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Author Topic: Video Games In Lobby
Claude S. Ayakawa
Film God

Posts: 2738
From: Waipahu, Hawaii, USA
Registered: Aug 2002


 - posted 02-05-2004 02:14 PM      Profile for Claude S. Ayakawa   Author's Homepage   Email Claude S. Ayakawa   Send New Private Message       Edit/Delete Post 
While video machines might be profitable for the theatres, I never liked them when they were placed in the now defunct Pacific Waikiki Twins in Honolulu. The Twins had a very beautiful lobby and looked classy until the machines went in. The chain's new Ward 16 that contributed to the demise of the Waikiki theatres also has a very beautiful and spacious lobby but there are no machines there. The machines are all in a separate gaming room where they belong and the kids using them appears to be having a lot of fun.

-Claude

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Chris Hipp
Phenomenal Film Handler

Posts: 1462
From: Mesquite, Tx (east of Dallas)
Registered: Jul 2003


 - posted 02-05-2004 02:19 PM      Profile for Chris Hipp   Email Chris Hipp   Send New Private Message       Edit/Delete Post 
Most theatres charge at least $1 per game.

Im not sure about any legal issues with this idea, but you can build you own arcades froa bout $5-600 using a PC or console (Xbox, ps2 etc) and you could keep the profits and save money on the games. But it might be against the rules, jsut an idea.

Also, if your theatre is a trouble spot for kids to just hang around then a lot fo video games would be a bad idea. If you do have a problem then make sure the games are passed the point where you need a ticket. You do not want your customers to think that are going to an arcade or kid hangout that jsut shows movies on the side.

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Daryl C. W. O'Shea
Film God

Posts: 3977
From: Midland Ontario Canada (where Panavision & IMAX lenses come from)
Registered: Jun 2002


 - posted 02-05-2004 04:12 PM      Profile for Daryl C. W. O'Shea   Author's Homepage   Email Daryl C. W. O'Shea   Send New Private Message       Edit/Delete Post 
One word: contactor

If you have to do some wiring to add receptacles for all of the machines, get a contactor (and separate panel) installed so that you can turn everything off with one switch / key. It makes shutting down at the end of the night so much easier (if the machines are left on after the last show the kids will never leave). It's especially handy if the circuit breakers aren't close by or aren't switch rated breakers.

As for people wanting a refund for a machine eating their money... using the amusement company's (or your own) tokens makes this a non issue since you just give them more tokens, which doesn't really cost anything unless your staff is stupid and gives them out like candy at a parade.

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Robert E. Allen
Phenomenal Film Handler

Posts: 1078
From: Checotah, Oklahoma
Registered: Jul 2002


 - posted 02-06-2004 02:18 PM      Profile for Robert E. Allen   Email Robert E. Allen   Send New Private Message       Edit/Delete Post 
In our area I have given up the idea of putting a coin operated game room in a theatre I'm planning because when I was talking to the local distributor of those games last week he said the bottom had dropped out of the business for two reasons: home video games and the fact that our rural community charges a tax of $50 per machine per year. You might want to check with your community as those fees could sure eat into your profits.

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Dennis Udovich
Film Handler

Posts: 71
From: Sheboygan, WI, USA
Registered: Dec 2001


 - posted 02-06-2004 11:42 PM      Profile for Dennis Udovich   Author's Homepage   Email Dennis Udovich   Send New Private Message       Edit/Delete Post 
We have six video games in the lobby in two different areas. Our cut is 50% and the vendor brings in the games, services them, counts the money, and gives us our share every two weeks. It's easy to make $800 and more per month. It is very important to get a report from the vendor showing what each game takes in. Switching to different games on a regular basis is important too. Some games get old after awhile, others keep bring in the money. My vendor gives me "refund" money if a problem occurs with a game. This doesn't happen often.

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Nate Lehrke
Master Film Handler

Posts: 396
From: Denver, CO
Registered: Oct 2002


 - posted 02-07-2004 01:47 AM      Profile for Nate Lehrke   Email Nate Lehrke   Send New Private Message       Edit/Delete Post 
Not sure if his is more of a vending machine but in addition to the video games, the 50 cent merchandise machines are very popular. Theses machines offer variety of crap like: tattoo’s, stickers, necklaces, rings, glow sticks ECT for 50 cents. Just tonight I watched a young girl put 8 dollars in to try and get a certain ring!
Can’t remember what the contract on those are but I think it’s about 50/50 like the arcade games.

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Jason Black
Phenomenal Film Handler

Posts: 1723
From: Myrtle Beach, SC, USA
Registered: Nov 2000


 - posted 02-07-2004 06:43 AM      Profile for Jason Black   Author's Homepage   Email Jason Black   Send New Private Message       Edit/Delete Post 
Nate,

SO called "impulse machines/toy dispensers are normally on a 60/40 split in the vendors favor. They do, after all, buy the merchandise inside the machines. Our setup is 66/34. We also get refund monies for failed games. If we did not, I wouldn't issue refunds at all. My stance is, it's not my machine but if you call the #800 on the game they will take care of you accordingly.

I know, I can hear it now... "but it's in your theatre lobby". to which my reply is this... I have ZERO direct control over the machines. No access, no knowledge of them, etc. Why should my company lose money due to the 1) improper operation of a sub'd out vending/game machine, 2)some kid not reading the fact that the game they're about to play takes $1.00 not .50?

Our old game company left keys with managers so that we coudl issue refunds from the coin boxes or fix bad coin drops. This was a very efficient system. I didn't mind fixing a down game, where I could, of course. After all, in reality, more money in the coin box means more money to me personally! Our past vendor was a great outfit to work with.. this new one.. well, let's just say they are there. [Eek!]

[ 02-07-2004, 04:06 PM: Message edited by: Jason Black ]

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Chad Lindsey
Film Handler

Posts: 38
From: Ada, OK, USA
Registered: Feb 2004


 - posted 02-11-2004 09:47 AM      Profile for Chad Lindsey   Email Chad Lindsey   Send New Private Message       Edit/Delete Post 
Regarding this Dance Dance Revolution game... does it create a noise problem? We have a rather small lobby, the space might be worth the money, but what about the disturbance?

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Richard Cieplechowicz
Film Handler

Posts: 16
From: San Antonio, TX
Registered: May 2002


 - posted 02-11-2004 12:09 PM      Profile for Richard Cieplechowicz   Email Richard Cieplechowicz   Send New Private Message       Edit/Delete Post 
The volume controls on DDR can be adjusted to whatever volume you desire; however our game room shares a wall with the managers office and no matter how low the volume is you can hear the music and kids dancing on it. But it is well worth the headache. The money we make on the unit makes up for the money spent on asprin.

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Thomas Procyk
Phenomenal Film Handler

Posts: 1842
From: Royal Palm Beach, FL, USA
Registered: Feb 2002


 - posted 02-11-2004 03:21 PM      Profile for Thomas Procyk   Email Thomas Procyk   Send New Private Message       Edit/Delete Post 
That "Dance Dance Revolution" has to be the absolute dumbest game I've seen. It's a disgrace to videogames, dancing, AND music. I can't even concentrate on my Ms. Pac Man game at the local arcade because that damn thing is blasting out repetitive beat after beat when no one is even near it. It's also huge and obnoxious with all of its lights and giant blinking speakers. I'd imagine this thing would be very annoying at a theater.

Another bad idea is air hockey tables. Our theater has two of them and they are the biggest moneymakers, but the slamming of the puck can be heard in the auditoriums. Even when we got the rubber "silent" pucks, you still hear the thumps...

Be careful who you get to "manage" your arcade games, and also make sure there's a contract or something that lets you choose the games or how often they change. The person who does our games is a nice guy, but a bad businessman. He'll come in, empty the games, rip off any "out of order" signs we put up (some games are ALWAYS out of order) and then leaves. We've had the same games for over 6 months. There are games no one plays that are still there. There are games where he took the front panels off to fix them, and left them that way for weeks.

Make sure you indicate where you want the games placed, too. "Wherever they fit" or "wherever there are plugs" will get them placed in the dumbest places in your lobby. (If the customers have to walk around a machine to get to the auditorium, it's a bad place!)

We have signs on all our games-- "NO REFUNDS, play at your own risk!" and every day, people complain that the machine took their money. That's the oldest trick in the book to get a free game, but they'll bitch until you give them their $0.25 weekly income back. The worst is when they say, "I put about two dollars in there and it still did nothing." I said to them, "Oh, the first two quarters weren't indication enough that it wasn't working?" They swore at me and left.

IMHO, theaters should only equip lobbies with "quick" games that people can play before a movie. A pac-man, galaga, some type of shoot 'em up, maybe a fighting game... but none of that crap that costs you dollar after dollar to proceed to the next level or those stupid driving games that take up so much room you might as well sell cars in the lobby instead of have videogames for extra profit.

=TMP=

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