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» Film-Tech Forum ARCHIVE   » Community   » Film Handlers' Movie Reviews   » Beowulf (2007) (Page 2)

 
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Author Topic: Beowulf (2007)
Joe Redifer
You need a beating today

Posts: 12859
From: Denver, Colorado
Registered: May 99


 - posted 11-19-2007 10:47 PM      Profile for Joe Redifer   Author's Homepage   Email Joe Redifer   Send New Private Message       Edit/Delete Post 
Movie CGI will probably always be a small step ahead of videogames since they can cheat and do it ever-so-slowly, don't have to worry about game logic, etc. Videogame graphics have already surpassed the original Toy Story by a fairly large amount. They had 90,000 computers rendering that movie for about 160 years straight, no breaks. Of course, I am not a big fan of realism in all of my games... maybe just a few. But you have to admit that Beowulf looks just as dead and lifeless as a videogame that tries to look realistic.

Finding Nemo is old. Imagine how much faster the computers are today.

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Bobby Henderson
"Ask me about Trajan."

Posts: 10973
From: Lawton, OK, USA
Registered: Apr 2001


 - posted 11-20-2007 01:22 AM      Profile for Bobby Henderson   Email Bobby Henderson   Send New Private Message       Edit/Delete Post 
quote: Joe Redifer
Movie CGI will probably always be a small step ahead of videogames since they can cheat and do it ever-so-slowly, don't have to worry about game logic, etc. Videogame graphics have already surpassed the original Toy Story by a fairly large amount.
That's over-selling video game graphics by a huge degree. Speaking of cheating, there is a LOT of that which absolutely must be done in creating video game graphics. Everything must be done with economy in gaming. You don't have actual 3D hair, fur, clothes and other stuff like that working and reacting in real time. All of that stuff still has to be painted as a mere texture map on a relatively low polygon count model. Only so much detail can be added to a model before it starts bogging down the console or PC trying to render it.

Video game graphics are impressing a lot of people lately due to advancements in real-time ray-tracing of models. The lighting is much more realistic looking than it was just a couple years ago. Still, the polygon count on those models is still very low compared to something used in a CGI movie -even a movie as old as Toy Story.

The job of game design certainly isn't easy. Game development is also something which tends to happen ever so slowly. Look how long people have been waiting for Crysis to get released.

The people who create computer graphics for movies have other serious concerns. Because the finished quality models and scenes have so much detail and take so long to render they have to be sure things are going to work correctly. There may not be enough time or a 2nd chance if some complicated sequence has a glitch in it.

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Joe Redifer
You need a beating today

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From: Denver, Colorado
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 - posted 11-20-2007 01:36 AM      Profile for Joe Redifer   Author's Homepage   Email Joe Redifer   Send New Private Message       Edit/Delete Post 
Regardless of the number of polygons, it's what meets the eye that ultimately counts. Both Beowulf and videogames that try to look realistic look like lifeless ass compared to reality. And they look like an extremely similar kind of lifeless ass.

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Frank Angel
Film God

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From: Brooklyn NY USA
Registered: Dec 1999


 - posted 11-20-2007 07:11 AM      Profile for Frank Angel   Author's Homepage   Email Frank Angel   Send New Private Message       Edit/Delete Post 
Which is exactly the point: what't the point? You hire big name stars and then turn them into really disturbing looking, lifeless animations. I mean, if they were NOT recognizable as the actors, they would be perfectly fine, but the fact that you see the actor "underneath" the animation is just creepy. You wind up with zombies.

Hey, if I were paying big bucks for the likes of John Malcovich and Anthony Hopkins and Angelina Jolie, I sure as hell would make them ACT for the film. How does BEOWULF benefit artistically by being animated as opposed to a live action film? And if you want an animation, just make it an animation with characters that you create out of the storyline and the animators' imagination. This idea that you superimpose real actors who the audience recognizes into the animated rendering makes little artistic sense to me. The fact that you purposely impose a real actor's visage on an animated character forces the audience to constantly compare the two. It's a constant distraction. Hell, I think it's a mistake when they insist, as they do nowadays, to hire big name actors to voice animated characters. Again, it's distracting. I say, save your money and hire vocal artists to voice animated characters (there are plenty of very talented people who are perfectly capable doing this and every bit as talented as name stars) and remove that layer of recognizablility. Let the characters come alive in and of themselves. But I guess they feel that the "star" name on the marquee is essential for success. Going one step further and morphing their likeness onto the cartoon is just unsettling and IMHO, without merit.

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Brian Michael Weidemann
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From: Costa Mesa, CA United States
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 - posted 11-20-2007 07:27 AM      Profile for Brian Michael Weidemann   Author's Homepage   Email Brian Michael Weidemann   Send New Private Message       Edit/Delete Post 
I don't know how they captured the performances, but Malkovich's in particular gave away that there was indeed some acting going on. The mannerisms and cadence of his speech about "another Beowulf" were very much John Malkovich, I found.

Is there a top-grossing movie these days which doesn't feature a "big" name? Audiences come to see stars (or to hear them), so they're the spend-money-to-make-money aspect of the movie-making industry. Regrettably, this "talent" thing doesn't cut it alone.

You want completely fabricated and original characters? You've got Pixar doing that 100%-completely-animated thing. Great. I like seeing different studios taking different approaches. They'll perfect that (and have!), and perhaps Zemeckis and Imagemovers, or whoever is responsible, is going to perfect this performance capture technique. I don't think one's "better" than the other, just completely different, for different applications.

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Joe Redifer
You need a beating today

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 - posted 11-20-2007 10:08 AM      Profile for Joe Redifer   Author's Homepage   Email Joe Redifer   Send New Private Message       Edit/Delete Post 
The only way this could be a benefit, in my opinion, is to use it with old, ancient actors in sequels. Let's make-believe they wanted to make a sequel to Rambo or Indiana Jones or something off the wall like that. It would be infeasible these days since the leads are approaching 1,000. But with this, you could get the original actors back in to do the voices and the motion captures, but render it so that they look like they did back when they were worth something. The whole movie doesn't need to be CG, just the old actor. Of course it'd have to be realistic enough to believe, which Beowoof is not. It's a nice tech demo, but not quite ready for prime time.

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Bobby Henderson
"Ask me about Trajan."

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From: Lawton, OK, USA
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 - posted 11-20-2007 11:47 AM      Profile for Bobby Henderson   Email Bobby Henderson   Send New Private Message       Edit/Delete Post 
I think it bears repeating, Beowulf is definitely a significant improvement over the attempts to animate realistic human figures in The Polar Express. In Zemeckis' previous movie, the results were not very good. The human faces looked pretty dead and creepy throughout the entire movie. In Beowulf there were lots of points where the character faces looked like they had some life and personality. The results were still hit and miss, but nevertheless they were an improvement.

I still disagree with that complicated motion capture approach from an artistic point of view, nevertheless the technique is something which is definitely evolving.

I also must give credit to Robert Zemeckis and his crew for trying to do such a daunting task, especially after failing more obviously with The Polar Express. It takes a hell of a lot more guts to try and fail rather than not try at all.

The rest of the animation (except for a couple of oddly animated horses) was great. The fire-breathing dragon kicked ass. There was a lot of good 3D sight gags too.

quote: Frank Angel
Hey, if I were paying big bucks for the likes of John Malcovich and Anthony Hopkins and Angelina Jolie, I sure as hell would make them ACT for the film.
Actually performing in front of film cameras would have been easier for those actors. Instead they had to be 3D scanned numerous times, allow technicians to draw registration dots all over their faces, glue sensors to their faces and wear motion capture suits for hours on end -yet still deliver a consistent performance. Not exactly a walk in the park.

quote: Brian Michael Weidemann
I don't know how they captured the performances, but Malkovich's in particular gave away that there was indeed some acting going on. The mannerisms and cadence of his speech about "another Beowulf" were very much John Malkovich, I found.
Actually, I thought Malkovich's character, Unferth, was one of the more problematic CGI people in terms of dull looking facial expressions. His captured physical mannerisms came across alright. Anthony Hopkins' physical performance as Hrothgar (as well as the facial work the CGI character) was better. I think Beowulf's friend, Wiglaf, as played by Brendan Gleeson, was the best CGI character out of the group. Wiglaf's expressions and emotion just came across better, particularly at the end of the movie.

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Brian Michael Weidemann
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 - posted 11-20-2007 05:15 PM      Profile for Brian Michael Weidemann   Author's Homepage   Email Brian Michael Weidemann   Send New Private Message       Edit/Delete Post 
Wiglaf, indeed, was among the stronger animations. Unferth was stiff and waxy, but my point was the timing of movement and attempts at expressions were clearly triggered by Malkovich, more than animated to his voice track. Whether the animation revealed the full depth of the performance subtlety, ... I think we can all agree that it's not quite there.

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Peter David Bruce
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From: East Anglia -England
Registered: Aug 2007


 - posted 11-23-2007 04:42 PM      Profile for Peter David Bruce     Send New Private Message       Edit/Delete Post 
I agree, but overall I think 'what an impressive display of computer imagery' - some bits just looked stunning. For example, the dragon under water with the flames bubbling away looked perfect... and the coseups of beowulf himself were great... especially the shot after the seamonsters tale...

tiny lip movements and flutters in the eyes and that just make a model like that look real. also lighting was excellent, so that helps tons too.

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Sam Graham
AKA: "The Evil Sam Graham". Wackiness ensues.

Posts: 1431
From: Waukee, IA
Registered: Dec 2004


 - posted 11-26-2007 05:35 PM      Profile for Sam Graham   Author's Homepage   Email Sam Graham   Send New Private Message       Edit/Delete Post 
CINEMA: Megaplex 17 at Jordan Commons, Sandy, UT
AUDITORIUM: Cricket IMAX
PRESENTATION: IMAX 3-D
PRESENTATION PROBLEMS: None [Cool]
RATING: Two and one half stars (out of four)

WARNING: "There have been many a brave soldier come to taste my husband's Spoilers."

We managed to reserve the leather recliner chairs (there's two of them in the room and they're in the sweet spot). Smiling Ticket Taker announces our seat numbers and says "I'm pretty sure you know where they are. Try not to fall asleep during the feature."

THE PLOT: A troll gets annoyed with his neighbor's loud parties. Wackiness ensues.

I'm not much into this sort of crap. I don't recall ever reading the story or poem or whatever it is in school. But it looked good, had a good soundtrack, and Wife #1 LOVED it, so what can you do.

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Mark Lensenmayer
Phenomenal Film Handler

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From: Upper Arlington, OH
Registered: Sep 1999


 - posted 11-30-2007 12:07 PM      Profile for Mark Lensenmayer   Email Mark Lensenmayer   Send New Private Message       Edit/Delete Post 
The IMAX at AMC EASTON 30 was working this week. I would have been better off had it was still been broken.

This movie is just dreadful. There is NO character development whatsoever, and some of the motion capture looks like bad stop-motion footage. For example, there was one scene during Grendel's first appearance where it was looked like only every 3rd frame or so was rendered. There are also far too many 3-d gimmicks. We've seen enough arrows now, lets try to tell a story instead of tossing water at the audience.

(Nothing yet compares to the scene in ANDY WARHOL'S FRANKENSTEIN where the intestines hang off the end of the spear thrust right into the audience's face!)

Most of the men looked pretty good, but most of the women looked like wax figures. Something about the eyes is especially wrong. During some of the more intimate scenes, the eyelines did not line up at all so it looked like the two people were not even in the same conversation.

The Imax version is supposed to have some enhanced depth features. I sure didn't see any. I saw a very very limited z-axis...nothing came very far out and nothing went very far back. In fact, some of the backgrounds looked like painted scenery.

I actually laughed out loud a couple of times at the overly bombastic music and bad dialogue. This film is very close to being a comedy. Actually, some of the funniest moments occur during that long section with the naked Beowulf as the director cleverly covers up his "sword".

The mighty 50' Imax Jr. system did a pretty good job, but there was still quite a bit of dirt in spots, especially on the left eye print. Sound was pretty good, but the sub sounded like a separate system, not an extension of the main speakers. I continue to like the Imax back corner speaker placements over the side placement of 35mm digital sound. Oh, and AMC Easton needs to do a better job of cleaning the glasses...they are covered with water spots. I could not find a single set of clean glasses.

Here is one weird thing. Looking at the FIRST LOOK through the IMAX glasses showed one lens passing green light, and the other passing purple (red+blue) light.

Academic scale rating: F I have to say this is among the worst films I have ever seen. Not as bad as RABBIT TEST or NOTHING BUT TROUBLE, but very close.

[ 12-08-2007, 07:27 AM: Message edited by: Mark Lensenmayer ]

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John Wilson
Film God

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From: Sydney, Australia.
Registered: Dec 1999


 - posted 12-03-2007 09:01 AM      Profile for John Wilson   Email John Wilson   Send New Private Message       Edit/Delete Post 
Most annoying thing about watching it in 2D...seeing everything that was put in it so it would look great in 3D which is what, 2% of the cinemas?

3D or not 3D...make a choice, dammit!

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Joe Redifer
You need a beating today

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From: Denver, Colorado
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 - posted 12-03-2007 12:36 PM      Profile for Joe Redifer   Author's Homepage   Email Joe Redifer   Send New Private Message       Edit/Delete Post 
Definitely "not 3D".

3D is a gimmick, nothing more. It doesn't add to the movie like, say, multichannel sound does.

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Bobby Henderson
"Ask me about Trajan."

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From: Lawton, OK, USA
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 - posted 12-03-2007 06:27 PM      Profile for Bobby Henderson   Email Bobby Henderson   Send New Private Message       Edit/Delete Post 
The 3D definitely screws up the works for anyone wishing to pirate the movie by videotaping off of the screen.
[Razz]

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Mark Lensenmayer
Phenomenal Film Handler

Posts: 1605
From: Upper Arlington, OH
Registered: Sep 1999


 - posted 12-07-2007 06:58 PM      Profile for Mark Lensenmayer   Email Mark Lensenmayer   Send New Private Message       Edit/Delete Post 
Regarding recording a 3-D film, couldn't you just use a polarzing filter to capture only a single eye? Those IMAX glasses are almost big enough that a camera lens could fit behind it.

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