quote:Another take, this one from
NATO and UNIC release exhibitor requirements for immersive audio
Feb 15, 2013
The National Association of Theatre Owners (NATO) and the Union Internationale des Cinémas (UNIC) have released cinema exhibitor requirements for immersive sound technologies.
Neither organization currently endorses this emerging technology, whether called “3D” audio, object-based audio or immersive audio—nor any proprietary sound format. However, both organizations believe it is essential that, whatever audio rendering solution an individual cinema may choose, it must be capable of playing whatever movie is released with immersive sound. The Exhibitor Requirements explore two possible paths to that goal.
AMC Theatres’ executive VP of operations and NATO Technology Committee chairman John McDonald said, “It is in nobody’s interest—not exhibitors, studios or vendors—to repeat our experience of the multiple, proprietary and incompatible digital sound formats of the 1990s. While it is critical that we continue to innovate, it is also critical that we work together to implement new technologies in a rational manner that serves all stakeholders. These Exhibitor Requirements represent a first step in that process.”
Kim Pedersen, UNIC VP and chair of the organization's recently established technology committee, commented, “High-quality sound is essential to ensuring an attractive and competitive cinema-going experience. We must, however, ensure that new innovations in sound can be harnessed by all exhibitors. We therefore welcome the fact that our colleagues at NATO have initiated this important dialogue regarding the latest developments around immersive sound.”
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CinemaCon: Issue Brewing Over Proposed Immersive Sound Standards
Barco and DTS announce support for open format MDA; Dolby argues that the option won’t ensure consistent playback.
9:49 AM PDT 4/18/2013 by Carolyn Giardina
LAS VEGAS -- The promise of immersive sound to further extend the theatrical experience into one that can't be duplicated in the home is a big topic this week at CinemaCon, but there's also a contentious issue developing around how to create and distribute mixes for the multiple new sound systems making their way to theaters.
To understand the situation, start with a look back to February, when NATO and the Union Internationale des Cinemas (UNIC) released cinema exhibitor requirements for immersive sound technologies to ensure that any audio rendering system that an individual cinema may choose is capable of playing back immersive sound when a studio releases it.
This requirement impacts all sound system developers, particularly the two companies making the biggest push in the space: Barco, developer of the Auro 11.1 system, and Dolby, creator of the Atmos system.
On Wednesday morning, in advance of an afternoon sound panel at CinemaCon, Barco and audio technology developer DTS announced that they would together support a proposed open format for immersive object-based cinema sound, which they believe will meet the NATO/UNIC requirement.
The companies said in the announcement that “the efforts represent a collective desire to protect exhibitors’ freedom of platform choice, ensuring their ability to play any movie regardless of which 3D audio system they procure.”
To do this, they are recommending DTS’ MDA (Multi Dimensional Audio), an open object based archiving/mezzanine format. “We hear from every studio that multiple mixes are not sustainable financially. We’d like to find a common workflow and common deliverable,” said DTS senior director John Kellogg, speaking on the sound panel.
But Dolby disagrees with this approach. “It will lead to a bad experience in the [theater],” Matt Cuson, senior director of cinema at Dolby, asserted in a conversation with The Hollywood Reporter. “You need to have control of how to capture and reproduce the artists' work. The NATO spec is suggesting that you break them apart. Then you lose control of the quality and consistency of the experience.
"The industry needs standards. Some portions need to be open. … Some parts are best kept closed," he argued.
Cuson related that Dolby supports openness in packaging, security, streaming protocols and picture and sound synchronization, but “how the original intent is captured and rendered needs to be tightly coupled.” He added that Dolby wants its developed Atmos system to control that part of its pipeline, saying, “We believe it’s in the best interest of the industry and consumer experience. ... That is the only way to ensure consistent playback. ... It does the industry a disservice to specify a file format without specifying a speaker configuration or a render method."
But Brian Claypool, senior director of strategic business development at Barco, told THR that while there always have been variables in theater configurations, Barco believes its “recommended workflow allows for consistent results.”
Added Claypool: “We’d like to find a standards-based approach that everyone can participate in.”
With immersive sound still new -- and installation costs that could range anywhere from $50,000 to more than $200,000, depending on system, size of theater and other variables -- the stakes are high, as any requirements could potentially impact a theater owner's decisions as to when or what to adopt.
DTS doesn't offer an immersive theatrical sound system, but insiders tell THR that they believe an advantage for DTS would be to have content available in its MDA format, which could potentially give the company a boost in the home audio market.
An entity that will have a lot of influence in this area is global standards setting body Society of Motion Picture and Television Engineers (SMPTE), whose technology committee on digital sound systems -- which invites all stakeholders to the table -- is working to lay the groundwork for a new audio standard aimed at creating a consistent sound experience in theaters, and a parallel project involves incorporating immersive audio content into the new standard.
Speaking Wednesday at CinemaCon, SMPTE committee chair Brian Vessa -- who is executive director of digital audio mastering at Sony Pictures Entertainment -- urged studios and exhibitors to get together and push for a common standard, saying that this is needed for wide adoption of immersive sound.
Vessa reported that SMPTE’s early study likely will conclude in June or July, then it would take about a year to develop the common file format and probably another year to implement it into production workflow and theaters.
He told THR that he views MDA as a good starting point but that more work is needed to fulfill all industry requirements.
Various stakeholders discussed the issue on panels or privately with THR this week at CinemaCon.
During Wednesday’s sound panel, Mark Collins, director of projection technology at Marcus Theatres, said: “We are sometimes getting 12 different Digital Cinema Packages (the digital equivalent to a film print), including versions for 3D and different light levels. We’d like a common standard for sound.”
While he viewed immersive audio as the “next step” in large-format theaters, he asserted that “[exhibitors] are looking at a considerable cost” for such installation, and he therefore believes standards are key because “we have to know we are making a long-term investment.”
Director Sam Raimi weighed in on the subject during Wednesday’s filmmakers panel.
Nothing that he used both Dolby Atmos and Barco Auro for Oz The Great and Powerful, Raimi said: “Both systems are great. I hope [exhibitors] put them in theaters. They create sonic dimension, and I don’t think home systems will have this for a quite a while.”
But he warned that studios haven’t started to account for the extra time that will be needed should they choose to use multiple immersive formats. “You need to do different mixes,” he said. “It is very complicated to maintain the quality over different formats. I hope a standard will come out soon and get rid of two track and maybe 5.1.”
A similar view was shared by three-time Oscar winner Richard King -- supervising sound editor of DreamWorks Animation’s Turbo, which will get both a Auro 11.1 and Atmos mix. He visited CinemaCon on Wednesday to introduce the Turbo trailer in Auro for a Barco presentation at Cinemark’s Century 16 South Point Theatre.
“For certain films, [immersive sound] will be great,” he said, adding that it can offer an experience in a theater that consumers can’t get at home.
But he admitted to THR that he hopes eventually there will be just one mix when a studio chooses to release in multiple immersive sound formats. “It has created havoc in schedules; we have weeks for extra mixing,” he said. “I think filmmakers would be more comfortable if there is just one version of their film out there.”
Barco’s Auro has been used for eight releases since it debuted in 2012 with Red Tails, and 17 more are in the pipeline, including the upcoming Turbo and Elysium (both also are being released in Atmos). The company reported that 67 theaters worldwide are now equipped for Auro.
In 2012, DreamWorks Animation committed to releasing all of its upcoming titles in Auro. It also installed Auro in its Campanile Theater on its Glendale campus as well as equipped one of its mixing rooms on the campus with the sound system.
Atmos -- which was installed temporarily at the Colosseum at Caesars Palace for CinemaCon presentations -- launched in June 2012 with Disney/Pixar’s Brave and to date has roughly 40 released and upcoming titles and about 100 installations in theaters worldwide. Postproduction installations include the Zanuck Theatre on the Fox lot and Disney Stage A.
Upcoming Atmos titles include Transformers 4, Godzilla and Star Trek Into Darkness.
quote:If you know anything at all about NATO, you know that they are in favor of all the points you mentioned. But getting chain suits to turn loose of the cash to make it happen is something else again.
Where is NATO on the subject of basic sound system maintenance? What about proper theater design as it relates to room acoustics? What about having proper, capable staff levels to keep movie theater sound systems properly tuned!?
quote: Mike BlakesleyNot really, no.
What is it with the movie theaters in Colorado anyway? Are there NO good ones there?
quote:So over-rated. And over-priced.
What I wouldn't give for an Arclight here…
It has been 765 days since the last post.
quote: Marco GiustiniNot all theaters are following this suggestion very well. The tall ceilings in stadium seated auditoriums really demand some powerful speaker systems up there. But that's not what I'm seeing installed in most cases.
One big advantage of Atmos Vs. any other system - besides this very clever way of rendering sound - is the dynamic behind it. Since EACH speaker should be capable of reaching 102dB SPL at listening position (this is then compromised a little to help with budget!) the final power reserve is just huge. On a channel based system the WHOLE ARRAY should be capable of reaching 102dB at listening position.
quote: Marco GiustiniAs usual every cinema installs what they want but even though you want to save money, you'll still end up with one amp for each surround speaker (with some exceptions if you follow the latest Atmos specs).
Atmos can also play 5.1 and 7.1, some pre-defined surround speakers are grouped - and EQ'd - together so standard formats can be also played as intended with no compromises.
quote: Bobby HendersonBarco and Auro are now rolling out AuroMax, so maybe that's what Auro Extreme is referring to? AuroMax uses basically the Auro-3D speaker layout with a base surround layer, a height layer at 30 - 40 degrees and an overhead layer, but instead of playing back an 11.1 channel mix in the 3 layers it renders an MDA bitstream to that layout. Essentially a hedge against when SMPTE standardizes an object-based bitstream. Barco acquired Iosono some time back and are using a lot of the technology from Iosono to develop their rendering engine.
I don't know what "Auro Extreme" is. There's nothing mentioned about that at the Auro website and web searches don't turn up anything for me. Maybe the theater made up the term to go with that "XD" thing.
Given the relationship between Auro, Barco and Datasat (if I remember right Datasat makes the Auro sound processors), I kind of expect Auro to transition over to supporting DTS' Open MDA format, a.k.a. DTS-X. Since various third parties might possibly apply their own branding to the technology, Auro would be likely to do that. However, I see more brand equity in something like DTS-X than I do Auro.
quote: Aron ToplitskyThere aren't any real hard rules on what theaters have to do when installing Dolby Atmos. Dolby certainly has their recommendations on what theaters should do, but theater chains will look for ways to save money while still getting the icon
So Atmos can sound different or should I say better, depending on how it's set up for each theater? I have watched Atmos films in various theaters around the LA area and I can say some sound better than others.
quote:Maybe yes, maybe no. It think it depends on how existing Auro 11.1 systems are wired and how many channels of amplification their surround fields have. There's lots of those Cinemark/Century "XD" theaters, most of which have Auro 11.1 sound systems. I wonder what they'll have to upgrade if they convert those Auro systems into AuroMax.
So it's going to mimic Atmos!
quote: Aron ToplitskyDolby Atmos. But that's only if the theater bothers installing the surround sub bass enclosures. Not all Atmos-equipped theaters have it.
So which of the two formats have better bass management and provide a better LFE experience?
quote: Aron ToplitskyNo.
Also, does the Auro 11.1 system place subs in the rear like an Atmos set up?
quote: Marco GiustiniSo many movie theaters cheap out with their surround speakers. You'll have a huge room and what do they do? Install these little tiny speakers on the wall. The approach is a little like the old Bose Acoustomass setup with those itty bitty cube speakers and a bass box trying to make up for the difference. Very few theaters anywhere install surround speakers with any kind of full range response.
The 'LFE experience' will be be dictated by the soundtrack and the auditorium. I don't think that bass management has anything to do with that.
quote: Jonathan GoeldnerIt would have to mix down to 11.1. You don't want to just throw away the sounds from the back left and back right. I'm sure the hardware has the power to handle this. Who knows if they will write the software to do it.
couldn't a master 13.1 mix be made, and then the theaters that are 11.1 - the processor's decode what the theater's speaker/system setup is, if the theater isn't 13.1 - it doesn't decode the speakers that aren't there?