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This topic comprises 2 pages: 1 2
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Topic: Video Games In Lobby
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Jason Black
Phenomenal Film Handler

Posts: 1723
From: Myrtle Beach, SC, USA
Registered: Nov 2000
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posted 02-07-2004 06:43 AM
Nate,
SO called "impulse machines/toy dispensers are normally on a 60/40 split in the vendors favor. They do, after all, buy the merchandise inside the machines. Our setup is 66/34. We also get refund monies for failed games. If we did not, I wouldn't issue refunds at all. My stance is, it's not my machine but if you call the #800 on the game they will take care of you accordingly.
I know, I can hear it now... "but it's in your theatre lobby". to which my reply is this... I have ZERO direct control over the machines. No access, no knowledge of them, etc. Why should my company lose money due to the 1) improper operation of a sub'd out vending/game machine, 2)some kid not reading the fact that the game they're about to play takes $1.00 not .50?
Our old game company left keys with managers so that we coudl issue refunds from the coin boxes or fix bad coin drops. This was a very efficient system. I didn't mind fixing a down game, where I could, of course. After all, in reality, more money in the coin box means more money to me personally! Our past vendor was a great outfit to work with.. this new one.. well, let's just say they are there. ![[Eek!]](eek.gif) [ 02-07-2004, 04:06 PM: Message edited by: Jason Black ]
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Thomas Procyk
Phenomenal Film Handler

Posts: 1842
From: Royal Palm Beach, FL, USA
Registered: Feb 2002
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posted 02-11-2004 03:21 PM
That "Dance Dance Revolution" has to be the absolute dumbest game I've seen. It's a disgrace to videogames, dancing, AND music. I can't even concentrate on my Ms. Pac Man game at the local arcade because that damn thing is blasting out repetitive beat after beat when no one is even near it. It's also huge and obnoxious with all of its lights and giant blinking speakers. I'd imagine this thing would be very annoying at a theater.
Another bad idea is air hockey tables. Our theater has two of them and they are the biggest moneymakers, but the slamming of the puck can be heard in the auditoriums. Even when we got the rubber "silent" pucks, you still hear the thumps...
Be careful who you get to "manage" your arcade games, and also make sure there's a contract or something that lets you choose the games or how often they change. The person who does our games is a nice guy, but a bad businessman. He'll come in, empty the games, rip off any "out of order" signs we put up (some games are ALWAYS out of order) and then leaves. We've had the same games for over 6 months. There are games no one plays that are still there. There are games where he took the front panels off to fix them, and left them that way for weeks.
Make sure you indicate where you want the games placed, too. "Wherever they fit" or "wherever there are plugs" will get them placed in the dumbest places in your lobby. (If the customers have to walk around a machine to get to the auditorium, it's a bad place!)
We have signs on all our games-- "NO REFUNDS, play at your own risk!" and every day, people complain that the machine took their money. That's the oldest trick in the book to get a free game, but they'll bitch until you give them their $0.25 weekly income back. The worst is when they say, "I put about two dollars in there and it still did nothing." I said to them, "Oh, the first two quarters weren't indication enough that it wasn't working?" They swore at me and left.
IMHO, theaters should only equip lobbies with "quick" games that people can play before a movie. A pac-man, galaga, some type of shoot 'em up, maybe a fighting game... but none of that crap that costs you dollar after dollar to proceed to the next level or those stupid driving games that take up so much room you might as well sell cars in the lobby instead of have videogames for extra profit.
=TMP=
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