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This topic comprises 3 pages: 1 2 3
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Author
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Topic: TRON: Legacy (2010)
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Stu Jamieson
Jedi Master Film Handler

Posts: 524
From: Buccan, Qld, Australia
Registered: Jan 2008
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posted 12-18-2010 10:41 PM
TRON was made in a time (1982) when the burgeoning personal computer industry was new and exciting and video games were just finding their feet. Humanising our digital alter egos as Roman-style combatants in a vast digital arena was a new idea and helped to over come the fact that game graphics at the time were really not very good. The film allowed us to visualise these simplistic games in a new and exciting unattainable dimension via a film making process that was equally ground-breaking and exciting. TRON: Legacy, by contrast, is bereft of any new ideas, and this is its central failing.
It's remarkable that in a film founded on video games that we don't actually see a video game in the 'real' world of TRON: Legacy with the exception of the old, obsolete coin-op machines in Flynn's arcade (which, remarkably, still exists and still has the power connected). This is a strange decision on the part of the film makers and is symptomatic of the film as a whole. It seems that in the realm of Tron, the world has stood still when the reality couldn't be more different.
30 years after the original film and the combatants are still tearing around the Grid on light cycles and flinging frisbees at each other, it's as if there's been no advances in gameplay for a generation. Cut to reality and nothing could be further from the truth. Video games such as Surround/Blockade and Pong have long been relegated to the electronic dark ages, to be replaced by FPS's, RTS's, RPG's and sims. The question left unanswered by TRON: Legacy is what must these games look like at the quantum level? If Surround is actually humanoid programs murdering each other on phosphorescent motorcyles what must World of Warcraft look like? I guess we'll never know.
What made TRON an interesting concept was that it re-rendered popular games of the time as epic struggles of life and death within the digital realm. Electronic life forms were laying their lives on the line for the purposes of our entertainment. The player as a god controlling the destinies of hapless minions played nicely to the overt theological overtones of the original film and, to it's credit, TRON v2.0 continues this legacy with the Cain and Abel story, represented by Clu and Tron respectively. It's not quite as elegant, however, with it's disingenuous mash-up of creation and evolution.
The film relies far to heavily on the digitally realised Flynn/Clu. The inability of the computer model to convey real human emotions isn't quite there yet. The facade holds up as long as he is limited to short takes, but when the camera lingers on Clu's face, the deceit is obvious. It's possible to explain away Clu's phoniness by the fact that he is, indeed, a phony but in the high tech world being presented here, we'd expect Clu to be photographically perfect.
Furthermore, Clu's very existence is not entirely satisfactorily explained considering the character was "de-rezzed" in the original film. The new "Clu" is some kind of digital clone of Flynn but that means that he's not Clu from the original film, so why make the inference? It seems that Clu, like Tron, is merely present as a means to link this film to the previous one.
The core sin of TRON: Legacy is that it lacks imagination; something which its predecessor had in spades. It's largely a rehash of the action sequences from original film with an updated graphics engine and a revised plot filling the slow moments in between. It falls into stereotypical mediocre sequel territory - it's entertaining enough to watch but the nostalgia trip gets old quickly in the absence of anything new. Considering the considerable advances that have been made in the games industry in the intervening years, the scope for innovation was huge but TRON: Legacy is a mighty opportunity lost.
END OF LINE.
6.5 out of 10.
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Paul Gordon
Jedi Master Film Handler
Posts: 580
From: Ottawa, Ontario, Canada
Registered: Aug 2005
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posted 12-19-2010 02:14 PM
Star City Hull, Real D 3d Show.
Total piece of crap.... weak 3d, no new ideas... with all the new computer terms, devices, Wi-fi, the INTERNET how could they not make a good film.
My 8 year old niece saw this with me... here is her review: Why were the boring parts so long, and what was with Flynn's out fit, baggy pants, cloaks etc.. all they did was talk.
sad.
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Sam Graham
AKA: "The Evil Sam Graham". Wackiness ensues.

Posts: 1431
From: Waukee, IA
Registered: Dec 2004
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posted 12-27-2010 04:11 PM
CINEMA: 21st St Warren, Wichita, KS AUDITORIUM: Warren "World Class IMAX" PRESENTATION: LiEmax Digital 3-D PRESENTATION PROBLEMS: I've seen better quality streaming video RATING: Two and one half stars (out of four)
You know how Cinemark's original Tinseltowns had a huge main auditorium with a curved screen and stadium seating that was elevated from the front row back...you actually had to climb stairs to access the front row, and the handicap seating was on the floor looking straight up?
This new auditorium (a ground-up build) feels a lot like those rooms, save for the entrance being three rows up from the front (which is probably STILL too close for the handicap seating). And it has a Warren decor package. With leather seats.
The screen is curtained before the show, of course, and is lit in blue by a row of LED lamps across the top and bottom. In a display of showmanship bordering on the ridiculous, they play the 2001 theme just before they raise the curtain and alternate different color LED's against it to the tympani beat. Yes, it's every bit as silly as it sounds. Yes, it received a round of applause.
A manager came out before the dramatic curtain rising with a live microphone to brag a bit about his new cash cow. He claimed the screen was actually BIGGER than IMAX specifications (because the digital picture wouldn't look ridiculous enough, I guess), and that this room was the top grossing TRON auditorium nationally. I guess...$12 per ticket on a Monday afternoon and it was sold out.
The bathrooms on the new wing aren't even remotely close to adequate for this room.
I was in the third row in the lower tier. Parts of the screen were actually outside the borders of my 3-D glasses. Screen door effect was obvious through the feature and trailers when I was lucky. When I wasn't lucky, the image looked like an extremely digitally zoomed JPEG. The 3-D effect largely didn't work for anything I wasn't looking directly at...it just looked like a double image. This was just godawful bad.
The sound was good. Serious subwoofer.
THE PLOT: An open-source universe is corrupted. That THAT open-source hippies! Wackiness ensues.
I saw the original "Tron" in its theatrical release and can barely remember anything about it save for the existence of Flynn's Arcade, a Journey song, and the light cycles. I remember being sort of confused after watching it.
So here, Flynn's Arcade is back, a Journey song is playing, and there's light cycles. And discs. And a really silly fucking script. Yay.
I felt two things really needed to happen at the end of this movie for me to give it a better rating, and neither one did. Whatever.
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