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This topic comprises 2 pages: 1 2
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Author
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Topic: Disney Animation vs. Pixar -- Sibling Rivalry (Hollywood Reporter)
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Bobby Henderson
"Ask me about Trajan."

Posts: 10973
From: Lawton, OK, USA
Registered: Apr 2001
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posted 12-15-2013 10:30 PM
quote: Marcel Birgelen I don’t have any numbers to back it up (because Disney isn’t really publishing them or I'm just to stupid/lazy to find them), but I doubt that Pixar is really making a lot of money on their software business, they already left the high-end workstation market around the time they started working on Toy Story.
Pixar has never been a computer hardware company. They engineer software, not hardware. And there is considerable money to be made selling industry specific software. Rendering software isn't used solely for movie making purposes. For one thing I know for a fact defense technology companies use it extensively in various simulation systems. It's a very important tool for architects, civil engineers, etc.
Pixar has used workstations and servers from Silicon Graphics, Sun, Apple and even some Windoze based machines for their feature movie work.
quote: Marcel Birgelen In the past, 3D modeling, animation, rendering software and high-end workstations were prohibitively expensive and margins on those products were still huge, but since the market has been dominated by a few big players that went for higher volumes, like e.g. Autodesk, Avid and Newtek to a much lesser extent and workstation prices have been slashed, there is only real money left in volume.
High end 3D modeling, animation and rendering software is still pretty expensive. It's not as insanely expensive as it was in the early 1990s, but that's only because a lot more people are using that type of software now. The usage numbers aren't big enough to push professional level 3D app prices down into more mainstream price levels, such as a few hundred dollars versus a few thousand. Same goes for effects compositing software. After Effects is good for mainstream use, but for high quality work a node-based compositing application, such as Nuke or Fusion, is required. Renderman is still, arguably, at the top as far as rendering applications are concerned.
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