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» Film-Tech Forum ARCHIVE   » Operations   » Digital Cinema Forum   » HFR - the reviews are in and it "didn't look so good" (Page 6)

 
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Author Topic: HFR - the reviews are in and it "didn't look so good"
Manny Knowles
"What are these things and WHY are they BLUE???"

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From: Bloomington, IN, USA
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 - posted 08-14-2012 06:30 AM      Profile for Manny Knowles   Email Manny Knowles   Send New Private Message       Edit/Delete Post 
quote: Lyle Romer
Quite a bit different. Things filmed in 15/70 and presented that way actually look noticeably better.
I do agree with this. I'd say this is a fact.

However, in the case of DKR, I don't think it would've added to my enjoyment of the movie. Seeing it in 35mm is not to blame for the fact that I have issues with the story.

My point is that I agree with Brad's statement -- fanboys will gladly "drink the Kool-Aid."

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Marcel Birgelen
Film God

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From: Maastricht, Limburg, Netherlands
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 - posted 08-14-2012 06:46 AM      Profile for Marcel Birgelen   Email Marcel Birgelen   Send New Private Message       Edit/Delete Post 
I guess we should at least give HFR a try. I don't think anybody should compare HFR to Stereoscopic 3D.

Stereoscopic 3D is just a flawed technology and no matter how you put it, it will never work this way. As mentioned before, it is a nice gimmick on a 5 minute theme-park ride, but after that, it becomes a tiresome experience. So, maybe we can just let it die and don't bother to look into it, until we got technology that realistically can reproduce a light field.

I don't think HFR is flawed by design, quite the opposite. We already know that it is a tool that can help us to create more realism. But, maybe it can also be used to create a more immersive fantasy.

I guess, Suspension of Disbelief requires more sophistication, if the tools we use to create an alternate reality become more and more able to reproduce reality. Of course, there are many historical examples of this, but quite recently we've seen the transition from SD to HD on TV. This also required quite some rethinking on many levels. Presenters and actors suddenly needed better makeup and the old sets suddenly looked fake.

So, are we sure that in the case of this Hobbit preview, it is really just the HFR that makes it look stupid?

Does anybody remember Public Enemies (2009)? That movie was almost entirely shot on digital cameras. A lot of people complained about the TV-ish looks of that movie and I also noticed it. It just didn't fit. You could easily blame the digital camera work here, but other movies that preceded and followed it, managed to produce that "cinematic" look just fine, using exactly the same cameras.

I guess, a bit of post production and some more experience with different shutter settings can also make HFR a great experience. You can still add some extra motion blur where needed, while finally, after about 90 years or so, stuck at 24 fps, getting rid of the omnipresent and (in my opinion) very distracting judder.

And if we get rid of Stereoscopic 3D, I guess almost all DCI installations should be able to play HFR with just a minor software update I guess? Because current 2K 3D is practically already at 48 FPS. So 2D HFR would just be at the same bitrate as "normal" 3D. So, lets get rid of the sunglasses and embrace 2D HFR please [Wink] .

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Chuck McGregor
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 - posted 08-14-2012 01:03 PM      Profile for Chuck McGregor   Email Chuck McGregor   Send New Private Message       Edit/Delete Post 
quote:
Manny worte:
I don't think HFR is flawed by design, quite the opposite. We already know that it is a tool that can help us to create more realism. But, maybe it can also be used to create a more immersive fantasy.

I guess, Suspension of Disbelief requires more sophistication, if the tools we use to create an alternate reality become more and more able to reproduce reality. Of course, there are many historical examples of this...

I agree with that 100%.

Another example is that the aesthetic debate between analog and digital audio still goes on for these very reasons, most certainly in non-film audio.

The point here is that the aesthetics of audio or visual recording has always involved post-processing. For audio the post processing that infuses "life" into what would otherwise be a sterile recording may be as simple as whatever the studio acoustics contribute to the sound (think lighting for visual) to extensive use of electronic or other post-processing.

Higher resolution, in whatever form that comes, has always meant simply paying more attention to the finer details of what one is capturing. To make any "capture" aesthetically pleasing one must know how to manipulate what is being captured and/or how it is being is captured and/or how it is post-processed. This basic process doesn't change no matter what the specific nature of the audio or visual systems placed between the visual or audible source "image" and the receiver's eyes and ears in perceiving that image.

The fact the Hobbit clip might have looked bad seems to be for the same reason some people (but not all) find Ricky Martin's "Livin'la Vida Loca" intolerable to listen to - bad production values (near zero dynamic range being the prime culprit). The medium conveys the message. If you don't like the message don't blame the medium. Blame its users.

(Going back to my cage now.)

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Mike Blakesley
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 - posted 08-14-2012 02:48 PM      Profile for Mike Blakesley   Author's Homepage   Email Mike Blakesley   Send New Private Message       Edit/Delete Post 
You can't really compare the difference between standard and HFR to, say, the difference between 35mm and 70mm or the difference between DVD and Blu-Ray, or even the difference between film and digital.

Un-sophisticated viewers often can't see much difference between any of the format pairs I listed above. But with HFR, anybody who watches it will definitely be stunned by the difference. It's not subtle, it's dramatic.

I think HFR will have a bit of a PR problem from the start, because it'll be promoted as the "next big thing" for 3-D, which is automatically going to make people think: "Great! They've figured out a way to get rid of the glasses" because that's been the major complaint about 3-D. Then they'll be disappointed when they find that the glasses are still required.

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Chuck McGregor
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 - posted 08-15-2012 01:36 AM      Profile for Chuck McGregor   Email Chuck McGregor   Send New Private Message       Edit/Delete Post 
There is a fundamental difference in the comparisons cited between DVD/Blu-ray, 35/70 mm, film/digital, and between 24/48 fps. The former are differences in visual resolution in terms dimension. The 28/48 fps comparison is differences in visual resolution in terms of time. You get additional information in a given time frame allowing primarily finer resolution of movement enhanced by lower flicker times. Anyhow, its a bit like comparing improvements in apples to improvements in oranges.

This article indicates that there are perceivable differences between frame rates to around 60 fps, depending on the conditions:

http://www.scholarpedia.org/article/Flicker_fusion

One relevant conclusion another commentator wrote based on that article is that "the larger the stimulus area, the faster the frame rate needed to saturate human perception...[This] concept directly applies to screen size, meaning that higher frame rates may be more useful on a theater screen than a small monitor."

I see no problem of HFR regarding the "art" of film. In basic terms one's visual data will have a higher time resolution. This primarily means an expansion of the range of things that can be done with that data.

I suppose this means, like 2D to 3D conversions, there will eventually be a way to interpolate 24 fps stuff to "improve" it to 48 fps.

>>> See [insert film title] remastered in stunning "Forty-Eight" !!! <<< [sleep]

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Harold Hallikainen
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 - posted 08-15-2012 07:53 AM      Profile for Harold Hallikainen   Author's Homepage   Email Harold Hallikainen   Send New Private Message       Edit/Delete Post 
"One relevant conclusion another commentator wrote based on that article is that "the larger the stimulus area, the faster the frame rate needed to saturate human perception...[This] concept directly applies to screen size, meaning that higher frame rates may be more useful on a theater screen than a small monitor."

I seem to notice flicker more in my peripheral vision instead of the center of view. I don't notice the flicker when looking directly at the screen, but do notice it if looking to the side of the screen. This might be a result of natural selection. We may be more sensitive to motion in our peripheral vision so we could see a predator that we were not looking at. Here, the larger screen puts more of the screen in our peripheral vision making flicker more apparent.

Harold

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Carsten Kurz
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 - posted 08-15-2012 08:25 AM      Profile for Carsten Kurz   Email Carsten Kurz   Send New Private Message       Edit/Delete Post 
Another reason why I don't think this is an issue of adoption - people seem to think that higher oder lower frame rates are just a 'relative' issue. They are not, because our vision system is not a multiscan monitor. As we all know, at around 60-80fps (depending on individual, brightness, etc.), consecutive played frames fuse into perceived continuous motion. This is an absolute aspect of our perception. 24fps will always have a certain 'imperfect' look that warrants cinematic perception of narrative content, not 'realism'. Aside from that, how long will we have to wait until a major part of our daily narrative media consumption will be HFR? Would adoption work at all with a mixed 24/48fps experience?

I agree that probably a lot of people will not actively perceive HFR as a 'bad experience'. The problem is, it could still leave them without enthusiam of cinema experience. Means, the cinema experience could be flawed, and that could lead to patrons giving up on cinema as a whole.

That said - Motion interpolation in displays and projectors usually is configurable, and some of these settings seem to result in some smoothing without 'too much' of that soap effect. Maybe they will find ways to reduce the soap effect with native HFR capturing as well. Maybe they need to apply something in post, or maybe they need to experiment more with framerates/shutter speeds. Maybe mixed 24/48fps features is the way to go. When I watch current 24fps features, I think that only a few scenes could benefit from HFR. Why not use HFR only for these scenes?

- Carsten

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Manny Knowles
"What are these things and WHY are they BLUE???"

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 - posted 08-15-2012 08:56 AM      Profile for Manny Knowles   Email Manny Knowles   Send New Private Message       Edit/Delete Post 
I believe the threshold for perceiving MOTION is a much lower frame rate -- around 12fps.

You may be confusing motion with FLICKER fusion, which requires about 50 flashes per second or higher to appear as a constant, uninterrupted beam of light. 24fps x2 flashes per second yields 48 flashes per second which is "close enough" but imperfect. This is why some projectors have a 3 blade shutter -- to increase the flashes to 72 per second, which is well above the flicker fusion threshold.

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Carsten Kurz
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 - posted 08-15-2012 09:17 AM      Profile for Carsten Kurz   Email Carsten Kurz   Send New Private Message       Edit/Delete Post 
I'm not talking about the lower end of motion perception - the fact that there is 'flicker fusion' also means that there is a higher end. And that is an absolute barrier, even though it may be a moving target somewhere between 60 or 80 fps, depending on the individual. Cameron, Trumbull, etc. did tests and they say that there is a very slight benefit in going from 48fps to 60fps, but nothing that justifies going higher than 60fps.

That is in digital projection, so 'flicker fusion' is not applicable in it's own sense, although of course high contrast scenes qualify for the term sometimes even in digital projection.

Fact is - our perception has an absolute limit where increasing frame rates are no longer perceivable. From this limit on, we perceive sequential frames like continuous motion as in our normal vision.

And I doubt that getting close to that barrier makes the simple 'adoption argument' valid for HFR.

It may be just 'adoption' from 12fps to 24fps, or 16fps to 24fps, as it happened in cinema history.
But not when approaching that absolute perceptive barrier around 60fps.

Flicker-fusion is a bit on the higher end of that limit, simply because of the very high stimulus (=contrast). 'Motion-fusion' as I would call it, will usually need somewhat lower frame-rates, as we see from the numbers discussed.

- Carsten

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Joe Redifer
You need a beating today

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 - posted 08-15-2012 05:43 PM      Profile for Joe Redifer   Author's Homepage   Email Joe Redifer   Send New Private Message       Edit/Delete Post 
quote: Harold Hallikainen was the last to post
the larger the stimulus area, the faster the frame rate needed to saturate human perception
Well, I wouldn't say "needed", but I get what you're saying. But even on a tiny clip like this I can easily tell the difference between something shot at 24fps and 60fps. This was a rush job to get an example and I'm sure better examples could be made, but it gets the point across that even tiny internet videos the frame rate difference is quite severe. NOTE: Playing the clip in Firefox on the Mac seems to make the 60P play at 30P. Firefox sucks at Youtube as well, at least the Mac version.

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Manny Knowles
"What are these things and WHY are they BLUE???"

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 - posted 08-15-2012 06:23 PM      Profile for Manny Knowles   Email Manny Knowles   Send New Private Message       Edit/Delete Post 
You know what? I'm tired of debating if it's going to be good or even necessary. I believe that is actually irrelevant.

Let's face it -- this whole HFR thing has nothing to do with true quality -- it's marketing -- instead of making good films with good characters and stories, they're now using technology to draw in the crowds -- one component is to keep tossing out higher numbers -- 4K versus 2K -- 48fps vs 24fps -- even 3D versus 2D -- and, let's not forget Dolby Atmos.

The script is sometimes flipped when they "go retro" and tout something "on film" -- which I find a bit hypocritical, coming from an industry that has expended an awful lot of energy in convincing everyone that digital is better than "celluloid." (Remember all those articles?)

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Mike Blakesley
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 - posted 08-15-2012 08:27 PM      Profile for Mike Blakesley   Author's Homepage   Email Mike Blakesley   Send New Private Message       Edit/Delete Post 
quote: Manny Knowles
this whole HFR thing has nothing to do with true quality -- it's marketing -- instead of making good films with good characters and stories, they're now using technology to draw in the crowds
Well that's certainly nothing new...after all, they were touting "talkies" in the 1920s and then color, wide-screen, cinemascope, then stereo/surround, then digital sound.

I doubt HFR will do anything like "make people decide to give up on the cinema." HFR has nothing to do with the major motivation most people have for going out to the movies, which is "to get out of the house and have an enjoyable time."

At the Dolby Atmos demo at CinemaCon they also featured an HFR demonstration which featured the same footage rendered at 24fps, and then 48, 60 and 120. It was footage of kids riding on a carousel. It was quite easy to see differences between every one of the frame rates.

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Manny Knowles
"What are these things and WHY are they BLUE???"

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 - posted 08-16-2012 02:23 AM      Profile for Manny Knowles   Email Manny Knowles   Send New Private Message       Edit/Delete Post 
quote: Mike Blakesley
Well that's certainly nothing new...after all, they were touting "talkies" in the 1920s and then color, wide-screen, cinemascope, then stereo/surround, then digital sound.
I think the difference is that all of those technological advances had a positive impact on storytelling.

And it's likely that innovations like sound and color were anticipated from pretty early on. People just needed to figure out how to accomplish it.

We haven't exactly been sitting around waiting for the day when movies will FINALLY run at a higher frame rate.

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Carsten Kurz
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 - posted 08-16-2012 04:15 AM      Profile for Carsten Kurz   Email Carsten Kurz   Send New Private Message       Edit/Delete Post 
Again - Cameron and Jackson did not suggest HFR for general use, but currently ONLY for 3D. And not because the higher motion resolution is a value per se, but because of the parallax sequence frequency. At first, this is more a perceptual approach than '24fps is outdated' what a lot of people make out of it. I'm sure they would be perfectly okay with the classic 24fps look IF they could overcome the issue with stereoscopic perception of moving scenes.

- Carsten

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Steve Guttag
We forgot the crackers Gromit!!!

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 - posted 08-16-2012 06:22 AM      Profile for Steve Guttag   Email Steve Guttag   Send New Private Message       Edit/Delete Post 
Actually, I've been waiting for HFR though not for 3D...I've always found 24fps to be an annoying frame rate...it interferes with camera motion and does not realistically portray motion (to me). 30fps was a great improvement when I have run it (both for Todd AO and even for NFL films on 35mm). 60fps really did show quite a bit of potential with ShowScan. As much as I like HFR 2D...I totally dislike what I have seen of HFR 3D...closing one eye while watching it improved the experience (for me).

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