This is topic Movies With Good Gun Sound Effects in forum Film-Yak at Film-Tech Forum ARCHIVE.
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Posted by Aaron Garman (Member # 1653) on 04-27-2012, 07:21 PM:
Bobby Henderson listed some movies in another thread with both good and bad gun sound effects. Let's name some more:
Bad: any early James Bond film, and some more recent ones too.
Great: Open Range, Last Man Standing
AJG
Posted by Frank Cox (Member # 6258) on 04-27-2012, 07:45 PM:
Safe House. I played that recently and boy, does it have some great gun shots.
Posted by Jonathan Althaus (Member # 5042) on 04-28-2012, 02:14 AM:
I thought the rounds in Shooter were fantastic
Posted by Martin McCaffery (Member # 37) on 04-28-2012, 08:28 AM:
I have no idea whether they are "good" or not, but Bonnie and Clyde was famous for its "explosive" gun sounds.
Posted by Bobby Henderson (Member # 840) on 04-28-2012, 08:51 AM:
Heat had some well done gunfire sound, particularly the shootout in downtown Los Angeles. While saying that, certain M-16 audio effects really had the bass pumped up.
Collateral is another Michael Mann movie with some accurate sounding gunfire. But one scene where a suppressed handgun was used had a typical, fake sounding silencer effect.
Posted by Paul Mayer (Member # 355) on 04-28-2012, 11:43 AM:
Kinji Fukasaku's last film Battle Royale (2000) sounded pretty good on the Egyptian's system at the American Cinematheque. It's finally, finally out on blu-ray in the US now (only took 12 years).
Posted by Robert E. Allen (Member # 1351) on 05-01-2012, 06:45 PM:
In addition to my theatre experience I spent 7 years as a deputy sheriff and police officer in Southern California and I can tell you that in most movies the gunshot sounds are not realistic. Most are over amplified. And FWIW not every car that crashes explodes and overturns.
Posted by Bobby Henderson (Member # 840) on 05-01-2012, 11:53 PM:
To be fair, gunfire isn't the easiest thing to record. However, I think the movie audio folks could do a more accurate job in how they portray the gunfire sounds.
The sound of suppressed weapons is rarely, if ever, portrayed accurately in movies. One scene near the end of The Bourne Identity had about the closest I've seen to an accurate rendition of the sound of suppressed handgun fire.
YouTube has LOTS of gun fire videos, including ones of people firing pistols with suppressors attached. The sound may be different according to the type of ammo used, especially if the rounds have a super sonic or sub sonic muzzle velocity. Obviously, if you're wanting the pistol to be quiet as possible you'll be using sub sonic ammo. But you're still going to hear the slide of the pistol "clack" backwards when it is fired.
Here's a couple examples I found:
Example 1
Example 2
Posted by Joe Redifer (Member # 3) on 05-02-2012, 12:26 AM:
Movies tend to sound like "POW POW POW" with their gunfire. Real guns sound more like "PAP PAP PAP" but they are still loud. I should know because I have fired guns because I'm tuf. I've never heard suppressed gunfire in real life. I've also never fired a gun without hearing protection. That would probably make my ears ring for several days.
Thanks for linking those videos, Bobby. Those will help if I ever need to do sound design for a gun being fired with a suppressor. Mostly the clack is heard. I'd like to hear it indoors as well.
Posted by Bobby Henderson (Member # 840) on 05-02-2012, 08:22 AM:
The obvious downside to the various YouTube videos of gunfire is the sound tends to be badly over-driven. A video camera can't auto-adjust its sound recording levels fast enough to prevent bad clipping. And then there's all the ambient noise of wind, birds and other background crap.
Someone recording audio separately with a really good boom mic could get much better results, and even better still if recording the audio in some sort of controlled studio setting.
Posted by Joe Redifer (Member # 3) on 05-02-2012, 02:02 PM:
I'd really like to record that. I have the equipment to do so, but I think that even an indoor shooting range might be too "live".
Posted by Rick Raskin (Member # 1561) on 05-02-2012, 02:58 PM:
The gunshots in "The African Queen" as the boat passes the fort of Shona. It is the closest I can associate with the actual experience.
Posted by Bobby Henderson (Member # 840) on 05-03-2012, 09:56 AM:
Obviously Saving Private Ryan had some good machine gun sound effects. I remember hearing some effects during the D-Day invasion sequence that sounded very much like distant machine gun fire in actual combat footage or what I hear from time to time coming from Fort Sill. The 1911 .45 Tom Hanks was firing near the end of the movie had the "pop" sound I associate with real .45 semi-auto handgun fire.
quote: Joe Redifer
I'd really like to record that. I have the equipment to do so, but I think that even an indoor shooting range might be too "live".
Indoor shooting ranges typically have horrible acoustics. Echo city. I wouldn't want to fire a handgun inside of a real recording studio out of concern the pollutants from gunfire could create problems. Finding an outdoor environment with minimal levels of background noise could be difficult. There's plenty of desolate areas in Oklahoma where you can fire guns, but the wind is constantly blowing here. The mic would need a really fuzzy wind screen to block out a lot of that.
I think it's possible to "build" an accurate sound effect of suppressed handgun fire by layering the right kind of elements together and altering them to get the effect just right. The handgun slide element could be built by recording someone thumbing the slide catch lever to make a retracted handgun slide release forward. The sound might need to be sped up a bit and doubled on itself to get both the blow back and push forward sound just right. Then you have to layer the right sort of puff sound on top of it.
Posted by Randy Stankey (Member # 64) on 05-03-2012, 11:15 AM:
Sound effects of gun shots need to conform with the audiences' consensus reality: That which the majority of people will accept as real, without regard to first hand experience.
Gunshot sounds don't need to be real, recorded sounds. They only need to sound plausibly real such that the audience accepts them as real. In fact, if you made really real gunshot sound effects, your audience might walk out of the theater with hearing damage.
Posted by Bobby Henderson (Member # 840) on 05-03-2012, 11:57 AM:
I'm not asking for the movie theater's sound system to duplicate the dynamic range and decibel level of gun fire. What I am asking is for it to not sound stupidly fake. There is a lot of movie gun fire sound effects that just aren't realistic, with the "silencer" effect being right there at the top. It's audio bullshit thrown into a mix like clip art.
One of chief jobs a movie has is suspending the audiences' level of disbelief. One of the ways the filmmaker must do this is by making as many details authentic as possible. If he is creating gun sound effects to be believable only by the standards of people who don't know anything about guns then his sound effects are probably going to sound fake to people who have fired guns.
I suspect movie sound people are altering gun fire sounds or creating artificial ones from other sources to make something that sounds more cool or bigger or whatever. Real gun fire sounds bad ass enough to me. It certainly sounds more scary than some of the "pew pew pew" handgun sounds that bothered me about Terminator 2: Judgment Day.
Posted by Randy Stankey (Member # 64) on 05-03-2012, 12:10 PM:
Movies are verisimilitude not verité.
If consensus reality dictated that gunshots should sound like farts then that is what the audience will accept as real and that is what will trigger suspension of disbelief.
Posted by Bobby Henderson (Member # 840) on 05-03-2012, 01:13 PM:
Group-think democracy and accuracy are two different things. It reminds me of "the customer is always right" myth. That's only true when he's buying a Big Mac at McDonald's. The customer doesn't know his ass from a hole in the ground when being right demands a certain level of expertise.
Movies have contrived plots and other stuff. But they need enough accurate details on which to build those contrivances. If accuracy in the little stuff wasn't important movie productions wouldn't hire technical advisers to get details right in police, military, legal, medical and other fields of work.
Posted by Manny Knowles (Member # 1171) on 05-03-2012, 01:45 PM:
Bobby, I know a few Sound Effects Editors who work on major Hollywood releases. They would argue -- and I know this because I've heard it over and over -- that actual realism is less important than matching the emotional component of the shot/scene/moment.
Scenes with gun play are typically highly-charged "larger than life" moments. As such, SFX Editors will frequently -- knowingly -- use a larger effect.
There's an old saying -- "if he shoots a pistol, use a rifle. If he shoots a rifle, use a cannon."
And another one I heard a lot -- "if it sounds good, it is good" -- I heard that one a lot during the early part of my training because I used to insist on matching sounds to "the real thing," or worrying about things like "what Tom Holman think if he walked in and saw that EQ curve" I just applied -- and wasn't being "emotional" enough about it.
Professional SFX libraries are well-documented -- if you're using a gun effect (from a good library) the metadata will include info regarding what kind of gun is being fired. So, it isn't as though they're choosing sounds without knowing what it really is. They're choosing it because it "feels right" for the given situation.
To argue for authenticity at this level of detail seems silly. When we watch TITANIC, do we insist on watching the demise of the actual ship and the actual passengers?
When we watch ANY movie, do we become irritated when the musical score kicks in? (Because real life doesn't have a symphonic score.)
Do you take issue with the sound of spaceships and laser blasts producing sound in outer space?
Does it bug you that movies have credits -- making it PAINFULLY OBVIOUS that it's a 100% constructed experience?
Would you rather see a play? -- because at least you'd have REAL actors standing before you -- and if one of those characters dies, should that actor never work again?
Do you hate black-and-white movies, because they lack the color of the real world? Or 2D movies...for not being in 3D? Or 3D movies for not having actual volume?
...I could go on and on and on...
RAIDERS OF THE LOST ARK has lots of great gun SFX. The fight scene in Marion's bar, for example. I haven't read "the other thread" (and I probably won't get to it) so I'm sorry if this was mentioned already.
BTW, when Technical Advisors are consulted for a movie, it's usually pertaining to picture-related elements -- getting a uniform just right, training an actor to hold and "fire" a weapon, or act like a real doctor, or details regarding set design, etc.
Not for sound.
I'd be interested to know if there was ever a Technical Advisor for a sound team on any movie. (And I don't mean "Dolby Stereo Consultants.")
And, finally -- In terms of your use of metaphor -- I don't see much difference between a Hollywood movie and a Big Mac.
Posted by Carsten Kurz (Member # 5396) on 05-03-2012, 01:57 PM:
Your argument is not very straight there, Bobby.
Sure Terminator 2 was a financial desaster because it lacked any serious achievements in suspending the audiences' level of disbelief.
You're sounding like the hobby historian who escapes the 'The Patriot' premiere, claiming that the wrong brass button on the boot of the fifth dragooner from the left makes him sick and destroys his suspension of disbelief.
There is always one in every movie screening.
There are hundreds, if not thousands of quirks in every major movie. Think of Titanic. Who cares.
I have seen so many spaceships being steered by oscilloscopes, I can't count them.
I still had a good time enyoing these movies.
- Carsten
Posted by Manny Knowles (Member # 1171) on 05-03-2012, 02:17 PM:
quote: Bobby Henderson
Movies have contrived plots and other stuff. But they need enough accurate details on which to build those contrivances.
I think the operative word here is "enough."
The general consensus in Hollywood is that it's "enough" to get the image-related details correct -- assuming they are going for some claim to "authenticity."
Of all sound elements, the one that is most carefully scrutinized is the human voice. We know what it's supposed to sound like. We can usually tell when it's been "messed around with."
Everything else is negotiable.
When the Ark of the Covenant is finally opened in RAIDERS, that's the sound of the lid being lifted off of a toilet tank. Sacrilege?
Posted by Chris Slycord (Member # 4239) on 05-03-2012, 03:14 PM:
One thing to also consider with attempting to make something sound authentic is that the audience often has their own idea of what is authentic, often without regard for actual authenticity.
Posted by Rick Raskin (Member # 1561) on 05-03-2012, 04:06 PM:
And so it goes with the gunshots in "The African Queen". Today's audiences would probably find them paltry.
Posted by Manny Knowles (Member # 1171) on 05-03-2012, 11:35 PM:
quote: Bobby Henderson
There's plenty of desolate areas in Oklahoma where you can fire guns, but the wind is constantly blowing here. The mic would need a really fuzzy wind screen to block out a lot of that.
Joe, I know there's nothing I can tell you that you don't already know but...
If you're recording in windy conditions, you'll want to house your mic in a zeppelin, with a windjammer added.
I once saw a wonderful Sennheiser demo where a news reporter is speaking next to a wind generator. With "just the mic" his dialogue was completely indistinguishable, with the zeppelin, it was markedly improved. But with the zep. and the windjammer, it was almost like the engine was in the distant background.
A shotgun mic (pardon the pun) would allow you to zero in on the gun itself, while rejecting extraneous noises. And, with your gain turned down (coz the gun will be so loud), you'll push down the noise floor (unwanted background sounds) as well.
If you're also going to record sounds of "distant gun fire" you might consider recording some of those in stereo.
Posted by Bobby Henderson (Member # 840) on 05-04-2012, 11:16 AM:
quote: Manny Knowles
Scenes with gun play are typically highly-charged "larger than life" moments. As such, SFX Editors will frequently -- knowingly -- use a larger effect.
Yes, I know this already. Nevertheless the "larger than life" sound must still have some sort of attachment to reality. If the "hyper-real" thing is pushed too far then the sound effect becomes distractingly fake.
Then there's the issue of "it's been done that way for decades" movie convention of defending something that is flat out wrong -like that "silencer" sound effect that's been used in countless movies and TV shows. It has zero resemblence to how suppressed handgun fire really sounds. None at all. Yet the piece of audio clip art is so familiar that many viewers would probably be surprised when they heard a suppressed handgun fired for real.
Further on that point, plot directions in certain movies and even video games would be ruined if the writers actually knew just how much noise a suppressed handgun truly makes. In real life they're not very quiet. A character couldn't go sneaking around in a building capping people without people in nearby rooms hearing gun's slide "clack" back and forth from the recoil.
I kind of laughed at the early scene in Inception where Leonardo DiCaprio shoots Saito's guards using a suppressed handgun. Leo takes care to catch the ejected brass from every shot to keep the spent shells from hitting the floor and making noise. The problem is his gun's slide would really make a lot more noise than the brass bouncing on the floor.
quote: Manny Knowles
When we watch ANY movie, do we become irritated when the musical score kicks in?
Now you're being silly. But on that point, I think most modern audiences cringe when a movie character breaks into song. They only seem to put up with that stuff when cartoon characters are doing it.
quote: Manny Knowles
Do you take issue with the sound of spaceships and laser blasts producing sound in outer space?
Actually, yes. Even when I first saw Star Wars I already knew outer space was a vacuum where sound wasn't possible.
quote: Manny Knowles
Professional SFX libraries are well-documented -- if you're using a gun effect (from a good library) the metadata will include info regarding what kind of gun is being fired. So, it isn't as though they're choosing sounds without knowing what it really is. They're choosing it because it "feels right" for the given situation.
If the folks who prepare sound effects libraries are going into that much detail then it only makes it look even more embarrassing they can't bother to get something like suppressed handgun fire noise correct at all.
Posted by Manny Knowles (Member # 1171) on 05-05-2012, 12:37 AM:
I think it's just that it works for most people. It ain't broke, so they ain't gonna fix it.
As far as documentation of SFX, there are other reasons for keeping details but I'm not going to waste time getting into what actually goes on in Sound Editing.
I think I'm done with this thread.
Posted by Joe Redifer (Member # 3) on 05-05-2012, 01:22 AM:
Mark my words, someday a movie will have realistic sound effects and it will get praised and marketed during the Academy Awards for having realistic sound effects. It probably won't be the first movie with realistic sound effects, just the first one marketed as such. It will get much buzz. After that, many (not all) movies will follow suit. Realistic sound effects will be a new fad.
Posted by Manny Knowles (Member # 1171) on 05-05-2012, 11:28 PM:
Just don't hold your breath in the meantime.
Posted by Mike Blakesley (Member # 26) on 05-07-2012, 08:29 PM:
quote: Manny Knowles
another one I heard a lot -- "if it sounds good, it is good"
This reminds me of a Chuck Jones story I read somewhere. They were editing the sound effects of a Road Runner cartoon and there was a Wile E. Coyote cliff fall, as seen from the top of the cliff. Normally, Wile E. would make a loud "CRASHH!!" sound when he hit the ground, but the sound editor (Treg Brown) had accidentally set the level way too low, so Wile E. hit the ground with a very distant-sounding "poof." Treg Brown laughed uproariously because it sounded so odd, and then said "Well I'll fix that." but Jones said "Look how you laughed...it's funnier that way!" So after that, all of Wile E.'s cliff falls (when seen from the cliff-top) had the softer, distant sound.
Posted by Randy Stankey (Member # 64) on 05-07-2012, 09:40 PM:
The way people react to movies is totally subjective, completely disconnected with reality. Even movies that are supposed to be about real subjects are still subjective reality.
It is the consensus of the audience that decides what sounds real with no respect to truth. People literally make up their minds as if they were rolling dice.
It has a lot to do with the way people are conditioned to think. For example, how many movies do you remember where you see an airplane land which makes a skidding sound when the wheels touch down. I can tell you from the real experience of living next to an airport runway that most airplanes do not make that sound when they land and, when they do, it was probably a bad landing that caused it.
The proof: http://www.youtube.com/watch?v=PZT-IB5Pms0
If movies sounded like that video, people would probably think it was fake, even though it was almost completely realistic.
(At least as realistic as I could make it.)
Same thing goes for gun sounds. That which people think sounds real often has little or no relationship to reality. If you put 100% realistic gun sounds in a movie, people probably wouldn't like them.
Many of us actually use real guns. We are intimately familiar with what they sound like but most people are not. Further, I would be willing to venture that the majority of the people who frequent this website are, on average, in the upper percentiles of the intelligence scale.
It makes me feel bad to say it but am often surprised to find out just how "stoopit" many people are.
Unfortunately, I think it is the "stoopit" people that Hollywood caters to most often.
Posted by Mike Blakesley (Member # 26) on 05-07-2012, 11:23 PM:
That's because there are more stoopit people than smart people like all of us!
Posted by Brad Miller (Member # 2) on 05-07-2012, 11:38 PM:
Randy, what does coins have to do with planes landing?
Posted by Randy Stankey (Member # 64) on 05-07-2012, 11:51 PM:
Oopsie! Wrong link!
Here's the right one: http://www.youtube.com/watch?v=N9sHLI_DPW0
Posted by Paul Mayer (Member # 355) on 05-08-2012, 10:29 AM:
One of the captains I used to fly with at Scenic always asked during the approach briefing (if it was going to be the first officer's landing), "Squeaker or Greaser?". A 'squeaker' was like the one's in Randy's link - just the faintest "chirp" as the tires spun up. A 'greaser' was absolutely smooth and silent; with a good runway the only way to tell if you were truly on the ground was to try the brakes.
Some airplanes just land better than others. For instance, I can't remember ever having a "bad" landing in a Mooney 201. The Twin Otter was different - reports of one "good" landing were normal, two in a row was luck, three in a row and someone was lying. For me, night landings were generally my best ones. I've been fortunate to have a couple of greasers in the 'Twotter', but not on the same day. My other landings were more like 'arrivals' - you knew when you were done flying. We don't discuss those.
Back to gun sound effects. Another example of the differences in sound is in an old anime TV series (from the mid-'90s) called "Blue Seed." The difference between the original Japanese gun effects and the effects on the American English-dub tracks is amazing. That could be due to time/budget limits - the Japanese stems sound like old stock library ones; the US ones sound like were custom recorded. But then again, I think most Americans know (or think they know) what a real handgun sounds like, as opposed to most Japanese (gun control is very strict over there - most people today have never held nor fired a real one). I suspect the audience expectations vis-a-vis the sound are very different.
Posted by Bill Enos (Member # 440) on 05-08-2012, 03:48 PM:
Act of Valor has accurate sounding gunfire, though it is not lound enough in the mix.
Posted by Randy Stankey (Member # 64) on 05-08-2012, 06:33 PM:
Planes land at "my" airport every day from 5:30 a.m. until midnight. You can see how far my back yard is from the runway. If airplanes squeaked every time they landed, I'd hear it but, in reality, a "squeaker" is a rare event and is typically the result of a bad landing or because something is wrong.
The other sound that signals something bad is when greenhorn pilots on turboprops "beat" their props. They don't keep the engines in sync during the pre-flight runup and they can make a loud beating sound. If it gets really bad, it can rattle windows. From my understanding, it's illegal to do that. Once the pilot notices, he's supposed to throttle back or something. I can't imagine it does any good for the airplane or the passengers, either.
The loudest plane that lands here is the C-130 from the Air National Guard. They do practice runs here. That can get loud and the pilot does occasionally beat his props. But, it's practice so I give them a break. How else are they supposed to learn? Besides, it's the National Guard. I give them a break. Somebody's got to defend the country. Right?
Even the biggest, heaviest planes don't make very much noise when they land. The C-130 occasionally squeaks when it lands hard but, 95% of the time, the most you hear is the whining of the wheels running on the pavement, like the sound a semi truck makes when it's going 85 MPH.
If you listened, you could hear that in the video.
The point, here, is that I have a very different perception of what an airplane sounds like than 99% of the population. What you think sounds real is very obviously a bad sound effect to me. Conversely, what sounds real to me would sound uneventful, to say the least, to a person who hasn't listened to airplanes land every day for the last ten years. However, consensus reality or majority opinion dictates what sounds movie makers will use when they show airplanes landing. If it didn't, the audience's suspension of disbelief would be broken and they would lose interest in that movie or that part of the movie.
The same thing goes for guns. Bobby and I, plus a few others here are self-professed "gun nuts." We can easily tell the sound of a .22 cal pistol from the sound of an M-16 or a 9mm handgun from a .357 cal. Most people don't even know what those guns are, let alone what they sound like.
Consensus reality must dictate what sound effects are used for scenes with gunshots just the same way it dictates what sound effects are used when airplanes land.
Posted by Paul Mayer (Member # 355) on 05-08-2012, 09:49 PM:
Um, a "squeaker" landing is definitely an intended event - it most definitely is not a mistake, though I admit many squeakers happen by accident.
Most of the landings on that YouTube link are squeakers - that quiet "chirp" sound as the tires almost instantly spin up is a squeaker. I guess I need to listen to some movie landings to catch the sound being referred to here. Is it some kind of longer skid sound, like when some dufus lands with their feet on the brakes?
Out-of-sync props are the sign of an amateur, except during run-ups. During piston-engine run-ups the prop governors and feather lockouts are individually exercised and checked, so the props will be out of sync for a few seconds. Same thing during turboprop run-ups in order to test beta-range and feather functionality. But once the power is pushed up for takeoff, someone (i.e. the Pilot Monitoring or the Flight Engineer, if available) should be making some quick fine adjustments to set takeoff power and sync up the props during the takeoff roll.
Remember the WWII-era TV series "Baa Baa Black Sheep"? They had a Japanese pilot character called "Washing Machine Charlie" that would buzz the Black Sheep Squadron's field late at night with his props WAY out of sync, just to wake them up and piss them off.
Yeah, the C-130 is a loud beast. So are Viscounts (man I'm old), Metroliners, Aero Commander turboprops, and Mitsubishi MU-2s. They all use engines that idle at around 90% RPM - not very nice for the neighbors! They are all machines that turn jet fuel into noise.
Sorry - back to gun sounds.
Posted by Randy Stankey (Member # 64) on 05-09-2012, 02:03 AM:
Yes, they make loud sound when running up the engines and testing the props but that's not bad. It makes a "woosh" sound. They do it two or three times for each engine. It only takes half a minute for them to do it. It's not really that bad.
I only hear the props beating a couple of times a year. You just know it's a greenhorn at the controls. Only one time did I hear the C-130 do it. He literally rattled our windows.
Like I said, it's the Air National Guard. Those guys are the ones that defend the country and they have to get their training somehow. I give them a break just for that reason.
Back in the late 1980's there was a class action lawsuit against the airport. The F.A.A. ended up paying to have all the houses in this neighborhood insulated. We got one of those houses. You can't even hear the single engine planes land at all. You can hear Dash-8 turboprops and the Canadair jets a little. A C-130 sounds no louder than a truck driving by. The only times it gets any louder than that is when they screw up.
Then, again, if I didn't think airplanes were cool, I wouldn't live near the airport. Even so, you can only really hear them when you're outdoors.
I agree, the wheels make SOME sound when they touch down but it's more like a quick "chirp." This runway has some kind of textured pavement (for traction?) and the wheels make a whining sound as they roll but that's different.
The sound I'm talking about is that classic "Screech! Screech!" often used in movies and TV shows during the 1970's. I seem to remember it being used a lot on "Hawaii Five-O." (The original show, not that bunch of pretty boys they have on TV, now.) The effect was practically cliche.
I can see where they would need some kind of sound effect to signal the audience so they know that the airplane has landed. From experience, I know that real airplane landings sound nothing like that but a real sound effect wouldn't have the impact a real landing sound does.
Since movies and TV shows aren't real, anyway, it doesn't matter very much.
Just like the airplane landing sound effect, the average audience member expects to hear a cliche gunshot sound effect to "signal" that a gun has gone off but that sound often bears little or no relation to a real gunshot sound.
Posted by Bobby Henderson (Member # 840) on 05-09-2012, 03:39 PM:
The airplane tire screech noise is indeed quite a cliché. The opening of Die Hard is one of few movies where it seems plausible (you see dust come up when the 747's wheels contact the runway).
Another one: movies almost always sync the sound of a distant explosion with the explosion. I can forgive that (along with explosions in space making sounds). In real life the speed of sound really throws off the sync between the flash and the boom. Kind of like lightning. Come to think of it, movies typically sync the flash of lightning and thunder together too. In real life the immediate flash-bang effect only happens when the lightning strikes real damn close. And that will flat out startle the hell out of even the mostly steely minded of people.
quote: Randy Stankey
The loudest plane that lands here is the C-130 from the Air National Guard.
C-130 Hercules planes land at Fort Sill from time to time. They're not nearly as loud as the big cargo jets that land at Fort Sill or Lawton Regional Airport, often on exercises from Altus Air Force Base. The C-141 Starlifters that used to fly into Fort Sill could be heard on approach from a good distance. The C-17 Globemaster sounds more impressive. The best of all is the G-5 Galaxy. No other aircraft sounds quite like that. Sometimes a 747 "heavy" will fly into Lawton Regional Airport directly from Europe or Asia hauling a bunch of troops (for some reason I don't know they can't land at Fort Sill's runway). Even a 747 just doesn't sound as cool as a C-5.
I've never heard a movie correctly reproduce the sound of a C-5 Galaxy. They just throw in some stock passenger jet noise and move on to something else. In real life the sound of a C-5 is more cool than any stock passenger jet sound effect. The noise has numerous layers to it. There is a high pitched scream at the top end. The engines have a unique "arrrr" sounding whirr. The engines put out a serious amount of bass.
quote: Randy Stankey
Just like the airplane landing sound effect, the average audience member expects to hear a cliche gunshot sound effect to "signal" that a gun has gone off but that sound often bears little or no relation to a real gunshot sound.
I think the sound designers (and directors) are just making assumptions on what the audience expects to hear. Modern sound recording and editing technology is certainly good enough to record real world sounds, alter the noises to make them sound more "cool" while making them still have a resemblence to the original recording and do so at very high levels of quality.
Given the fact many movie sound mixes are composed quickly due to very demanding time deadlines I think a lot of audio clip art for things like gun sounds are being re-used and judged as "good enough."
I think we'll only hear accurate sounding suppressed handgun fire in a movie or TV show when a particular production goes to the trouble of carefully recording it. Until then the James Bond clip art fake bull crap will keep being used. Honestly, the only scenario where that sort of sound would be plausible at all would be if the shooter had a suppressor attached to a hammer-less small caliber revolver, not a semi-auto handgun. But a small caliber wheel gun just doesn't look very cool to a lot of viewers.
Posted by Kurt Zupin (Member # 2751) on 05-10-2012, 05:19 AM:
So no one has mentioned the Shoot Out scene from Heat? You definitely get the Pap Pap and not the Pop Pop sound effect.
Posted by Bobby Henderson (Member # 840) on 05-10-2012, 08:38 AM:
I mentioned Heat as well as another Michael Mann movie, Collateral, for having some good yet accurate sounding gun sound effects. However, certain sounds in the downtown L.A. shootout were obviously pumped up in terms of bass -like when Robert DeNiro fires his M-16 through the getaway car's windshield.
Posted by Aaron Garman (Member # 1653) on 05-13-2012, 12:46 AM:
Se7en.
Have it on now and forgot how loud the shots get. Heck, overall, this is an amazing sound mix.
AJG
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