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This topic comprises 6 pages: 1 2 3 4 5 6
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Author
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Topic: Article on Light issues with Digital
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Monte L Fullmer
Film God

Posts: 8367
From: Nampa, Idaho, USA
Registered: Nov 2004
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posted 05-30-2011 03:48 PM
Okey, time to quit playing "dumb" ..
We all know that 2k chips resolution runs at 2048x1080 (wow, "HD" quality)
2k flat uses most of the chip with a resolution of 1998x1080 to keep within the "HD" standard.
but...when we head to "scope", things suddenly changes:
Scope (2.39:1) doesn't use all of the height of the chip but only 858 pixels high while using the full width of 2048, thus the HD standard isn't accomplished (course, this is a standard image in the chip, not compressed to use the adapters on front of the lens..)
..and why the triple flash when doing 3D: to send out both images from that one same chip.
Okey, we head to Sony's LCoS setup. Now, we are playing in 4k mode.
Flat (1.85:1) from the Sony single lens uses 3996x2160 if the file is a 4k file, otherwise it uses the same 1998x1080 - both are well into the HD standards.
Scope (this is where Sony wins) is at 4096 -the full width of their chip, but goes over the HD standard with a 1714 pixel height.
Now, to the twin lens: Since the chip is large enough to handle two, 2k resolutions stacked above one another, each lens has its own image to fire through its assigned lens. Thus with 3D, there is no triple flash, but an assigned image per each lens. With this, it's like going back to the old "over/under" of film 3D and to the current Tech3D over/under process, but just done digitally.
Someone ought to cut and paste this and return it to those writers ... 2D looks fine firing through a twin lens setup cuz each lens has it's own image to project.
"Whew"...gotta get back to work .... -Monte
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This topic comprises 6 pages: 1 2 3 4 5 6
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