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This topic comprises 3 pages: 1 2 3
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Author
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Topic: Movies With Good Gun Sound Effects
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Manny Knowles
"What are these things and WHY are they BLUE???"

Posts: 4247
From: Bloomington, IN, USA
Registered: Feb 2002
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posted 05-03-2012 01:45 PM
Bobby, I know a few Sound Effects Editors who work on major Hollywood releases. They would argue -- and I know this because I've heard it over and over -- that actual realism is less important than matching the emotional component of the shot/scene/moment.
Scenes with gun play are typically highly-charged "larger than life" moments. As such, SFX Editors will frequently -- knowingly -- use a larger effect.
There's an old saying -- "if he shoots a pistol, use a rifle. If he shoots a rifle, use a cannon."
And another one I heard a lot -- "if it sounds good, it is good" -- I heard that one a lot during the early part of my training because I used to insist on matching sounds to "the real thing," or worrying about things like "what Tom Holman think if he walked in and saw that EQ curve" I just applied -- and wasn't being "emotional" enough about it.
Professional SFX libraries are well-documented -- if you're using a gun effect (from a good library) the metadata will include info regarding what kind of gun is being fired. So, it isn't as though they're choosing sounds without knowing what it really is. They're choosing it because it "feels right" for the given situation.
To argue for authenticity at this level of detail seems silly. When we watch TITANIC, do we insist on watching the demise of the actual ship and the actual passengers?
When we watch ANY movie, do we become irritated when the musical score kicks in? (Because real life doesn't have a symphonic score.)
Do you take issue with the sound of spaceships and laser blasts producing sound in outer space?
Does it bug you that movies have credits -- making it PAINFULLY OBVIOUS that it's a 100% constructed experience?
Would you rather see a play? -- because at least you'd have REAL actors standing before you -- and if one of those characters dies, should that actor never work again?
Do you hate black-and-white movies, because they lack the color of the real world? Or 2D movies...for not being in 3D? Or 3D movies for not having actual volume?
...I could go on and on and on...
RAIDERS OF THE LOST ARK has lots of great gun SFX. The fight scene in Marion's bar, for example. I haven't read "the other thread" (and I probably won't get to it) so I'm sorry if this was mentioned already.
BTW, when Technical Advisors are consulted for a movie, it's usually pertaining to picture-related elements -- getting a uniform just right, training an actor to hold and "fire" a weapon, or act like a real doctor, or details regarding set design, etc.
Not for sound.
I'd be interested to know if there was ever a Technical Advisor for a sound team on any movie. (And I don't mean "Dolby Stereo Consultants.")
And, finally -- In terms of your use of metaphor -- I don't see much difference between a Hollywood movie and a Big Mac.
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Manny Knowles
"What are these things and WHY are they BLUE???"

Posts: 4247
From: Bloomington, IN, USA
Registered: Feb 2002
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posted 05-03-2012 11:35 PM
quote: Bobby Henderson There's plenty of desolate areas in Oklahoma where you can fire guns, but the wind is constantly blowing here. The mic would need a really fuzzy wind screen to block out a lot of that.
Joe, I know there's nothing I can tell you that you don't already know but...
If you're recording in windy conditions, you'll want to house your mic in a zeppelin, with a windjammer added.
I once saw a wonderful Sennheiser demo where a news reporter is speaking next to a wind generator. With "just the mic" his dialogue was completely indistinguishable, with the zeppelin, it was markedly improved. But with the zep. and the windjammer, it was almost like the engine was in the distant background.
A shotgun mic (pardon the pun) would allow you to zero in on the gun itself, while rejecting extraneous noises. And, with your gain turned down (coz the gun will be so loud), you'll push down the noise floor (unwanted background sounds) as well.
If you're also going to record sounds of "distant gun fire" you might consider recording some of those in stereo.
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Randy Stankey
Film God

Posts: 6539
From: Erie, Pennsylvania
Registered: Jun 99
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posted 05-07-2012 09:40 PM
The way people react to movies is totally subjective, completely disconnected with reality. Even movies that are supposed to be about real subjects are still subjective reality.
It is the consensus of the audience that decides what sounds real with no respect to truth. People literally make up their minds as if they were rolling dice.
It has a lot to do with the way people are conditioned to think. For example, how many movies do you remember where you see an airplane land which makes a skidding sound when the wheels touch down. I can tell you from the real experience of living next to an airport runway that most airplanes do not make that sound when they land and, when they do, it was probably a bad landing that caused it.
The proof: http://www.youtube.com/watch?v=PZT-IB5Pms0
If movies sounded like that video, people would probably think it was fake, even though it was almost completely realistic. (At least as realistic as I could make it.)
Same thing goes for gun sounds. That which people think sounds real often has little or no relationship to reality. If you put 100% realistic gun sounds in a movie, people probably wouldn't like them.
Many of us actually use real guns. We are intimately familiar with what they sound like but most people are not. Further, I would be willing to venture that the majority of the people who frequent this website are, on average, in the upper percentiles of the intelligence scale.
It makes me feel bad to say it but am often surprised to find out just how "stoopit" many people are.
Unfortunately, I think it is the "stoopit" people that Hollywood caters to most often.
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