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Posted by System Notices (Member # 2357) on 05-25-2011, 05:35 PM:
Visual Effects Society Exec Director Eric Roth Slams Movie Industry For Terrible Treatment
Source: deadline.com
quote:
An Open Letter to VFX Artists and the Entertainment Industry at Large
Visual Effects Society: 2.0
As an Honorary Society, VES has led the way in promoting the incredible work of VFX artists but so far no one has stood up to lead the way on the business side of our business. No one has been able to speak out for unrepresented artists and facilities – or the craft as a whole – in any meaningful way.
It should not come as a surprise to anyone that the state of the visual effects industry is unsettled. Artists and visual effects companies are working longer hours for less income, delivering more amazing VFX under ever diminishing schedules, carrying larger financial burdens while others are profiting greatly from our work. As a result, there has been a lot of discussion recently about visual effects and its role in the entertainment industry. Many feel VFX artists are being taken advantage of and many others feel that VFX facilities are operating under unsustainable competitive restraints and profit margins. There have been calls for the creation of a VFX union to represent artists’ interests while others have pushed to create a trade organization for VFX facilities to better navigate today’s economic complexities.
As globalization intensifies, the process of creating visual effects is becoming more and more commoditized. Many wonder if the current business model for our industry is sustainable over the long term. Indeed, multiplying blogs are questioning why artists are forced to work crazy overtime hours for weeks or months on end without health benefits and VFX facilities are forced to take on shows at a loss just to keep their pipelines going and their doors open (they hope).
As good as we are at creating and manipulating amazing and ground breaking images, VFX professionals have done a terrible job of marketing ourselves to the business side of the industry. In short, no one has been able to harness the collective power of our efforts, talents, and passions into a strong, unified voice representing the industry as a whole.
VES may not have the power of collective bargaining, but we do have the power of a voice that’s 2,400 artists strong in 23 countries -- and the VES Board of Directors has decided that now is the time to use it. We are the only viable organization that can speak to the needs and concerns of everyone involved in VFX to meet the challenges of a changing global industry and our place within it.
The work we do helps a lot of people make a lot of money, but it’s not being shared on an equal basis, nor is the respect that’s due us, especially considering that 44 of the top 50 films of all time are visual effects driven (http://www.imdb.com/boxoffice/alltimegross).
For VFX ARTISTS (NOT computer geeks, NOT nerds), we do not receive the kind of respect that measures up to the role visual effects plays in the bottom line. And that’s expressed in a number of very obvious ways:
· Credits – we are frequently listed incompletely and below where we should be in the crawl.
· Benefits – in the US, you likely do not have ready access to health care. Or a vision plan. Or a pension plan. Outside the US, unless you’re a citizen of a country with national health care, you likely do not have health care coverage either. Or have the ability to build hours for your pension. Or are eligible to receive residuals. On a UNION show we are the ONLY department that is not union and therefore not receiving the same benefits as everyone else on the set.
· Working conditions – if you are a freelancer (it’s generally agreed that almost half of all visual effects workers are freelancers), because you are not covered by collective bargaining, you may be forced to work 70 – 100 hour weeks or months on end in order to meet a delivery date. And for that privilege (in the U.S.) you will also likely be considered an Independent Contractor and have to file a 1099 – and then pay the employer’s share of the tax contribution.
Many small to medium-sized VFX companies around the world are struggling to survive (or have gone out of business – (RIP Café FX, Asylum, Illusion Arts and many others). By now almost everyone in the industry is familiar with the quote from a few years ago by an unidentified studio executive that if he ‘didn’t put at least one VFX company out of business on a show, he wasn’t doing his job.’
The concern exists at every level of the VFX chain -- artist, facility and studio – how the impact of a “Fix” would affect the industry. Would it drive work elsewhere? Would it cut into the dwindling profit margins of VFX companies and put them out of business? Would it make VFX artists unhireable?
No matter one’s perspective, the interests of VFX artists can no longer be ignored.
In the coming weeks and months, VES will shine a spotlight on the issues facing the artists, facilities and studios by way of editorial pieces in the trades and VFX blogs, virtual Town Hall meetings, a VFX Artists’ Bill of Rights and a VFX CEO’s Forum (for the companies that actually provide the jobs that everyone is working so hard to safeguard).
There are solutions and we will find them.
We want the studios to make a respectable profit. We want facilities to survive and thrive in this ever changing fiscal environment. And we want artists to have high quality jobs with the commensurate amount of respect for the work they do on a daily basis. Therefore, VES will take the lead by organizing meetings with all participants in our industry in which we will make sure that all the issues discussed above are put on the table.
We are the VES and the time to step up has arrived. VES 2.0 is here and ready to lead.
If you’d like to share a comment with us you can contact us at either leadership@visualeffectssociety.com or through the leadership forum on the VES website at: http://www.visualeffectssociety.com/forums/ves-leadership-forum.
Stay tuned!
Eric Roth
VES Executive Director
[ 05-25-2011, 06:59 PM: Message edited by: Adam Martin ]
Posted by Manny Knowles (Member # 1171) on 06-06-2011, 03:08 PM:
It's a Catch-22 situation -- as long as they keep producing the results, they are part of their own problem -- but if deadlines get blown, they can easily be replaced by artists who would willingly put in the extra time/effort just to "get their foot in the door."
The movie industry has no shortage of talented and "hungry" people who will gladly seize a moment to shine and possibly get their career underway. These artists are used to putting in 18-hour days for free on low-budget projects. They'd kill for a gig on a major show.
Posted by Martin McCaffery (Member # 37) on 06-06-2011, 03:16 PM:
He could probably substitute VFX with any of the Hollywood crafts and have the same rant. Not that he's wrong.
Respect? Really? He's looking for respect from Hollywood?
Posted by Manny Knowles (Member # 1171) on 06-06-2011, 04:50 PM:
You're absolutely right -- In fact, there WAS a similar "open letter" from the Sound Peeps. I think Randy Thom wrote it, IIRC.
Posted by Bobby Henderson (Member # 840) on 06-06-2011, 09:05 PM:
While I agree with Eric Roth visual effects artists should be treated better, paid better and be given more respect I have little if any expectation at all Hollywood studios or their publicly traded international media conglomerate parent companies will do any of that for the effects artists.
These giant companies care only about one thing: making more profit to raise the stock price. That's it. And there's probably no easier way in business to create profit than by carving it out of the backs of employees and subcontractors.
Hollywood has been on a long term trend of making an overall average product of decreasing quality while expecting more and more money for the product and pushing into more global markets. If they don't care about the movies being very good at all why should they care if the effects quality is superb?
Lots of contemporary movies have shitty or at least forgettable visual effects. It's no different than the rushed 2D to 3D conversions we've been seeing. I think the quality and execution of visual effects sequences have been better when the company was breaking new ground. The risks and time to produce the shot demanded the sequences be expertly designed and planned. Unfortunately there's not much ground to break anymore. So the big parent companies predictably look for ways to do the same job faster and cheaper.
The motion picture visual effects industry is also, in a way, a victim of its own success. The jobs are glamour jobs and have been for a long time. There's no shortage of people wanting to do that kind of work. Most graphics people would love to brag on their resume about having worked on a major motion picture doing the visual effects work. With so many prospective employees the pay scales fall through the floor even if many of the candidates have great stuff on their "reels".
The employment situation reminds me a bit of the TV broadcast industry. If you want to break into TV production you'll often have to do it at a small market station working long hours for starvation wages. Thousands of people graduate with degrees in broadcasting every year in the United States. The number of job openings at TV stations and production companies is very limited. If you can get a job the game is sticking it out improving your work and moving up to better jobs in bigger cities. Not many people have the stomach to do that.
I don't think the Visual Effects Society is going to have much luck creating anything resembling a union. If anything I expect the situation to get worse. I expect a greater amount of production work to get exported overseas to be done more cheaply.
The Graphic Artists Guild hasn't had much success lately organizing illustrators and graphic artists. I think the work field has been very deprofessionalized. The folks paying for the work don't care very much about how it looks. So who needs to pay extra for people with formal training? It good enough to hire some guy who can launch Adobe InDesign, arrage a few items on the page very quickly and hit "print."
The only leverage I think the visual effects artists have is jumping ship to other competing niche fields -like the video game industry. I think the gaming industry is already poaching some of the top talent away from movie related companies. Game development isn't confined to high cost of living places like Los Angeles and the San Francisco Bay area. Gaming designers may have more in the way of artistic freedom.
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