Going completely off-topic here, but I guess the euhm... topic of this topic was already not really set in stone...
SGI and Sun Spark workstations used to be lightyears ahead of anything you could do on a PC or even high-end Mac. Maybe NeXT came close.
But yeah, SGI went the way of the dodo once Wintel boxes became cheaper and "mostly as good" as the far more expensive Unix workstations. We had a mix of SGI boxes and Sun machines, but I always preferred the SGI machines, I never really became friends with Solaris and I found those boxes to be slow and clunky... And with SGI, you could always brag that those were the machines that made Jurassic Park.
Back in the late 1990s, we had access to an SGI Origin 2000 with god knows how many CPUs and gigabytes of memory (even back then), paid for by government money. Nobody did anything useful with it and the usage accounting was manically broken. So we used it as our personal plaything. I guess I learned a lot on that system, like how to write stuff for distributed systems.
But it's all gone now... Your mobile phone now has more processing power than the $50k workstation of back then... What used to be the SGI headquarters is now the Googleplex, the absolute epicenter of the massive Google headquarters. But it was SGI who eventually fueled the early success of Nvidia, without SGI, there would probably never been an Nvidia... no Donkey Kong, no Jurassic Park, no Goldeneye (the N64 game)... and possibly even no Google Earth...
I still remember times when 20 GByte sounded like infinite storage... That's what my PlayStation (which I last touched like a year ago) now considers a small update... Then again, I remember the agony of downloading a 5 MB MP3 over 33k6 like it's yesterday... or juggling around with stacks of 24 disks via CPBackup from one machine to the other... Monkey Island 2 came on 11 disks on the Amiga... Windows 95 on 28... but you could do with 15 if you had Windows 3.11 on MS DOS 6.0 already installed!
</nerd mode>
SGI and Sun Spark workstations used to be lightyears ahead of anything you could do on a PC or even high-end Mac. Maybe NeXT came close.
But yeah, SGI went the way of the dodo once Wintel boxes became cheaper and "mostly as good" as the far more expensive Unix workstations. We had a mix of SGI boxes and Sun machines, but I always preferred the SGI machines, I never really became friends with Solaris and I found those boxes to be slow and clunky... And with SGI, you could always brag that those were the machines that made Jurassic Park.

Back in the late 1990s, we had access to an SGI Origin 2000 with god knows how many CPUs and gigabytes of memory (even back then), paid for by government money. Nobody did anything useful with it and the usage accounting was manically broken. So we used it as our personal plaything. I guess I learned a lot on that system, like how to write stuff for distributed systems.
But it's all gone now... Your mobile phone now has more processing power than the $50k workstation of back then... What used to be the SGI headquarters is now the Googleplex, the absolute epicenter of the massive Google headquarters. But it was SGI who eventually fueled the early success of Nvidia, without SGI, there would probably never been an Nvidia... no Donkey Kong, no Jurassic Park, no Goldeneye (the N64 game)... and possibly even no Google Earth...
I still remember times when 20 GByte sounded like infinite storage... That's what my PlayStation (which I last touched like a year ago) now considers a small update... Then again, I remember the agony of downloading a 5 MB MP3 over 33k6 like it's yesterday... or juggling around with stacks of 24 disks via CPBackup from one machine to the other... Monkey Island 2 came on 11 disks on the Amiga... Windows 95 on 28... but you could do with 15 if you had Windows 3.11 on MS DOS 6.0 already installed!
</nerd mode>
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