This is topic Interesting 4k vs. 2k article I found. in forum Film-Yak at Film-Tech Forum ARCHIVE.


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Posted by Lyle Romer (Member # 1266) on 04-09-2007, 12:37 PM:
 
This article seems to provide some evidence that 2k Digtial projection can look better than film projections (at least in resolution, I think it is accepted fact that current digital projectors do not have the contrast of film). An interesting comparison is where it has a 4K negative scan, 4K interpositive scan, 2K negative scan and a 2K interpositive scan of the same image. It appears that digital projection of a 2K negative scan will have higher resolution than a film interpositive.

I think the article is pretty fair in the way that it shows that 4K aquisition with 4K projection would be superior but due to economics, 4K aquisition with 2K projection can be better than film projection.

Granted, these comparisons don't take into account the loss of detail due to data compression. It'd be interesting to see something that takes that into account as well.

Click the link to see the article including the example images

quote:
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Digital Cinema's Special K
Sep 1, 2003 12:00 PM, By Matthew Cowan




Is There an Economical Way to Bring 4K Processing Into the 2K Post World?

Figure 1: Standard scanning resolution for Academy, Scope, and Super 35mm aperture in 2K and 4K.


In the standardization discussions for digital cinema distribution, there is an ongoing debate over how much resolution is required for preparation, delivery, and display of theatrical images. How much resolution is necessary to deliver higher quality than film distribution currently offers? What is possible, what is practical, what is necessary, and what is affordable? Is 4K resolution required at all stages, from capture to display, to preserve adequate image quality?

The ultimate solution must satisfy a number of concerns. It must maintain the creative intent, provide better image quality than currently available, and it must present an economically compelling business plan.

To understand the debate, let's first examine the background of 2K, 4K, and resolution in general. For modern feature film production, with few exceptions, digital images are processed at 2K resolution (see Figure 1, next page).

A 2K workflow would normally mean that the original negative is scanned at 1828 pixels (for Academy or flat), is processed at that resolution for effects, and written to film at 1828 pixels. Similarly, a 4K workflow would operate at 3656 pixels. In each case, output may be for digital projection, which means it would be resized to suit the resolution of the digital projector — for example, 2048 pixels.

The 35mm film resolution debate
This is a contentious issue. Due to the transfer process, a film-based workflow loses information at each step in the chain. This information loss starts in-camera, where lens and film movement reduce resolution of the images captured. The film itself has resolution limitations, and each stage of replication further loses information.

Figure 2: Note the aliasing on the fishing line and around the lamp that is present on the 2K scan, but not on the 4K. This indicates that 4K scans are preserving information from the original that is not available on the 2K scans. (Images courtesy of Cintel International Ltd.)


Laboratory tests using carefully written test patterns on the film don't tell the whole story. From a practical approach, we can test the lens, camera, and film system by scanning an image and looking for aliasing, or jagged diagonal lines. If there are no such artifacts, then the sampling structure is more than twice the information content on the film. If there are “jaggies,” then the information content is close to (or greater than) the sample structure.

Figure 2 shows highly magnified 4K and 2K scans from the center of a full-frame 35mm image. Note the diagonal lines — very fine information on the lamp, fishing pole, and line. The 2K version of the shot shows alias artifacts, while the 4K scan shows smooth lines. This is an indication that the 2K sample structure is inadequate for sampling the image content, while the 4K is adequate. It is also possible to see these differences in the visual clarity and detail present in 4K and 2K scans.

Figure 3 (above), for instance, shows another image, shot on Kodak 5245, low-speed, micro-fine grain, daylight negative film. Compare the 2K and 4K scans, and you can see the additional details in the eyelashes and the increased sharpness in the eye visible in the 4K version. The structure of the grain on the film starts to become apparent in the 4K scan, though it is almost invisible in 2K. A 4K scan definitely carries more information than a 2K scan.

Scanning resolution, generation loss, MTF
We have seen that the original camera negative supports enough image information to (technically) justify a 4K scan. But what happens as this image travels through the processing chain?

Each time the image information is transferred to a different medium it suffers from generation loss. This occurs because film is not capable of fully capturing all the information from the scene at the highest resolution. In fact, through the generations from negative to I/P to I/N to print, the contrast of the finer details diminishes until those details finally disappear. Technically, this is described as modulation transfer function (MTF). Figure 4 (on page 38) shows a typical MTF curve for camera negative film.

Figure 3: Close-up of 2K and 4K scans. Note that the 4K scan carries more information and detail than the 2K scan, especially in the eyelashes and the overall sharpness of the eye. Also note the increased grain visible in the 4K scan. (Images courtesy of Cintel International Ltd.)


It is important to understand that MTF is multiplicative through process steps. When two processes are cascaded, the resulting MTF is the convolution (or multiplication) of the curves. Fundamentally, this means that each process will further degrade the modulation of fine detail, causing it to disappear sooner.

As an example of this, look at Figure 5. This is a comparison of 4K scans of original negative and an interpositive. The I/P has been contact-printed from the original negative. Note, in particular, that the scan of the I/P is noticeably softer. This is the result of generation loss. Additional loss is incurred at each step as the film is printed from I/P to I/N to release print.

A technical analysis can model the entire process from the scene to the screen and determine the actual amount of information that will reach the screen. The net effect of this cascading effect is that there is value in having one or more higher resolution steps in the processing chain.

Of particular interest in the MTF curve are the mid levels of detail between 10 and 20 lp/mm on film. This band carries the information that the human visual system is most sensitive to, and therefore, most interested in. If the contrast in this region is higher (as shown by the curve being higher), then the image will appear sharper, without actually having higher resolution (see Figure 4).

Generation loss and MTF degradation in the film postproduction chain result in projected film images with substantially lower performance than those same images captured on the original negative. There have been a number of studies done that support this conclusion, illustrating that the information contained on typical release prints is only some of what was contained on the original negative.

Diminishing Returns and Economics
We have seen that there is definitely more information carried in a 4K resolution image than a 2K image although, for many images, the difference is subtle.

Figure 4: Typical MTF curve for Kodak 5218 film (brown curve), and the system MTF curve resulting from processing an image through a camera lens, then onward to intermediate stock, and eventually to release print. Note that the contrast of the mid-resolutions (20 lp/mm to 60 lp/mm) has significantly reduced from the system point of view from the original negative. (Chart created by Entertainment Technology Consultants.)


Thus, while working at higher resolutions clearly offers better visual performance, it does so with diminishing economic returns for the extended effort. Since a 4K image contains four times as many pixels as a 2K image, with a proportional increase in scanning, rendering, and film output times, as well as four times as much storage required for the raw and final data, a significant cost multiplier exists when embarking on a 4K post process. This increased cost results in higher postproduction budgets, and longer schedule time for managing and rendering 4K data, instead of 2K.

The economics of 4K postproduction processing are likely to improve as processing power increases and disk storage costs drop in the future. Still, in the current film environment, almost all digital film work is being done at 2K, mainly due to the time and economic constraints associated with 4K work. In other words, the improved performance is not generally considered to be worth the cost by the industry's financial gurus.

How does this affect the digital cinema debate? Obviously, in today's production environment, the cost/performance trade-off has settled on 2K as the standard resolution for production of feature films. The current argument suggests that digital projectors are capable of maintaining 2K resolution right to the screen, and therefore, this is a superior approach to current release print performance.

Figure 5: Scans of original negative and scans of corresponding I/P. Note the generation loss apparent in the print from negative to I/P. (Images courtesy of Cintel International Ltd.)


Thus, the debate is about enhancing image quality for the future, not about maintaining the status quo.

The economic hurdles largely revolve around the cost of 4K projectors and developing 4K theater infrastructures. Certainly, developing a 4K projector is difficult. R&D investments to scale up from 2K to 4K are currently huge. And right now, these investments are supported by a fairly small potential market of worldwide movie screens. This class of performance is not very interesting to the multimillion unit consumer markets, and so they hope to amortize the R&D over much smaller volumes. This, in turn, renders the 4K projector economically unattractive.

Similarly for the 4K in-theater infrastructure of servers and high bandwidth data links between servers and projectors, the hardware requirements to support 4K are large, and the cost of supporting realtime 4K image bandwidth to the projector is prohibitive.

It is useful to look to the film world for guidance on the issue of economic trade-offs. It is well known, for instance,that 70mm produces a superior on-screen image to 35mm, but the economics and practical aspects of producing and projecting in 70mm have kept the format out of the mainstream.

Thus, the question is whether 2K is good enough, and if so, how to maximize its performance through appropriate postproduction techniques. Is there a compromise that will satisfy both the drive for higher quality, and the economic realities?

2K, 4K, Digital Cinema
This brings us back to the 2K vs. 4K argument. We have seen that there are visual merits in maintaining high resolution in one or more stages of the image-processing chain, even if the others are limiting.

Figure 6: Comparison of 2K and 4K origination as displayed on a 2K projector (simulated). The 2K scan represents a 2K image directly projected from 2K data. The image on the far right represents a 4K image downconverted and projected at 2K. (Images courtesy of Cintel International Ltd.)


It is instructive to compare the visual quality that would result from a 2K scan-process-display pipeline to a 4K pipeline. Generally, we would see some visual benefits from the 4K pipeline, as demonstrated in the images that accompany this article. Those benefits would be small, but apparent to the well-trained viewer in an optimal environment.

Economic issues therefore enter the argument. It is extremely unlikely that a 4K projector and server system will be economically available to the cinema market in the near term. 2K performance represents the best available for some time to come.

Does this mean that digital cinema cannot move forward? Not exactly.

Recent demonstrations of 2K resolution imagery from Texas Instruments and Kodak have shown resolution and image detail that is better than what 35mm film prints deliver to cinemas today. These 2K projectors, however, can be made to look even better.

These demos were done using postproduction workflows that scanned and processed at 1920 resolution with sub-sampled color. Is there a way to improve on this?

Because the image degradation is multiplicative step-by-step, if one or more steps can be performed at higher quality, visual benefits will result. Consider Figure 6: Both images are shown at 2K resolution, but one was scanned and processed at 4K, the other at 2K. Note the difference — while subtle, the 4K-scan-originated image clearly preserves more of the original information.

A Practical Solution
The solution to the question of how to develop cost-effective 2K/4K postprocessing systems involves complex trade-offs between absolute image quality, practical economics, and the determination of an industry-standardized acceptable level of performance.

Clearly, a 4K end-to-end system would be preferable to a 2K system, much in the same way that 70mm would be preferable to 35mm in film, if it were practical.

Unfortunately, this would render digital cinema cost-prohibitive. The current 2K prototype projectors being tested around the country show that 2K digital pictures projected on a large screen are outstanding and already capable of offering a better picture to paying audiences.

The 2K vs. 4K debate thus requires a practical solution: Mixing 4K and 2K processes will yield higher quality results than a 2K workflow alone. Scanning and postproduction processes done at 4K and converted to 2K for distribution to theaters will provide outstanding results on a high-quality 2K projector.

A compromise solution of 4K capture and processing, distributed at 2K resolution and playing back on a 2K projector, will yield superior visual images to a 2K end-to-end system, with the financial effects occurring in the mastering stage, not at every theatrical installation.

--------------------------------------------------------------------------------

Matthew Cowan is a principal at Entertainment Technology Consultants, an organization specializing in the science and applications of digital cinema technology. He has more than 20 years experience in the development and application of new products in the media and display fields.

His background includes development of electronic projection systems, analysis of color reproduction issues in electronic displays, strategic technology sourcing, reviews of advanced electronic projection products, and detailed analysis of compression schemes for digital images. Cowan was instrumental in developing the current mastering processes used in digital cinema, which introduced the use of the digital mastering theater for color and dynamic range adjustment.

--------------------------------------------------------------------------------

The author would like to thank Peter Swinson for discussions and insight into 4K scanning, and Cintel International Ltd. (www.cintel.co.uk) for kindly providing an excellent set of images for this article.

Want to use this article? Click here for options!

© 2007 Penton Media, Inc.



[ 04-10-2007, 09:45 AM: Message edited by: Lyle Romer ]
 
Posted by Bobby Henderson (Member # 840) on 04-09-2007, 02:55 PM:
 
Simply put, motion pictures are best originated on 35mm film. No electronic video camera systems can match the image quality of well produced 4/35 or even get into the ballpark of 70mm.

The methods of print making and projection used are more complicated matters.

A 35mm film print can offer a superior quality presentation, especially when the print is properly produced and used in conjunction with a high quality and well maintained projection system and operated by someone with the proper level of competence.

Some theaters have all of that, but not nearly enough. 2K digital projection is probably going to be a noticeable step up in quality for a lot of movie theaters that otherwise have run of the mill 35mm projection that isn't well maintained.

My complaint with so many of these "digital versus film" comparisons is that just about every time some compromise or another is made on the film end to put that medium at a disadvantage. There's lots of variables at work in the differing methods of creating a 35mm film print.

I did like how the article showed full well that 2K is certainly inadequate for capturing image detail from a 35mm film original and that 4K was far better suited for such purposes.

Still, I disagree with the article's statement that a full 4K digital work flow is currently impractical and prohibitively costly.

Hollywood studios have been rendering CGI effects in 2K for nearly 20 years. Digital intermediate work has been going on in 2K for the past several years (O Brother, Where Art Thou? was released in 2000).

During the past decade computer speed/performance has multiplied in power many times over. If 4K DI and CGI production is still thought to be too costly and impractical to use with today's equipment, then the folks making that statement need to answer this question: How in the world could Hollywood's studios manage at all in rendering 2K just a few years ago when the machines doing the work didn't have 1/10th or even 1/100th the computing power and storage capacity that we have today?

Spiderman 2 was largely produced in a 4K-based digital work flow three years ago. A top of the line desktop computer bought in 2004 hardly even has the number crunching potential and storage capacity of a new entry level computer bought today.

The limits on 4K digital projection are more pronounced, particularly with regard to the imaging chips used in the projectors. It would probably be a long time, if ever, before we see any 4K DLP chips.

At the very least, Hollywood should be using 4K for much more of its digital-based post production work. The resulting 35mm film prints are going to look better for it. As the article above stated, even the 2K digital projection stuff might see some marginal benefit as well. And the finished product will be in a more "future proofed" state against playback formats of the future. It's always better to originate something with more native pixels of detail if that can be managed.
 
Posted by Patrick de Groot (Member # 858) on 04-09-2007, 03:24 PM:
 
I don't see any evidence mentioned in the article that digital projection is better than film...
It only mentions that it was shown during demonstrations by Texas Instruments and Kodak. Not proofed by the article makers. Where are the full findings and method of comparison of these demonstrations?
The article deals with 2K to 4K comparison and if scanning at 4K has benefits (it has).
 
Posted by Bobby Henderson (Member # 840) on 04-09-2007, 03:40 PM:
 
The impression I got was that they were concluding 2K is good enough for a lot of digital work and exhibition because of perceived limitations with 4K. My opinion is cost/performance demands of 4K are overstated in light of rapidly improving pace on computer hardware development.

I think a lot more projects should be originated in 4K when digital work flow tools are used for the benefit of both analog 35mm and digital projection methods.
 
Posted by Joe Redifer (Member # 3) on 04-09-2007, 03:59 PM:
 
There is absolutely no way I am reading that first post. But 4K is better whether you are talking about digital projection or xenon bulbs. I don't know which this thread is about, but bigger numbers are better in all cases.
 
Posted by Lyle Romer (Member # 1266) on 04-09-2007, 05:05 PM:
 
quote: Patrick de Groot
I don't see any evidence mentioned in the article that digital projection is better than film...

In one part of the article there are some image comparisons. In one of the comparisons you can compare a camera negative scanned at 2k with an interpositive of the same image scanned at 4k. The implication of this is that the 2k scan created from the original negative has higer resolution that the film has after the generational loss of making the interpositive which will be further reduced by the time you get to a release print. It implies that 2k projection of the 2k negative scan will have higher on screen resolution than a film print because the generational loss causes the film to lose resolution during the duplicating process.

It would be very interesting to have resolution test patterns go through the normal release printing process (going through the same number of steps as a normal release starting with a negative all the way through a high speed release print) and see what the projected image resolution would be.

Perhaps the guy from TI was somewhat right when he said that contrast and color reproduction were more important than going to 4k.
 
Posted by Richard Hamilton (Member # 321) on 04-09-2007, 05:21 PM:
 
quote: Joe Redifer
There is absolutely no way I am reading that first post.
you PUSSY!! I bet you didn't even glance at the second post either. [beer] Ummm, what is this post about?
 
Posted by Phil Hill (Member # 371) on 04-09-2007, 05:44 PM:
 
Rick, I totally agree with Joe... Waaaay too long!

Where's Daryl with his Magical Condensing Machine when ya need him!?
 
Posted by Joe Redifer (Member # 3) on 04-09-2007, 06:15 PM:
 
Dicky, I have no idea what any of your posts are about. I didn't read the second post because it looked boring as well. All of them did until I posted.
 
Posted by Mark Gulbrandsen (Member # 72) on 04-09-2007, 08:00 PM:
 
quote: Joe Redifer
I have no idea what any of your posts are about.
Joe, Not to worry... its way beyond your 4th grade education.....

I have to somewhat agree with the article and I may have seen a good example of that today here in SLC. I was on a call and the plex that was playing "Shooter" in Digital(NEC/Dolby) and I stopped and watched for a while several previews and the first 10 min of the film. When the feature came up I was floored by how good it looked... I almost wanted to cheer! I could easily see the grain in the image, minute details were also very sharp and easy to pick out somewhat reminiscent of watching dailies on a small screen... but this screen was 45 feet wide. What I saw was Digital Cinema done right. All I can say is that this transfer was sharp as a tack and I think alot of you would be eating your words had you been there(Joe will be eating his Animal Crackers). No immediately visible artifacts through any of the stuff I watched, and in this case with the DLP set up properly the perceived black level was excellent. Dem blacks were definately black!

Its superb Digital presentations like this that are killing film and if this begins to happen regularly it won't take long!

Mark
 
Posted by Tristan Lane (Member # 1169) on 04-09-2007, 11:25 PM:
 
quote: Mark Gulbrandsen
When the feature came up I was floored by how good it looked... I almost wanted to cheer! I could easily see the grain in the image, minute details were also very sharp and easy to pick out somewhat reminiscent of watching dailies on a small screen... but this screen was 45 feet wide. What I saw was Digital Cinema done right.
I just watched this today in DLP , after watching it on film last week (being projected with a properly maintained PK60D with a well lit screen and pristine print condition.) and the digital presentation looked much better.

I agree with Mark that Shooter could impress even a hard-core film fan. [thumbsup]

Yes, Film rules...... but I accept that it's demise is coming, and the technology to replace it will continue to improve over the years and exceed the quality of 35mm.
 
Posted by Tim Reed (Member # 137) on 04-09-2007, 11:31 PM:
 
quote: Lyle Romer
Browse Back Issues Select an Issue Digital Content Producer March 2007 Digital Content Producer February 2007 Digital Content Producer January 2007 Millimeter January/February 2007 Digital Content Producer December 2006 Millimeter December 2006 Digital Content Producer November 2006
Yes, somebody PLEEEASE edit! [Frown]
 
Posted by Bobby Henderson (Member # 840) on 04-10-2007, 12:06 AM:
 
quote: Lyle Romer
In one of the comparisons you can compare a camera negative scanned at 2k with an interpositive of the same image scanned at 4k.
I'm sorry, but that's just a stupid comparison. It's just as retarded as all the comparisons of digital projection against film done wrong.

Lots of 2K digital intermediate scans are not happening with the original camera negative.

And if they're going to bother risking the O-neg in any digital scan, why don't they stop jerking off and do the damned job right by scanning it in at 4K? How 'bout that?
 
Posted by Richard Hamilton (Member # 321) on 04-10-2007, 08:12 AM:
 
Mark, was that the new LMG complex?

Rick
 
Posted by Mark Gulbrandsen (Member # 72) on 04-10-2007, 08:22 AM:
 
quote: Bobby Henderson
And if they're going to bother risking the O-neg in any digital scan, why don't they stop jerking off and do the damned job right by scanning it in at 4K? How 'bout that?

Bobby,

Where's your brain at.. they always run the original negative to print dailies... sometimes they reprint alot of stuff too allow changes in rough edits so sometimes more than once. Today shows that watch dailies via DLP have to have it scanned.... So of course they scan the original neg. Assuming they scan it at 4K it can also act as a safety dupe that would allow a full rez copy to me made that is prectically undistinguishable from the original neg.

Mark
 
Posted by Bobby Henderson (Member # 840) on 04-10-2007, 08:45 AM:
 
I know they have to use and risk the original negative for some purposes like creating dailies, Mark.

However, anyone with any lick of sense would have to agree that it is very retarded to draw some favorable judgment on using 2K over 4K based on some bullshit test where the 4K scan is done with lesser quality material suffering from generational loss. They're basically saying, "we can keep using 2K as long as we scan the original negative." Again, why not scan the negative in 4K if you're going to scan it at all? Why even fuck around with 2K?
[Roll Eyes]

All of these people know full well 4K is a hell of a lot better than 2K. They know the technology has already been sufficient for years to support it through an entire digital work flow. Yet they want to still keep using pansy excuses to stick with 2K.

Frankly, a bunch of these studios are pussies for having that kind of attitude on quality. They should look back at all the real risk taking that took place 20-30 years ago when it came to special effects and compositing work. Back then you had a lot of very talented people "pushing the envelope" by attempting to do things no one had ever tried before. 4K is an already proven process. It already works. Modern rendering farms can handle it. The simple, unavoidable fact is Hollywood is just playing it safe by sticking with 2K.
 
Posted by Mark Gulbrandsen (Member # 72) on 04-10-2007, 05:26 PM:
 
Like I said in the previous post.... you would be eating your words if you saw "Shooter" the same place I did. What I git out of the article makes sense.... Scanning at 4K makes a much higher rez copy with less ailiasing(artifacts)problem. With the ailising gone or at least very minimised from the master any prints bumped down to 2K are certainly going to look a hell of alot better even projected at 2K resolution without that visible ailising. That day I didn't see any of the typical artifacts that I am used to seeing, even title crawls looked the best I've seen. What I did see was an image that looked very close to Dailies quality.

Mark

Mark
 
Posted by Steve Guttag (Member # 268) on 04-12-2007, 06:04 PM:
 
I don't dispute that typical release prints in 35mm suck. They are soft, have excessive motion, don't seem to have the color and otherwise seem to have little care put into them.

I do find this lowering of the bar thing annoying.

Why does DCinema use film's worst (least amount of film used) format... 1.85 flat with a .446x.825" aperture can compare it to DCinema's BEST (most pixels)? Even with these unfavorable odds, the accepted resolution when Digial captures essentially all of the detail (resolution wise...not necessarily color or contrast) is at the 4K level.

However, for Scope films (if shot scope)...the tables get thrown all out of wack...Anamorphic photography increases the resolution of film (more grain density per inch), yet for DCinema, the pixel count goes DOWN...there by making 4K inferior to film, let alone 2K. Now if the film was shot in Super-35, then the difference is similar in that one reduces the height on the film but make it slightly wider...this is likewise done for Dcinema.

However, Super-35 is accepted to have less resolution than anamorphic photography and is used for other artistic reasons (no anamorphic artifacts). It isn't inherently better than shooting in scope. As others have poited out...we are not even discussing shooting in 65mm and comparing that. Never mind that we have had that capability for over 50-years...which means it should be the goal to beat (not just reach).

So sticking with just a capture medium...if film is used...4K should be a MINIMUM for all 1.85 and Super-35 photography and for anamorphic photography (or 65mm) it ain't nowhere near good enough. This is regardless of the display medium that is used...film or digital.

What is with this lowering the bar?

As for a projection medium...digital remains too expensive and too volitile for mainstream.

Steve
 
Posted by Bobby Henderson (Member # 840) on 04-12-2007, 06:21 PM:
 
quote: Mark Gulbrandsen
Like I said in the previous post.... you would be eating your words if you saw "Shooter" the same place I did.
I've seen what Shooter looks like in 2K. Yeah, it's decent. But it really is not much better than some Blu-Ray disc played on a HDTV. Audiences aren't going to notice the difference. That's a huge marketing problem waiting screw commercial movie theaters everywhere.

On top of that, the only way I would agree with you that 2K material is "dailies quality" is if the cinematographer screwed up and did shit work -or just originated the stuff on video.

4/35 has a hell of a lot more detail capability than what a mere 2048 X 858 pixel image can even display. And according to the article that inspired this thread, the data in those 2K images isn't even starting out as good as 2K. It's getting blown up to that! It's starting out at resolution levels below that of 1080P HDTV!
[Roll Eyes]

A scan at truly native 4K (with no bullshit 2K crap thrown into the mix to bottleneck the quality) is going to capture more image detail than 2K. That's just mathematical fact. The only way it isn't going to work very well is when the original photography is puerile shit -or something shot of freakin' video.

In digital imagery, it is always better to have more native pixels of detail in an original scan. It will absolutely always be worse to start off with a lower res image and then try to blow it up to something bigger. Just because the image resides in the "digital" realm doesn't mean one can do just whatever bullshit he wants to it without paying for it in terms of getting shit quality.

Again, Hollywood studios are being just a bunch of cheap-asses by not demanding their CGI and DI work be done natively in 4K. The computer hardware has already been there to support that standard for years. Hollywood is supposed to push the boundaries on the technology barriers. Right now they're a bunch of pussies playing 2nd fiddle to the real innovations happening in the computer gaming industry. And that's exactly the judgment they deserve until they stop screwing around with this bean counter cheapskate bullshit. I have the "world's smallest violin" playing for them when they cry about losing crucial talent to the gaming industry and other areas. Frankly, Hollywood does not deserve any of the cutting edge talent when they are just going to skate along and cost cut on old standards. The talent is going to go where the challenges are, and there really isn't any challenge in farting around with HDTV quality stuff. On top of that, the movie industry doesn't pay graphics people very well at all. You make more money designing environments and characters for computer games.
 
Posted by John Hawkinson (Member # 1135) on 04-12-2007, 10:26 PM:
 
I've been wondering about digital dailies recently.

Are they really scanned at the final DI resolution (4k or 2k)? Since that scanning seems to be expensive, and a presumably you shoot a lot of film you're not going to use, might it not make sense to scan at a lower resolution and then rescan after the EDL is produced? [And what do people do for dailies if they shoot on 5299?]

With regard to this article, I was quite puzzled by this part:
quote:

Figure 6: Comparison of 2K and 4K origination as displayed on a 2K projector (simulated). The 2K scan represents a 2K image directly projected from 2K data. The image on the far right represents a 4K image downconverted and projected at 2K. (Images courtesy of Cintel International Ltd.)

They appear to be claiming that a 4k scan from the o-neg that is downsampled to 2k will look better than a 2k scan from the same o-neg. How could that be?

--jhawk
 
Posted by Michael Coate (Member # 757) on 04-12-2007, 10:36 PM:
 
quote: Steve Guttag
I do find this lowering of the bar thing annoying.
quote: Steve Guttag
we are not even discussing shooting in 65mm and comparing that..

Yesterday I attended a private screening in Los Angeles of a recently-shot 65mm demo which was sponsored by ARRI in an effort to raise awareness of how good images can actually be. The images I saw were among the most impressive I've ever seen!

So there are others well aware of and disappointed with this lowering of the bar. Most, however, agree that it is an uphill battle trying to convince the powers that be to raise the bar.

I'm writing up something on the event and will post again when it is completed.
 
Posted by Cameron Glendinning (Member # 3516) on 04-12-2007, 10:55 PM:
 
quote: Bobby Henderson
On top of that, the only way I would agree with you that 2K material is "dailies quality" is if the cinematographer screwed up and did shit work -or just originated the stuff on video.

Having seen 35mm rushes presented of a super 35mm production that I worked on about 10 years ago in a lab's preview theatre, I cannot agree with you on this one comment. A print off the original neg is so vastly superior to a standard release print in the era before digital post that it really did surprise me.

I tend to agree with the article, It makes sense that digital post can and slowly will improve post production. The generation losses through internegs and printing stages were very noticable, by working with 4 K of the original neg it seems logical to me that this quality loss would be minimised.

The most noticeable improvements through digital post at this stage however is with low budget productions that use either super 16mm or 2 perf 35mm/ super 35 and is the removal of the optical blow up stage, this has vastly improved the end result on the 35mm release prints.

35mm films biggest advantage in my opinion is in it use on location, Film neg simply captures so much more information, not neccesary definition but exposure latitude. Negative film can capture detail far in excess of that possible to be printed on a positive 35mm print or a jpeg 2000 file. Information is captured that is in the shadows, or in the brightest highlights. This allows a great margin of error with exposure. Far more possibility with gradeing, creating a unique look and an ability to cheat. This actually saves money for a production by minimising the need for reshoots or by extending the working day into periods of failing light. The cost of film starts to look cheap compared to the wages bill of a huge crew and talent.

Personally I see video, reversal film and 2K Digital as being very similar to shoot, What you see is what you get, best results are when you under expose by at least 1/3 of a stop to preserve the highlights & minimise grain. Negative film is a totally different world.

[ 04-13-2007, 01:48 AM: Message edited by: Cameron Glendinning ]
 




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