.

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