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Topic: G-Force 3D Aspect??
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Frank Angel
Film God

Posts: 5305
From: Brooklyn NY USA
Registered: Dec 1999
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posted 07-31-2009 02:32 PM
Problem with 3D has always been that when you are trying to make an object converge closer to the audience than the screen plane, yes, the 3D illusion will work fine placing it in front of the screen UNTIL any portion of the object touches the screen frame. Then, although the convergence tells your brain that the object is in front of the screen, the fact that it is cropped by the frame edge also tells your brain, "hey, wait a minute, that stupid rat isn't in front of the screen at all," and the illusion collapses at the screen plane. Problem is, there are very few things in real-life that can hang in mid-air and not be intersected by the edge of the image window -- underwater fish work great, balloons, yah, but for most stuff in most compostions the objects of importance usually are intersected by the image frame. This forces the DP to either keep the 3D depth to behind the screen and then be very judicious about what shots he converges so that objects are closer than screen plane. Usually those shots in which objects need to come toward the audience are quick and fast so that they are over before the brain can figure out that the object touching the screen edge can't be closer to them than the screen.
This letterboxing thing allows the filmmaker to converge objects closer to the audience by having them break the virtual "frame" without actually touching the physical frame. Pretty clever in light of the omnipresent 3D screen edge problem, but pretty lame in terms of all the techincal issues. Of course with the 2D version there is no need for the virtual frame.
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