That's a good point actually. I haven't come across that issue yet but I can imagine that could be a problem.
For some scenarios the up/down retraction would work and it would cost neither money or time to change the current gearbox ratio in the unit. That's simple solution number 1 which may help some people.
In terms of a slider unit. Sounds good but I just don't have time to work on these science projects anymore!
Posted by System Notices (Member # 2357) on 01-16-2011, 07:39 AM:
It has been 495 days since the last post.
Posted by Marco Giustini (Member # 4544) on 01-16-2011, 07:39 AM:
I was doing some math about MI and 3D and there is someting that puzzles me.
I was reading the MI install guide and I learnt that you need to frame the light beam within the disk segment. But if the picture is so tightly fitted inside the segment, shouldn't you have a very long dark time, since the segment is changing for most of the time?
So I did some calculations: 144 fps means that each frame lasts for 6.94ms. MI sets - on the user guide - a Dark time of 1.157ms. I guess - from pictures - that the disk has 16 segments. From the manuale in 3D mode the disk spins at 4320rpm, 72 revolutions per second. This way 1152 segments are shown in front of the lens for each second.
?? We have 144 frames and 1152 segments, x8 the frame rate?
It would make sense if the filter was split in two (72 x 2 = 144) but if this was the case, why those lines to separate the sectors?
Does anybody know how it works?
Posted by Carsten Kurz (Member # 5396) on 01-16-2011, 10:29 AM:
I think adjacent segments do NOT all change L/R polarization, but only 're-align' segment angle due to the wheel rotation. That means, multiple adjacent segments share the same L/R polarization. MI does tripleflash, so 24fps and 4320 UpM indeed means that the wheel is split into L/R halves. But due to the varying rotational angles, they have to glue segments together that realign the filter segment angle. So each segment is cut and rotated slightly against it's neighbour, the full segment sequence hence would be L/L/L/L/L/L/L/L/R/R/R/R/R/R/R/R.
And I guess they simply don't do blanking between adjacent L or R segments.
RealD has a static filter alignment and thus works with a full format filter, be it ZScreen or the Sony XLS.
Yes, if you think this through, you will come to the conclusion that this MI system has some strange implications with its 8* jittering polarization realignment, and you wonder how it is possible for it to deliver a decent 3D experience at all.
Seems that the human eye and brain is just to easy to be cheated.
- Carsten
Posted by Steve Guttag (Member # 268) on 01-16-2011, 10:50 AM:
Its 3D...the human brain/eye has just learned to expect less!
It does work surprisingly well. Much better than Real-D, in my experience and it is more light efficient too.
-Steve
Posted by Marco Giustini (Member # 4544) on 01-16-2011, 11:53 AM:
Indeed, our Brain is less smart than I thought
Thanks for the explanation!
Posted by Marco Giustini (Member # 4544) on 01-18-2011, 12:32 PM:
To be pedantic, the segments are actually 12. A filter picture can be seen on the replacement guide in the warehouse.
Posted by Carsten Kurz (Member # 5396) on 01-20-2011, 09:23 AM:
Oh, yes, interesting pictures and statements in these new documents, at least for those that have never seen a MI system in real life. Also interesting, the official statements concerning Mk1 and Mk2 systems.
- Carsten