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This topic comprises 4 pages: 1 2 3 4
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Topic: Anyone else sick of the Hulk yet?
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Paul Howard
Film Handler
Posts: 26
From: Huyton, Liverpool, UK
Registered: May 2003
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posted 06-16-2003 09:54 AM
The trailer for the Hulk, looks bad. It is edited great, sound is good, but when Hulk swings a tank around his head I think, "its only on for a split second and it looks shit, doesnt make me wanna see the whole thing." I am in a phase of loathing CGI, it always looks bad. I also dislike it when people say, "well its only a blockbuster, dont expect a great story or charachters." Why the hell not. You think for over 90million dollars someone should be able to write something even half decent, alas They dont. "Good Films cost less than $50million bad films cost more." Chew over that philosophy.
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Bobby Henderson
"Ask me about Trajan."

Posts: 10973
From: Lawton, OK, USA
Registered: Apr 2001
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posted 06-16-2003 05:42 PM
One of the horribly bad things about CGI is few effects companies seem to be using any logical discipline with the tool in making things look real. Of course, some of this is definitely coming from the "crank it out fast and just good enough to get by" horse-shit which often comes from delivering the lowest bid.
Outside of the incredible work done by Pixar, very few films using CGI these days approach the pioneering efforts made by previous films that had far fewer tools and much more primitive computing hardware. Let's face it, the average bottom of the barrel desktop PC on a store shelf has more computing muscle in it than the SGI Iris Indigo Elan models used to create effects in "T2" or "Jurassic Park". This is why I simply have to slam the human element involved for just plain half-assing the work.
Even a simple thing such as a size/scale/movement formula, commonly used for miniature work, seems strangely absent in much of today's CGI. Sure, the Hulk swings a tank around by its cannon barrel but the whole sight gag looks like it lacks substance and weight. Part of the problem is the visual is sped up way too fast to be believable. The result winds up cartoony looking.
One of the things that made the CGI work in "Jurassic Park" so great is many of the folks doing the animation were coming from ANALOG stop-motion fields of work. Those guys knew a lot more about weight, balance, motion, feel and all those other very important items that make animation believable. It seems these days that a bunch of the 3D animation schools and such teach none of this and only give overviews of computer software instead. This is also the same complaint I have about graphics art courses in general. They only seem to teach bullshit about software and nothing involving principals in design. IMHO, this is one reason why America's overall graphic design output SUCKS compared to other industrialized nations like Germany, France or Sweden.
To make the long point short, it is high time for effects studios to make their animators learn ANIMATION and not just the newest shit about shaders and other software. The "analog" animators seem to know what it is about.
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Paul Linfesty
Phenomenal Film Handler

Posts: 1383
From: Bakersfield, CA, USA
Registered: Nov 1999
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posted 06-17-2003 11:01 PM
Well, actually, I DON'T remember TOMB RAIDER ( and I THINK that's a GOOD thing!
I have to admit,though, I may go see Hulk now that some reviewers have liked it (Village Voice, Variety, Hollywood Reporter, Ebert & Roeper).
But, I have to agree with Bobby Henderson here that CG has gotten out of hand, and I believe schools aren't teaching a basis in design first, but just jumping to the controls (programs are just TOOLS, they dont MAKE anything, the creativity of the individual does, they shouldnt be a MAYA artist, they should be an artist who just happens to be using MAYA at the moment).
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Paul Howard
Film Handler
Posts: 26
From: Huyton, Liverpool, UK
Registered: May 2003
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posted 06-18-2003 07:11 AM
Bobby Hit the nail on the head. quote: One of the horribly bad things about CGI is few effects companies seem to be using any logical discipline with the tool in making things look real.
CG is very bad nowadays, -Lord of the rings has some good some bad, -Star Wars Ep2 some good some bad, -Matrix reloaded some good most bad -Spiderman all bad, no creative thought whatsoever went into those effects. Spiderman looked like a peice of rubber. It really ruins the film, any film. I know we all have to suspend disbelief, but how far. T2 and Jurassic park, even Independence day have very credible, believable effects. Their computers were mice compared to the monsters now. At least Pixar are still capeable of visual splendor.
So computer graphics work has become more of a process than an artform, where have i heard that before?
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Jack Ondracek
Film God

Posts: 2348
From: Port Orchard, WA, USA
Registered: Oct 2002
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posted 06-20-2003 05:42 AM
It'll be interesting to see how the comments go after this evening.
We screened our print this morning (Thursday), and for once, the trailer didn't blow the whole movie.
As has been mentioned, the CGI isn't all that great when Hulk is in the distance. In the desert, he looks more like a green flea, sproinging here and there. Close-up though, it's better.
I'm not much of a comics fan, but I managed to sit through the 2 1/2 hours without any problem. The soundtrack had some decent effects in it, too... at least the DTS mix sounded pretty good.
So.... ok... it was better than I was expecting. Friday night at the boxoffice should be interesting.
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