|
|
This topic comprises 2 pages: 1 2
|
|
Author
|
Topic: "Star Wars" 3-D Re-Issue — Postponed?
|
Frank Angel
Film God

Posts: 5305
From: Brooklyn NY USA
Registered: Dec 1999
|
posted 07-28-2006 05:26 PM
What makes any one think 3D will do more for the industry than it did in the 50s? How long did 3D last back then when it was a totally new experience for the moviegoer, before the public got totally bored with it? Three & a half, four years? And back then, they were watching NEW films, not half-baked re-treads, and even then they gave up on it.
How many times does Lucas think he can rerun 30 year old stuff? We all love the first three, but that was a much different era; our expectations were different. Moviegoers today, when they put that the original SW up against what they expect to see in the way of special effects and slick filmmaking, most young moviegoers will find it quite dated, and 3D will not help that at all.
As for the last 3 SW installments...not digital, not 3D, not even the video gods can help that pile-o- .
| IP: Logged
|
|
|
|
Charles Greenlee
Jedi Master Film Handler

Posts: 801
From: Savannah, Ga, U.S.
Registered: Jun 2006
|
posted 07-30-2006 02:55 AM
You're referring to the multiplane camera. It's truely a remarkable acheivement, at least for cartoons. It allows for them to have depth. However, with today's technology, it's uneccisary. Computers can composite the different layers much more effectively, and even apply special effects to make it more seamless. That said, I would not want a faux multiplane effect on my live action movies. I don't even want it in my cartoons, now that something better is out. I don't see how you can take a 2d image and make it 3d without cutting elements out of the back plane, and superimosing the in other planes in the 3d environment. Which as stated before, makes flat elements at different percieved distances. It'd look similar to taking carboard standees and moving them back and forth in front of a matt background. This would be amusing for the first 5, maybe 10, minutes before it'd get cheezy. If you're going to show a 3d movie, then film it in 3d to begin with. Heck, I'd be tempted to film in 3d as a default, and if you wanted to present it in 2d, you could simply discard the second images, but if you wanted 3d, you'd use both in whatever your preferred 3d format is.
| IP: Logged
|
|
|
|
|
|
Tim Reed
Better Projection Pays

Posts: 5246
From: Northampton, PA
Registered: Sep 1999
|
posted 08-04-2006 03:51 AM
Multiplane was Disney's alone. The titles I'm talking about were shot on normal animation stands - you can tell by watching them today. (You may be thinking of the camera mount itself, which rides up and down a prominent long vertical track, and which allows the camera to zoom or truck-in on the artwork.)
One frame was photographed, the bg shifted slightly left or right, and another frame was photographed of the same cel stack. The bg was returned to the original position and the next cel(s) put under the platen and photographed. Then, the bg was shifted left or right again (as before) and the frame rephotographed.
This created a faux L/R stereo pair, which was then skip-printed in the lab to separate the sequential L,R,L,R,L,R timing of the camera original. It was a very inexpensive way for the strapped cartoon units to make dimensional subjects with no additional equipment. The only other adjustment was in the X-sheet timing.
| IP: Logged
|
|
Mark Lensenmayer
Phenomenal Film Handler

Posts: 1605
From: Upper Arlington, OH
Registered: Sep 1999
|
posted 08-04-2006 09:48 AM
Tim is right...there is a big difference between the multiplane camera and a 3-D rig.
The multiplane camera was a development by Disney studios to give a 2-D film the illusion of depth. The earliest case is in THE OLD MILL, a classic Disney cartoon from the 30's. I especially like its use in my favorite Disney cartoon TOOT, WHISTLE, PLUNK and BOOM, when the camera appears to move directly into the auditorium passed the usher. I believe Ub Iwerks had some hand in the development of this camera.
The 3-D technique Tim is speaking of was, I believe, also used for 3-D comic books in the 50's. The characters would appear to be on distinct layers of depth, as opposed to a smooth 3-D transition. For example, if Superman was flying toward the audience, you would see his hands outstretched on the front layer, the torso on the next layer, and maybe part of the cape on another layer. It was a quick and dirty way to get depth from a 2-D image.
Why does Superman fly with his arms outstretched anyway?
| IP: Logged
|
|
|
|
|
|
|
|
|
|
|
|
All times are Central (GMT -6:00)
|
This topic comprises 2 pages: 1 2
|
Powered by Infopop Corporation
UBB.classicTM
6.3.1.2
The Film-Tech Forums are designed for various members related to the cinema industry to express their opinions, viewpoints and testimonials on various products, services and events based upon speculation, personal knowledge and factual information through use, therefore all views represented here allow no liability upon the publishers of this web site and the owners of said views assume no liability for any ill will resulting from these postings. The posts made here are for educational as well as entertainment purposes and as such anyone viewing this portion of the website must accept these views as statements of the author of that opinion
and agrees to release the authors from any and all liability.
|