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Posted by Daniel Schulz (Member # 1881) on 08-01-2013, 08:03 PM:
 
Looks like Auro is getting some traction:

Cinemark Inc. and Barco join forces to revolutionize today’s audio cinematic experience by bringing immersive sound format to moviegoers worldwide
Cinema giant’s installation of Auro 11.1 at 150+ theatre circuit demonstrates exhibitors’ growing preference of an “open sound format” approach

Rancho Cordova, Calif., USA, 31 July 2013 – Barco, a global digital cinema technology leader, has been selected by Cinemark to deploy its immersive cinema sound solution, Auro 11.1, in more than 150 premium Extreme Digital (XD) screens worldwide. Cinemark’s decision makes Auro 11.1 the worldwide market leader in immersive cinema audio systems for the movie exhibition industry. Cinemark will begin the worldwide deployment this year in all of its “tier one” markets, starting with North America.

Cinemark’s immersive cinema a true differentiator

Through its dedication to providing patrons with a superior movie going experience in its XD auditoriums, Cinemark sees immersive cinema audio as the logical next step. After extensive technical evaluation, cost analysis and “blind” audience testing of the leading immersive sound technologies conducted at its Cinemark XD auditorium in Plano, Texas, Cinemark’s test audiences overwhelmingly chose Auro 11.1 as their preferred immresive sound system. Cinemark’s management wasted no time in securing a commitment with Barco to deploy Auro 11.1 in all of its current and planned XD auditoriums.

“After independently testing both commercially available immersive cinema sound solutions, it became abundantly clear that Auro 11.1 provides the best complement to the Cinemark XD experience. We firmly believe that the fullness and richness of Auro’s height layer, coupled with the discreetness of the future and open standard object-based capabilities supported by Auro, will make for the best movie going experience possible,” said Damian Wardle, Vice President of Worldwide Theatres Technology & Presentation at Cinemark. “It’s backward and forward compatibility with existing cinema audio systems, in addition to the ease and economy regarding both implementation and operation, are also critical elements.”

Ensuring freedom of choice through open standards

Cinemark has historically been a strong supporter of innovation, while at the same time, cautioning against overly proprietary or incompatible digital formats that could hinder the ability of all stakeholders to easily and affordably adopt new technologies. Cinemark’s commitment to Barco and the Auro sound format will help drive adoption of the “open format” approach to playing back immersive cinema sound, protecting exhibitor’s freedom of platform choice and ensuring their ability to play any movie regardless of the authoring system used to create it.

Barco and Cinemark are working together to address concerns expressed by the National Association of Theatre Owners (NATO) and the Union Internationale des Cinémas (UNIC) in their recent statement announcing cinema exhibitor requirements for immersive sound technologies. By enabling playback of immersive soundtracks produced using toolsets based on open standards on its screens, Cinemark hopes to serve as a model for this approach to foster greater competition and ultimately facilitate quicker implementation in the marketplace.

Studios benefit from platform flexibility, too

An immersive sound experience built from the tools created to support Auro 11.1 offers content creators total freedom with regards to immersive sound development. “The Auro creative toolset provides the authoring capabilities for studios to create both channel- and object-based sound masters for movies, so they’re not locked into one sound platform or playback system,” comments Brian Claypool, Senior Director Strategic Business Development Entertainment for Barco. “Furthermore, the open standards nature of how we create and play back our immersive soundtracks enables a single inventory distribution, allowing the studios to easily create one single distribution master that can be played on any legacy or immersive audio system.”

Link: http://www.barco.com/en/News/Press-releases/Cinemark-Inc-and-Barco-join-forces-to-revolutionize-todays-audio-cinematic-experience-by-bringing-im.aspx
 
Posted by Manny Knowles (Member # 1171) on 08-02-2013, 01:42 AM:
 
Referred to in that story...

FilmJournal.com

quote:
NATO and UNIC release exhibitor requirements for immersive audio
Feb 15, 2013

The National Association of Theatre Owners (NATO) and the Union Internationale des Cinémas (UNIC) have released cinema exhibitor requirements for immersive sound technologies.

Neither organization currently endorses this emerging technology, whether called “3D” audio, object-based audio or immersive audio—nor any proprietary sound format. However, both organizations believe it is essential that, whatever audio rendering solution an individual cinema may choose, it must be capable of playing whatever movie is released with immersive sound. The Exhibitor Requirements explore two possible paths to that goal.

AMC Theatres’ executive VP of operations and NATO Technology Committee chairman John McDonald said, “It is in nobody’s interest—not exhibitors, studios or vendors—to repeat our experience of the multiple, proprietary and incompatible digital sound formats of the 1990s. While it is critical that we continue to innovate, it is also critical that we work together to implement new technologies in a rational manner that serves all stakeholders. These Exhibitor Requirements represent a first step in that process.”

Kim Pedersen, UNIC VP and chair of the organization's recently established technology committee, commented, “High-quality sound is essential to ensuring an attractive and competitive cinema-going experience. We must, however, ensure that new innovations in sound can be harnessed by all exhibitors. We therefore welcome the fact that our colleagues at NATO have initiated this important dialogue regarding the latest developments around immersive sound.”

Another take, this one from

The Hollywood Reporter

quote:
CinemaCon: Issue Brewing Over Proposed Immersive Sound Standards
Barco and DTS announce support for open format MDA; Dolby argues that the option won’t ensure consistent playback.
9:49 AM PDT 4/18/2013 by Carolyn Giardina

LAS VEGAS -- The promise of immersive sound to further extend the theatrical experience into one that can't be duplicated in the home is a big topic this week at CinemaCon, but there's also a contentious issue developing around how to create and distribute mixes for the multiple new sound systems making their way to theaters.

To understand the situation, start with a look back to February, when NATO and the Union Internationale des Cinemas (UNIC) released cinema exhibitor requirements for immersive sound technologies to ensure that any audio rendering system that an individual cinema may choose is capable of playing back immersive sound when a studio releases it.

This requirement impacts all sound system developers, particularly the two companies making the biggest push in the space: Barco, developer of the Auro 11.1 system, and Dolby, creator of the Atmos system.

On Wednesday morning, in advance of an afternoon sound panel at CinemaCon, Barco and audio technology developer DTS announced that they would together support a proposed open format for immersive object-based cinema sound, which they believe will meet the NATO/UNIC requirement.

The companies said in the announcement that “the efforts represent a collective desire to protect exhibitors’ freedom of platform choice, ensuring their ability to play any movie regardless of which 3D audio system they procure.”

To do this, they are recommending DTS’ MDA (Multi Dimensional Audio), an open object based archiving/mezzanine format. “We hear from every studio that multiple mixes are not sustainable financially. We’d like to find a common workflow and common deliverable,” said DTS senior director John Kellogg, speaking on the sound panel.

But Dolby disagrees with this approach. “It will lead to a bad experience in the [theater],” Matt Cuson, senior director of cinema at Dolby, asserted in a conversation with The Hollywood Reporter. “You need to have control of how to capture and reproduce the artists' work. The NATO spec is suggesting that you break them apart. Then you lose control of the quality and consistency of the experience.
"The industry needs standards. Some portions need to be open. … Some parts are best kept closed," he argued.

Cuson related that Dolby supports openness in packaging, security, streaming protocols and picture and sound synchronization, but “how the original intent is captured and rendered needs to be tightly coupled.” He added that Dolby wants its developed Atmos system to control that part of its pipeline, saying, “We believe it’s in the best interest of the industry and consumer experience. ... That is the only way to ensure consistent playback. ... It does the industry a disservice to specify a file format without specifying a speaker configuration or a render method."

But Brian Claypool, senior director of strategic business development at Barco, told THR that while there always have been variables in theater configurations, Barco believes its “recommended workflow allows for consistent results.”

Added Claypool: “We’d like to find a standards-based approach that everyone can participate in.”

With immersive sound still new -- and installation costs that could range anywhere from $50,000 to more than $200,000, depending on system, size of theater and other variables -- the stakes are high, as any requirements could potentially impact a theater owner's decisions as to when or what to adopt.

DTS doesn't offer an immersive theatrical sound system, but insiders tell THR that they believe an advantage for DTS would be to have content available in its MDA format, which could potentially give the company a boost in the home audio market.

An entity that will have a lot of influence in this area is global standards setting body Society of Motion Picture and Television Engineers (SMPTE), whose technology committee on digital sound systems -- which invites all stakeholders to the table -- is working to lay the groundwork for a new audio standard aimed at creating a consistent sound experience in theaters, and a parallel project involves incorporating immersive audio content into the new standard.

Speaking Wednesday at CinemaCon, SMPTE committee chair Brian Vessa -- who is executive director of digital audio mastering at Sony Pictures Entertainment -- urged studios and exhibitors to get together and push for a common standard, saying that this is needed for wide adoption of immersive sound.

Vessa reported that SMPTE’s early study likely will conclude in June or July, then it would take about a year to develop the common file format and probably another year to implement it into production workflow and theaters.

He told THR that he views MDA as a good starting point but that more work is needed to fulfill all industry requirements.

Various stakeholders discussed the issue on panels or privately with THR this week at CinemaCon.

During Wednesday’s sound panel, Mark Collins, director of projection technology at Marcus Theatres, said: “We are sometimes getting 12 different Digital Cinema Packages (the digital equivalent to a film print), including versions for 3D and different light levels. We’d like a common standard for sound.”

While he viewed immersive audio as the “next step” in large-format theaters, he asserted that “[exhibitors] are looking at a considerable cost” for such installation, and he therefore believes standards are key because “we have to know we are making a long-term investment.”

Director Sam Raimi weighed in on the subject during Wednesday’s filmmakers panel.
Nothing that he used both Dolby Atmos and Barco Auro for Oz The Great and Powerful, Raimi said: “Both systems are great. I hope [exhibitors] put them in theaters. They create sonic dimension, and I don’t think home systems will have this for a quite a while.”

But he warned that studios haven’t started to account for the extra time that will be needed should they choose to use multiple immersive formats. “You need to do different mixes,” he said. “It is very complicated to maintain the quality over different formats. I hope a standard will come out soon and get rid of two track and maybe 5.1.”

A similar view was shared by three-time Oscar winner Richard King -- supervising sound editor of DreamWorks Animation’s Turbo, which will get both a Auro 11.1 and Atmos mix. He visited CinemaCon on Wednesday to introduce the Turbo trailer in Auro for a Barco presentation at Cinemark’s Century 16 South Point Theatre.

“For certain films, [immersive sound] will be great,” he said, adding that it can offer an experience in a theater that consumers can’t get at home.

But he admitted to THR that he hopes eventually there will be just one mix when a studio chooses to release in multiple immersive sound formats. “It has created havoc in schedules; we have weeks for extra mixing,” he said. “I think filmmakers would be more comfortable if there is just one version of their film out there.”

Barco’s Auro has been used for eight releases since it debuted in 2012 with Red Tails, and 17 more are in the pipeline, including the upcoming Turbo and Elysium (both also are being released in Atmos). The company reported that 67 theaters worldwide are now equipped for Auro.

In 2012, DreamWorks Animation committed to releasing all of its upcoming titles in Auro. It also installed Auro in its Campanile Theater on its Glendale campus as well as equipped one of its mixing rooms on the campus with the sound system.

Atmos -- which was installed temporarily at the Colosseum at Caesars Palace for CinemaCon presentations -- launched in June 2012 with Disney/Pixar’s Brave and to date has roughly 40 released and upcoming titles and about 100 installations in theaters worldwide. Postproduction installations include the Zanuck Theatre on the Fox lot and Disney Stage A.

Upcoming Atmos titles include Transformers 4, Godzilla and Star Trek Into Darkness.


 
Posted by Bobby Henderson (Member # 840) on 08-02-2013, 10:14 AM:
 
All this talk of "immersive sound" is all fine and good. But these efforts are the equivalent of placing the cart ahead of the horse if the damned movie theaters can't bother to do surround sound right in the first place.

Where is NATO on the subject of basic sound system maintenance? What about proper theater design as it relates to room acoustics? What about having proper, capable staff levels to keep movie theater sound systems properly tuned!?

It sounds to me like these movie theater chain executives are slightly fired up (maybe) to get brands like Auro 11.1 and Dolby Atmos onto the marquee maybe after they get all their other crap done on the check list. So far the marketing efforts for these sound formats has been terrible.

By the way, I kind of thought 5.1 and 7.1 channel surround sound was supposed to be immersive.

I guess I don't know enough about Barco's Auro 11.1 process. But I've been under the impression it's little more than Surround-EX style fakery to make a 5.1 channel or 7.1 channel LPCM audio mix pretend it is an 11.1 channel mix. Is that correct? Or does the DCP contain some other kind of proprietary audio stream compatible only with a Barco Auro 11.1 processor?

This talk of "open standards" regarding theater sound kind of reinforces my impression of Auro 11.1 being a system that merely enhances an existing 5.1/7.1 LPCM mix. Home theater electronics companies have been building that sort of thing for more than a decade. Yamaha has built surround receivers for the home that could fake a 5. mix into 11.1. With "open standards" it sounds kind of like the same fakery would be applied to the commercial cinema as well.

On a fundamental level I like Dolby Atmos' approach. The object based format does much to address the limitations of 5.1 & 7.1 channel based audio layouts and goes well beyond the 10.2 channel based concepts I've been wanting movie theaters to adopt for more than a decade. Unfortunately, Atmos is an expensive process for a theater to install. It does require its own proprietary audio format to bundle on a DCP or send separately.

If movie theaters are going to push for an "open" format, I guess the Linear PCM format would be nearest to that. But it is a channel based process. To make LPCM more "immersive" more channels of audio would be required, which gets us back to that whole 10.2 idea that few seem to want to pursue, but could easily be implemented since it is supported in the D-cinema specifications. Instead, I guess we're just going to get 5.1 mixes and have booth hardware fake them into being something more as well as making audiences pay more for it.

Meanwhile, the issue of making far more commercial movie theaters sound great (or correct) will continue to be ignored.
[Roll Eyes]
 
Posted by Aaron Garman (Member # 1653) on 08-02-2013, 10:37 AM:
 
Solution: just mix everything in mono. Like Woody Allen. And who doesn't like a good Woody Allen movie??

[Razz]
 
Posted by Daniel Schulz (Member # 1881) on 08-02-2013, 11:00 AM:
 
The Auro codec allows you to encode a full-range 11.1 discrete mix into the 5.1 channels on the DCP, so it's not just upmix fakery (although the processor does include an upmix algorithm for playing back 5.1 or 7.1 content). The mixers create a discrete 11.1 soundtrack, which is passed through the Auro encoder and laid down as a 5.1 printmaster, which then gets distributed out on the standard DCP as 5.1. If the cinema has an Auro system installed, it decodes out the full 11.1 mix; everyone else hears the 5.1.

It's using data compression of a kind, they're taking advantage of the fact that 24 bit printmasters have more headroom than you need; they're using some of the "extra" bits to hide the additional channel data.
 
Posted by Marco Giustini (Member # 4544) on 08-02-2013, 12:29 PM:
 
Back in the years there were Dolby, DTS and SDDS. It was a long fight with winners and losers.
But the master was the same - ok, 5ch SDDS was different, but not so much.

Now Atmos and 11.1 are quite different systems. Will studios keep mastering features using two different systems? I don't think so.

Don't get me wrong, I'm happy that something happens to cinema sound, but I reckon either of them will at some point completely disappear. If I was an exhibitor, I would be very cautious at the moment.
 
Posted by Bobby Henderson (Member # 840) on 08-02-2013, 04:26 PM:
 
I don't understand why Auro even needs to use any sort of proprietary encoding piggybacked onto standard LPCM 5.1 audio. It sounds kind of like a compromise -as if the primary tracks are being dumped from 24-bit or 20-bit down to 16-bit or even possibly less to make room for the hidden Auro channels. The DCI standard supports up to 16 discrete channels, with enough channel assignments available for at least ten full range audio channels.

I understand that some of the channel assignments in the specification are not unanimously approved. At the very least 5 stage channels, 4 surround channels and 1 sub-bass channel are supported by the specification. At least a couple of the channels will be reserved for special purposes, like descriptive audio tracks for blind audience members. In the end at least a couple or more channels can have their assignments hammered out and finalized so we could have an actual "open" 10.2 or 11.1 audio format where all 12 channels have all the bits available.

I also recognize that many theater sound systems don't have the capability to reproduce all the detail in a 24-bit 48kHz audio stream, much less something better like 24-bit 96kHz. But that is an admission that many theater sound systems are not designed and maintained as well as they should be. If I'm going to be expected to pay an extra surcharge on top of the normal ticket price I think that extra money will entitle me to expect audio and projection standards that are excellent, not just pretty good and loud.

That's really the biggest disconnect in all of this. The theater executives are thinking about all the extra money they're going to make advertising this stuff as it relates to their premium priced auditoriums, but they're not concentrating on the basics of doing the job right with sound. They're not doing it well enough in their standard priced houses. And they're taking that not done right approach into the higher priced houses and merely cranking up the volume level a notch or two. That ain't worth a surcharge.
 
Posted by Mike Blakesley (Member # 26) on 08-02-2013, 10:07 PM:
 
quote:
Where is NATO on the subject of basic sound system maintenance? What about proper theater design as it relates to room acoustics? What about having proper, capable staff levels to keep movie theater sound systems properly tuned!?
If you know anything at all about NATO, you know that they are in favor of all the points you mentioned. But getting chain suits to turn loose of the cash to make it happen is something else again.

I personally think they should quit hyping up their "one or two best" auditoriums and spread the love out equally. Why should everyone else feel like they're getting a substandard experience?

Once again they are feeding the "OMG WE HAVE TO SEE IT OPENING WEEKEND" mentality. Only now it's worse because if you DON'T see it opening weekend, you run the risk of your movie being moved into a different (AKA "crappy") auditorium.

Things like this make me very glad to be a single screener. Everybody who comes here gets the same good experience. We are not an "XD" "Extreme" or "Big Whatever" or any of that crap but every show we present is the best we can do.
 
Posted by Marco Giustini (Member # 4544) on 08-03-2013, 06:01 AM:
 
Bobby,

I guess it's to avoid dual inventory, which has never been a good thing for distribution. Think of Ghostbusting, eventually they moved it to the servers.
I know that an Auro track could just be another VF, but I guess it's more easy to present a single inventory DCP to the distribution, just saying "no need to change the way it's distributed".
 
Posted by Marc D Fishman (Member # 6992) on 08-03-2013, 01:17 PM:
 
Marco...

That was one of the early claims the Barco used to differentiate themselves from Dolby.. However, Dolby can now deliver ATMOS on a DCP with a "legacy" track.

One of the downsides to the Auro solution is that the downmix for Auro is automatic, and cannot be changed...

In ATMOS, if you hear something during the down mix, you can simply change what is feeding into the RMU until you are happy with it since the ATMOS and 5.1/7.1 are wholly discrete soundtracks.

With Auro, since the 5.1/11.1 are the same track, you are locked into what the down mix decoder gives you...

To be clear, I have no experience in mixing in the format, nor have I heard anyone claim there is a big issue.

If they indeed go single inventory for every film with an Auro track, a huge percentage of people will be listening to a downmix, and not the original 5.1 as done on the stage..

Again, it may be a non issue...

However, you can't expect the process to be wholly transparent when you are sharing bits and audio spectrum.

Something I'm really keen to delve further into.

I am always happy that we are working to push the art of sound forward.

I was far from happy after my only experience with Auro.. I saw 45 minutes of Rise Of the Guardians, and was left fairly unimpressed.

Just recently Dolby introduced the tool set to be able to spread objects into more speakers (object size/spread) which I wholly expect to allow us to create more immersive sound fields using objects, which has been a little tougher to do up til now.

AFAIK at this time there are only 3 stages in CA to mix in the format (TDS, Skywalker and Dreamworks)... Fox may have also just added the capability (I do know they just increased their ATMOS installations from 1 to 3..)

In sharp contrast, there are now 17 rooms in California alone with the ability to mix ATMOS (in addition to many more outside of the state..)

Barco has done a terrible job reaching out to the sound community to introduce the product... It only takes phone calls and emails to generate interest, but very few of my colleagues are even aware of the system.

Im most definitely don't want to see a war starting, and I for one, don't think the proprietary nature of Dolby's tool set is a huge issue... everyone wants to be able to take object metadata forward, but at this point, if you use the Pro Tools Atmos tool for object panning, you can easily copy the metadata out.. in addition, we don't have anywhere else to use/need the information for, so IMO it's a little a cart before the horse..

I'm really happy that Cinemark has made the commitment... I really need to get some time on the system and see what I missed at the one screening I attended.

It might be what is needed to get more studios to take a look and decide to release films in the format..
 
Posted by William Kucharski (Member # 7246) on 08-06-2013, 05:27 PM:
 
I gave up believing cinemas cared anything about quality when chains started dropping their THX certifications.

Now we're back in a world where the newly remodeled theaters closest to me have exit lighting illuminating the bottom corners of the screen and new theaters where you can just about follow the soundtrack of the film playing next door.

Of course this format battle doesn't help, as it's just round #2173 of DTS vs. Dolby.
 
Posted by Mike Blakesley (Member # 26) on 08-06-2013, 05:57 PM:
 
What is it with the movie theaters in Colorado anyway? Are there NO good ones there?
 
Posted by Sam Graham (Member # 2889) on 08-06-2013, 08:46 PM:
 
quote: Mike Blakesley
What is it with the movie theaters in Colorado anyway? Are there NO good ones there?
Not really, no.
 
Posted by William Kucharski (Member # 7246) on 08-14-2013, 05:05 AM:
 
To be fair, the RPX theater at the Regal Continental in Denver is still a (mostly) decent theater - certainly the only one still capable of bass pressure felt in the chest from the subs, likely due to the substantial amount of concrete used in its original construction.

The Century 16 Bel-Mar used to be OK but since they dropped THX the quality there has dropped precipitously.

Alas, in newer theaters like the recent remodel of the AMC Flatiron Crossing 14, the primary concern was the powered reclining leather seats, not the quality of the presentation on-screen; note also that most of the time I am the one who has to close the outer theater doors at any given theater to avoid hearing the people leaving the theater next door in the middle of the film, despite having had several conversations with theatre management. [Frown]

What I wouldn't give for an Arclight here…
 
Posted by Aaron Garman (Member # 1653) on 08-14-2013, 07:19 AM:
 
It's a pity that the vast majority of movie-goers are mindless sheep that are going to pay extra money for these "premium experiences". The studios and the exhibitors know this, and are going to milk it for all it's worth. Not necessarily bad business, but a little dishonest if you ask me.

One of the biggest selling points of digital cinema has been perfect presentation, every time, even on the 30th week of exhibition. Sadly, a film that's been running that long will most likely be in the 90 seat shoe box at the end of the hall that is missing a surround array, hasn't be aligned since the Bush administration, and smells like a teenager's gym socks. I can't tell you how many times I would have gladly paid for a ticket and concessions to go see movies theatrically, only to stop myself because I knew just how shitty of an auditorium I was going to be in. What's the point when my home cinema looks and sounds more cinematic? I even complained to Cinemark about it once. Their answer? Wait for digital (it was a 35mm theatre). That was 6 months ago.

This is another reason I'd love to see some sort of semblance of quality assurance/guarantee (like THX) that would tell me that, hey, this place has its act together. It's become a crapshoot on whether or not the experience will be great. Kudos to Celebration Cinemas' flagship cinema in Grand Rapids. I drove a couple hours to see something in their THX house and it lived up to expectations. The whole experience was a delight.

AJG
 
Posted by Manny Knowles (Member # 1171) on 08-14-2013, 11:22 AM:
 
quote:
What I wouldn't give for an Arclight here…
So over-rated. And over-priced.
 
Posted by Aaron Garman (Member # 1653) on 08-14-2013, 12:56 PM:
 
It's gotta be better than a standard issue AMC or Regal though.

AJG
 
Posted by Manny Knowles (Member # 1171) on 08-14-2013, 02:14 PM:
 
Oh sure. That much is true.
 
Posted by Jonathan Goeldner (Member # 4854) on 08-14-2013, 10:18 PM:
 
I agree with you in the overpricing of Arclights Manny, but I personally can't wait for the Arclight Montgomery Mall location here in the DC area - which I think has been delayed because of the recent tragic parking deck collapse and death. I am really hoping they will install their specialty large 'wide' screen (with Dolby Atmos) as they have done at their La Jolla location.
 
Posted by System Notices (Member # 2357) on 09-19-2015, 03:25 AM:
 

It has been 765 days since the last post.


 
Posted by Aron Toplitsky (Member # 6950) on 09-19-2015, 03:25 AM:
 
There is probably a long answer to this question, but what is the difference between Auro 11.1 and Dolby Atmos? Are there two separate mixes for both?

As I look at the Cinemark website for theaters here in Los Angeles, I noticed most of the XD theaters Showing Maze Runner: The Scorch Trials and Everest say "Auro by Barco" for their large format screens. There is one theater that indicates "Auro Extreme" on two of their screens. Is there a difference between those two?
 
Posted by Marco Giustini (Member # 4544) on 09-19-2015, 07:36 AM:
 
Auro is a channel based system. You have 11 channels and a sub. It is mixed and reproduced as a 5.1 or 7.1, just with more channels.

Atmos is NOT channel based. The sound processor renders the sound in real time in the room based on the information it has: number of speakers, position of speakers. There is a map of the auditorium in the sound processor and the sound processor knows exactly where each speaker is (XYZ).

The sound mixer places the sound in a specific place in the mixing room. The CP850 then renders the sound to make sure the same sound ends up exactly where it supposed to be in every different auditorium - does not matter how many speakers you have and where they are.

So the same sound of the same soundtrack won't be played back through the very same speakers in different rooms. The CP850 will 'map' the sound to the speakers to you here coming from where it was intended to.

Atmos can also play 5.1 and 7.1, some pre-defined surround speakers are grouped - and EQ'd - together so standard formats can be also played as intended with no compromises.

One big advantage of Atmos Vs. any other system - besides this very clever way of rendering sound - is the dynamic behind it. Since EACH speaker should be capable of reaching 102dB SPL at listening position (this is then compromised a little to help with budget!) the final power reserve is just huge. On a channel based system the WHOLE ARRAY should be capable of reaching 102dB at listening position.
 
Posted by Bobby Henderson (Member # 840) on 09-19-2015, 03:29 PM:
 
Actually Dolby Atmos can and does support channel-based content. Atmos regards channel-based audio elements in the mix as "beds." Channel based beds can be layered on six different surrounds arrays (four on the side/back walls and two on the ceiling) as well as channels behind the screen. Object-based sounds (up to 128 simultaneously) can be added to those beds. The objects can be rendered to any position in the room, but render only as well as the theater has gone into tricking out its sound system with additional amplifiers. Optimally every surround speaker would have its own amplifier or at least its own channel of amplification. Not all Atmos-equipped theaters are doing this.

Auro 11.1 is indeed only channel-based. It's basically a 5.1 audio format with two levels of height information added to it. One BIG disadvantage to the theatrical version of Auro is it lacks discrete back wall surround channels. Basically a 7.1 wired system is going to deliver better conventional surround sound than Auro can manage. Things like fly-by surround panning effects don't work so well in a 5.1 environment. They work a lot better in 7.1. By the way, Dolby Atmos has no problem getting surround sounds panned to the back wall. Even a minimal Atmos configuration (which would come out to a 9.1 system) can do basic surround panning just fine.

I don't know what "Auro Extreme" is. There's nothing mentioned about that at the Auro website and web searches don't turn up anything for me. Maybe the theater made up the term to go with that "XD" thing.

Given the relationship between Auro, Barco and Datasat (if I remember right Datasat makes the Auro sound processors), I kind of expect Auro to transition over to supporting DTS' Open MDA format, a.k.a. DTS-X. Since various third parties might possibly apply their own branding to the technology, Auro would be likely to do that. However, I see more brand equity in something like DTS-X than I do Auro.

quote: Marco Giustini
One big advantage of Atmos Vs. any other system - besides this very clever way of rendering sound - is the dynamic behind it. Since EACH speaker should be capable of reaching 102dB SPL at listening position (this is then compromised a little to help with budget!) the final power reserve is just huge. On a channel based system the WHOLE ARRAY should be capable of reaching 102dB at listening position.
Not all theaters are following this suggestion very well. The tall ceilings in stadium seated auditoriums really demand some powerful speaker systems up there. But that's not what I'm seeing installed in most cases.

You'll hear the ceiling surround speakers better the farther back (and higher) you sit away from the screen. Viewers sitting close and near ground level will not hear ceiling surround activity nearly as well.

Basically any "immersive" surround system still requires you to find a sweet spot in the room.
 
Posted by Marco Giustini (Member # 4544) on 09-19-2015, 04:05 PM:
 
Hi Bobby,

That's what I meant when I said

quote: Marco Giustini
Atmos can also play 5.1 and 7.1, some pre-defined surround speakers are grouped - and EQ'd - together so standard formats can be also played as intended with no compromises.
As usual every cinema installs what they want but even though you want to save money, you'll still end up with one amp for each surround speaker (with some exceptions if you follow the latest Atmos specs).

What I am saying is that if an Atmos system is installed you won't find a 5.1 system driven by three amplifiers! Because it is Atmos, you WILL have more power than the average.

Let's also say that if the customer is investing in Atmos, usually they are willing to invest some money into it.

Keyword: "usually" [Smile]
 
Posted by Aron Toplitsky (Member # 6950) on 09-26-2015, 12:28 AM:
 
Thanks for the reply guys.

So Atmos can sound different or should I say better, depending on how it's set up for each theater? I have watched Atmos films in various theaters around the LA area and I can say some sound better than others.
 
Posted by Daniel Schulz (Member # 1881) on 09-26-2015, 11:23 AM:
 
quote: Bobby Henderson
I don't know what "Auro Extreme" is. There's nothing mentioned about that at the Auro website and web searches don't turn up anything for me. Maybe the theater made up the term to go with that "XD" thing.

Given the relationship between Auro, Barco and Datasat (if I remember right Datasat makes the Auro sound processors), I kind of expect Auro to transition over to supporting DTS' Open MDA format, a.k.a. DTS-X. Since various third parties might possibly apply their own branding to the technology, Auro would be likely to do that. However, I see more brand equity in something like DTS-X than I do Auro.

Barco and Auro are now rolling out AuroMax, so maybe that's what Auro Extreme is referring to? AuroMax uses basically the Auro-3D speaker layout with a base surround layer, a height layer at 30 - 40 degrees and an overhead layer, but instead of playing back an 11.1 channel mix in the 3 layers it renders an MDA bitstream to that layout. Essentially a hedge against when SMPTE standardizes an object-based bitstream. Barco acquired Iosono some time back and are using a lot of the technology from Iosono to develop their rendering engine.
 
Posted by Marco Giustini (Member # 4544) on 09-26-2015, 03:19 PM:
 
So it's going to mimic Atmos!
 
Posted by Jim Cassedy (Member # 4115) on 09-26-2015, 09:10 PM:
 
I've been fortunate enough to observe a couple of ATMOS mixing sessions
and have even had a chance to 'play around' with the equipment a bit.
WoW! You can do some wild things with the audio, bouncing sounds
all around the room-space. I don't clam to a sound mixer,
(it's way above my pay grade, and a different union), but it was fun to
get to muck around with some super sophisticated/expensive equipment a bit.
- - and it's interesting watching the experts build the track from the basic 'bed'
up to creating and enhancing the 'objects' which in many cases also themselves
consist of multiple audio 'layers'.

Sometimes I don't know how they keep track of where everything is!
 
Posted by Bobby Henderson (Member # 840) on 09-26-2015, 10:12 PM:
 
It would be fun to play around with an editing setup able to create Atmos tracks. Mainstream software is pretty capable with creating 5.1 or 7.1 audio tracks. With DTS' Open MDA being open I wonder how long it will take before companies like ProTools, Apple, Adobe, etc. incorporate that kind of sound design capability into their software.

quote: Aron Toplitsky
So Atmos can sound different or should I say better, depending on how it's set up for each theater? I have watched Atmos films in various theaters around the LA area and I can say some sound better than others.
There aren't any real hard rules on what theaters have to do when installing Dolby Atmos. Dolby certainly has their recommendations on what theaters should do, but theater chains will look for ways to save money while still getting the icon

quote:
So it's going to mimic Atmos!
Maybe yes, maybe no. It think it depends on how existing Auro 11.1 systems are wired and how many channels of amplification their surround fields have. There's lots of those Cinemark/Century "XD" theaters, most of which have Auro 11.1 sound systems. I wonder what they'll have to upgrade if they convert those Auro systems into AuroMax.
 
Posted by Aron Toplitsky (Member # 6950) on 09-26-2015, 11:56 PM:
 
So which of the two formats have better bass management and provide a better LFE experience?

Also, does the Auro 11.1 system place subs in the rear like an Atmos set up?
 
Posted by Marco Giustini (Member # 4544) on 09-27-2015, 07:58 AM:
 
The 'LFE experience' will be be dictated by the soundtrack and the auditorium. I don't think that bass management has anything to do with that.
Rear subs are there to further extend surrounds' low frequencies - which, IMHO, I'm not sure it's something so desperately needed, but it doesn't hurt.
 
Posted by Jonathan Goeldner (Member # 4854) on 09-27-2015, 11:40 AM:
 
I was sort of surprised and miffed that Cinemark Fairfax Corner 14 - while at one point I thought had two Auro systems - this wasn't the case only auditorium #6 - not #9 (went to see 'Everest' last Monday - took one look at the speaker setup, no height channels or ceiling speakers - huh? drove over to the Egyptian instead). From what I could understand auditorium #9 is still in the process of getting said system. At this point, they could either upgrade to Auro 13.1 or Auro's object based system: AuroMax.

Question: since Auro 13.1 is essentially 7.1 with heights why hasn't there been more of a push to mix with the back rear surrounds in the first place? 'Everest' seemed lacking without the back wall of sound.
 
Posted by Bobby Henderson (Member # 840) on 09-27-2015, 05:14 PM:
 
As far as I can tell there is literally nothing going on to market any "13.1" capability with Auro installations in commercial theaters. If you visit the Auro web site the only place you see 13.1 mentioned is in the consumer electronics space.

I really wonder if theatrical Auro installations are just stuck with 11.1. With the way d-cinema is set up there is no "fold-down" capability between 7.1 and 5.1 LPCM audio tracks. The DCP literally has to contain both, which seems pretty backward considering the old (and dead) SDDS format could fold-down from 7.1 to 5.1 and even to 4.1 or 4.0 if necessary. Maybe it's the difference in playing a sound format with packeted data rather than something with "raw" linear data. You can only do so much with LPCM. Auro is half bit-reduced LPCM (the base 5.1 layer) and half lossless audio (the height layers). Maybe it's a technical hassle to get a 7.1 LPCM base layer incorporated and make it to where it can fold down to 5.1.

At any rate, Auro 11.1 needs to go bye bye and make room for AuroMax/DTS MDA.

quote: Aron Toplitsky
So which of the two formats have better bass management and provide a better LFE experience?
Dolby Atmos. But that's only if the theater bothers installing the surround sub bass enclosures. Not all Atmos-equipped theaters have it.

quote: Aron Toplitsky
Also, does the Auro 11.1 system place subs in the rear like an Atmos set up?
No.

quote: Marco Giustini
The 'LFE experience' will be be dictated by the soundtrack and the auditorium. I don't think that bass management has anything to do with that.
So many movie theaters cheap out with their surround speakers. You'll have a huge room and what do they do? Install these little tiny speakers on the wall. The approach is a little like the old Bose Acoustomass setup with those itty bitty cube speakers and a bass box trying to make up for the difference. Very few theaters anywhere install surround speakers with any kind of full range response.

Timbre matching is a pretty big deal. It's a big waste to have a thunderous 4-way system behind the screen, along with a cluster of sub bass enclosures yet have dinky, tinny speakers in the surrounds. If a sound pans from the screen into the surrounds it creates something like a Doppler effect in terms of EQ. It's just wrong. A pair of surround sub bass enclosures really isn't enough either, but it is better than nothing.
 
Posted by Jonathan Goeldner (Member # 4854) on 09-27-2015, 06:31 PM:
 
the 13.1 system is mentioned here on the companies website (systems subsection):

http://www.auro-3d.com/system/

HOME THEATER (SMALL ROOMS)
- AURO 9.1
- AURO 10.1 (+ TOP CEILING / VOG)

CINEMA (LARGE ROOMS)
- AURO 11.1 (+ FRONT HEIGHT CENTER)
- AURO 13.1 (+ LEFT REAR SURROUND + RIGHT REAR SURROUND)

the latest issue of Widescreen Review notes that 13.1 and AuroMax are the latest incarnations of the systems that are implementing more speakers into the overall design and integration of multiple sound sources.
 
Posted by Bobby Henderson (Member # 840) on 09-27-2015, 07:41 PM:
 
The big question is, of those movies that are supporting Auro, do they include separate Auro 11.1, Auro 13.1 and AuroMax mixes on the DCP? In the case of AuroMax I suppose that would be DTS MDA actually.

A theater could install an Auro 13.1 system, but if the DCP only has an Auro 11.1 track then the theater's system would be stuck playing the track in 11.1.
 
Posted by Jonathan Goeldner (Member # 4854) on 09-27-2015, 08:56 PM:
 
couldn't a master 13.1 mix be made, and then the theaters that are 11.1 - the processor's decode what the theater's speaker/system setup is, if the theater isn't 13.1 - it doesn't decode the speakers that aren't there? Like what home theater processors do, if you don't have Atmos, 7.1 or such, and you only have 5.1 you get only the folddown mix?
 
Posted by Lyle Romer (Member # 1266) on 09-27-2015, 09:49 PM:
 
quote: Jonathan Goeldner
couldn't a master 13.1 mix be made, and then the theaters that are 11.1 - the processor's decode what the theater's speaker/system setup is, if the theater isn't 13.1 - it doesn't decode the speakers that aren't there?
It would have to mix down to 11.1. You don't want to just throw away the sounds from the back left and back right. I'm sure the hardware has the power to handle this. Who knows if they will write the software to do it.
 
Posted by Aron Toplitsky (Member # 6950) on 09-30-2015, 01:28 AM:
 
I've been to quite a few Atmos equipped theaters in the LA area and like I've posted on this site before, one that seems to do it really well and probably better than all the others, is the (not referring to their IMAX) TCL Chinese Theater Six - screen # 1. Of course it depends on the movie and it's mix, but the two that really stood out were Godzilla and Mad Max. Not only were the surrounds very active, but the LFE was absolutely pulse pounding and very aggressive! They must play their films as reference level. It's quite loud yes, but I've never walked out of there with a headache. It's a very powerful system with no distortion whatsoever. I highly recommend checking it out if anyone lives or visits the LA area.

Would anyone know what system AMC Prime theaters are using? Auro or Atmos?
 
Posted by Bobby Henderson (Member # 840) on 09-30-2015, 07:16 AM:
 
The AMC Prime & ETX premium screens use Dolby Atmos. They do have a 9-plex in Dallas recently converted to Dolby Cinema that has never shown up on Dolby's Atmos installations map. That one screen makes me wonder. I think AMC has one lone Auro installation at a theater in Miami.
 
Posted by Aron Toplitsky (Member # 6950) on 10-01-2015, 01:34 AM:
 
Thanks for the info Bobby. I find it interesting how the AMC Dolby Cinema showings of The Martian are not indicating 3D presentations.
 




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