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This topic comprises 2 pages: 1 2
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Topic: The Hobbit: The Desolation of Smaug
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Marcel Birgelen
Film God
Posts: 3357
From: Maastricht, Limburg, Netherlands
Registered: Feb 2012
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posted 01-03-2014 08:48 AM
quote: Steve Guttag I'm also curious if the single lens systems are more prone to the motion artifacts than the dual projector or Sony 3D where there is no alternation between eyes. It may be like the single chip DLP projectors...you can speed up the wheel but no matter how fast you go...you never have all three colors on screen at the same time...there will always be a field-sequential artifact that a percentage of the population will notice.
I've seen the Hobbit (1) in both Dual projector 3D HFR and in single-lens/alternating image 3D HFR. The "sped-up motion" was prevalent in both versions. I've also seen parts of the 24 FPS 3D version and the "sped-up motion" effect was totally gone there. I only really noticed the effect in some of the close-up character shots, they weren't present in the scenic or wide-angle action shots. Some of those shots did have this "video game" look though. Many of the shots involving real actors had this "theatrical play/soap opera look", the motion didn't look "sped up" per se, but the whole thing just looked fake. This look was LESS present in the 24 FPS version, but still not entirely gone.
Almost all people I spoke to in real life, that also have seen the first Hobbit movie in HFR noticed this "sped up motion" effect.
In both the 2012 and 2013 HFR thread, I tried to give my own explanation (unfortunately, without the possibility to give you any kind of proof ): I think this is an artifact of too little motion blur for this given frame rate. As you're probably still capable of subconsciously picking up the individual frames, but now with twice the frequency, you're now being presented with a strobing image that is "too sharp" for what you would otherwise register with your own eyes if you were looking at a real moving object. With 24p, there is probably sufficient "lack of information" for your brain to fill it in, additionally, we've been trained to perceive those images as "the real deal" for countless of years. It's an rather interesting proof that concepts like "speed" and "time" are very relative terms if it comes down to human perception .
In the latest Hobbit, this "sped up" motion was still there, but it seemed to be less prevalent and less clear, at least to me and my girlfriend. I don't know if they tried to fix it, by adding some post-production effects, like extra motion blur, or maybe the overall darker image made it less noticeable.
In general, the "HD video look" was also a bit more prevalent in the first release than the second, but isn't exclusive to the HFR version, in my opinion, even the 24p version looks rather "videoish".
As I mentioned at the start of the thread, I didn't like the look of this second movie at all. I've now seen it partly in 24 FPS 3D and to me, it still looks a lot like stage play and video game, only with the edges taken off a bit more.
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Stu Jamieson
Jedi Master Film Handler

Posts: 524
From: Buccan, Qld, Australia
Registered: Jan 2008
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posted 01-04-2014 07:15 PM
Peter Jackson's second part to his Lord of the Rings prequel - for that is what this series of films is more so than a faithful adaptation of Tolkien's children's story - is certainly an improvement on his first part. While Jackson once again takes great liberties with the tone and content of Tolkien's story, when the action ramps up, there's less of the overblown helter skelter silliness of the first film. There's no plate-juggling singing dwarves, vulgar half-wit cockney trolls or superfluously literalised stone giant battles here. Instead there's a very creepy and suspenseful spider encounter in Mirkwood, an adrenalised barrel rider sequence, and a re-imagined portrayal of the wood elves which works quite nicely despite the risks of the substantial changes.
The considerable rejigging of the films signature dragon sequence, however, fares less well, submitting to the kind of Hollywoodised climactic spectacle that ruined the goblin caves sequence in the previous film. Again, Jackson indulges his own desires when the economy and elegance of the source material would have fared better; especially when Jackson's creation is littered with inconsistencies and irrationalities. The mid-chapter finish of the sequence (and the movie!) is also frustrating to say the least.
The Desolation of Smaug curiously has a wider HFR (high frame rate) release this time around despite the clear problems with it last time. And the problems persist with this latest film though, it seems, to a lesser degree. Are the problems being slowly ironed out or are we just getting used to it? It's hard to say. But it's probably telling that critic's screenings were not offered the HFR cut this time and that there have been no other HFR releases outside of the Hobbit films. It is likely that after the Hobbit films are done, the technique will (deservedly) slide into obscurity except, perhaps, for some specific applications.
While The Desolation of Smaug is an improvement over it's predecessor, it is clear that after this trilogy is complete the definitive Hobbit film will yet to have been made; for while Jackson's movies may prove to be effective prequels to his own Lord of the Rings trilogy, it is not a faithful adaptation of what Tolkien prescribed. I look forward to that film.
7.5 out of 10
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