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This topic comprises 2 pages: 1 2
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Topic: What's the difference between NTSC and PAL?
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Evans A Criswell
Phenomenal Film Handler

Posts: 1579
From: Huntsville, AL, USA
Registered: Mar 2000
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posted 01-02-2002 01:55 PM
quote:
I can't imagine that NTSC looks great converted to PAL, with the loss of frames and the such. I know that PAL looks horrible converted to NTSC. All of the British television that I see here looks pretty boring anyway (and no, I do NOT like Dr. Who). I'd take NTSC progressive scan over PAL interlaced anyday. I really do not like interlacing. Progressive scan is sooooo much smoother. I'm sure that none of the current standards can hold a candle to HDTV.
About progressive being better than interlaced: Yes, progressive scan will look better if the material originated on film where each field pair originated from the same image or the 3:2 pulldown pattern can be detected so that fields can be weaved together producing a result practically identical to what you'd get if a progressive scan system had been used in the first place. However, if the material was shot for television using a video camera, and the subjects are moving, then there will be movement between every field. Weaving those together to make a progressive image will cause a "square sawtooth" edge on all horizontally-moving objects, since there will be a 1/60 second temporal difference between adjacent scan lines of the progressive image that is created. To do away with this artifact requires some smoothing or averaging of each pair of scan lines which does away with that ugly artifact at the expense of destroying up to half of the vertical resolution of the image. For such material, it's best to just leave it alone and leave it interlaced. I've seen HDTVs in Best Buy that, when playing interlaced NTSC material, lost half the vertical resultion to give a smooth progressive picture, which was noticeably inferior to the ordinary interlaced NTSC sets sitting next to it. However, this set looked beautiful when DVDs were played since the 3:2 pattern could be utilized to make full-resolution progressive frames. ------------------ Evans A Criswell Huntsville-Decatur Movie Theatre Information Site
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Josh Jones
Redhat
Posts: 1207
From: Plano, TX
Registered: Apr 2000
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posted 01-07-2002 01:06 AM
Could someone please tell me what a temporal softner does? one of my video adjustment programs has this and it does make the image look better, but I cant describe how. for the record the program is called virtual dub. it also has a nice deinterlace feature that cleans up my captured video.By the way, if you thought color wheels were cool, just wait till you see a nipka(sp?) scanning disk camera and receiver. it was very similar to the Baird scanning system. there was also a prismatic system, but all of these went out the window when we found a vacuum tube that could produce a watchable picture. Josh
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Paul Mayer
Oh get out of it Melvin, before it pulls you under!

Posts: 3836
From: Albuquerque, NM
Registered: Feb 2000
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posted 01-07-2002 07:38 PM
Not that I'm an NTSC apologist, but blaming non-matching cameras on the encoding system is just plain silly, and more reveals a lack of talent or experience on the the part of the VC or V2 (camera shader) rather than any shortcoming in the encoding system. Present company on this forum excepted of course!  Like the so-called "projectionists" in many neighborhood multiplexes these days, the talent level of VCs (assuming there are any VCs on staff) in local-market broadcast TV, industrial TV, or even network-level sports TV, is generally pretty low. Why? Because these segments of the professional video world are entry-points, places where dues must be paid and experience gained before one can move on to industry segments (such as freelancing on network-level shows) where the production standards (and pay rates!) are much higher. Most of the engineers that work in these aforementioned segments are newbies talent-wise, even the ones that have been there a while (the ol' first year of experience, repeated for 20 years syndrome). These folks' newness is betrayed in the pictures they make. If cameras don't match after being aligned on a waveform/vector scope, it's because the individual encoders haven't been fully aligned. If the cameras don't match on the chip charts even if their internal bars match on the scopes, it's because the cameras haven't had their grey scale tracking fully checked. If the cameras don't match even after the bars match, and the chip charts match, that's to be expected due to lens flares, which must be "painted" on the fly for high quality production anyway. Painting blacks, watching detail level (the required amount varying with lens zoom and iris position), and watching SCH phase is most of what a VC does, along with the basics like iris and black levels, during actual production. Often in these entry-level industry segments, production budgets don't allow for a separate VC, that duty falling instead to a studio/truck maintenance engineer, who may know the hardware but still not have the eye. Or even worse, VC gets entrusted to automatic circuits (auto-iris, auto white balance, auto black balance). Even if a real VC is budgeted, the production facility itself often lacks a real VC work position (i.e. no contaminating light, with a separate, real match monitor and switcher). As always, one gets what one pays for. Non-aligned cameras will look just as "bad" regardless of the format, be it ATSC, 601, PAL, SECAM, or NTSC in any of their flavors. Jeez, that sounded like a rant. Wasn't meant to be. Just my 0.02USD. Cheers! Paul Mercenary film/video projectionist/engineer "When the money runs out, so does I." Member SMPTE Hollywood Section Back in 'Vegas, still looking for something to do
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Steven Pickles
Film Handler

Posts: 81
From: Gainesville, FL, USA
Registered: Mar 2001
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posted 04-15-2003 09:31 PM
I'm going to add my two cents into this discussion. First off the human eye "sees" an image flash on the retina -- and that image is kept there for a few milliseconds before "disappearing." Any stream of images greater than 50 images per second the eye cannot distinguish the difference between continuous and discrete image signals. This is due to the reponse time of the visual cortex part of the brain and the retinal response to the images. ALL video and film systems exploit this to trick your brain into thinking you are watching a non-discrete moving picture.
A two-dimensional black and white video signal is encoded with a camera scanning an electron beam moving quickly across an image and slowly down the image, all the while recording the intensity of light. A frame is produced with the intensity as a function of time (known as broadcast). This is transmitted and then received using the same process to reconstruct the image. The way this is done varies from country to country and the number of scanning lines varies accordingly as does the frame ratio.
Color video is encoded the same way as the black and white example above but three beams are used instead of one. The three beams are red, green, and blue... as any color can be reproduced with a superposition of the three with the correct intensity. The three are combined into a composite for transmission.
Luminance and chrominance play an important role in the transmission. As humans, we pick up on luminance much more acutely than chrominance. As a consequence the luminance signal is transmitted more accurately than the chrominance signals. These signals can be adjusted by changing the intensity of the brightness, hue (tint), and saturation (color).
NTSC = National Television Standards Committee ∙ 525 vertical scan lines (of which 483 are displayed) ∙ horizontal to vertical aspect ratio of 4:3 ∙ 29.97 frames/second
PAL = Phase Altering Line ∙ 625 vertical scan lines (of which 576 are displayed) ∙ horizontal to vertical aspect ratio of 4:3 ∙ 25.00 frames/second
SECAM = SEquential Couleur Avec Memoire ∙ 625 vertical scan lines (of which 576 are displayed) ∙ horizontal to vertical aspect ratio of 4:3 ∙ 25.00 frames/second
The smoothness of the motion is determined by the number of DIFFERENT images per second. 25.00 frames/second is technically fast enough not to notice non-fluid motion, but older people can sometimes perceive the image to flicker. Flicker is determined by the number of times the screen is painted per second. For example, a still image painted at 20 frames/second will not show jerky motion but will flicker. If a film is shown at 20 frames per second but at 80 Hz it will not flicker but will appear jerky. To eliminate this problem, a process called interlacing is used. First all the odd scan lines are displayed followed by the even ones. The term progressive is associated with interlacing not being NOT used.
Interlacing is NOT needed on computer monitors.. and so they scan progressively.
** Some of the information above is from "Modern Operating Systems" by Andrew S. Tanenbaum
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