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» Film-Tech Forum ARCHIVE   » Operations   » Digital Cinema Forum   » HFR - as sucky as I called it months ago? (Page 2)

 
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Author Topic: HFR - as sucky as I called it months ago?
Olivier Lemaire
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From: Paris, Ile de France, France
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 - posted 12-16-2012 12:20 PM      Profile for Olivier Lemaire   Author's Homepage   Email Olivier Lemaire   Send New Private Message       Edit/Delete Post 
quote: Antti Nayha
I don’t think Brad is trying to tell anyone here not to check out HFR with our own two eyes and form our opinion based on that.
I don't even suggest that - in Brad did not want people to share and discuss things, he will probably never opened a public forum! [Smile]

I just want to pinpoint the fact that for most (but not all) press articles we can find out there on the HFR, they are just text unworthy of journalism, reporting supposed facts by supposed peoples, and aiming at sensationalism instead of pure facts.

I ever did find a article on HFR in the french national press "reporting" that people were sick after the movie - of course, the author of this text did not ever see the HFR session nor see any sick people, this was just a buz aiming at placing his article in good place.

I take paper I can read generally with care - call it modern paranoia - but the HFR series were just too exaggerated to go unnoticed, until the movie came on the screen - where papers tends to be more factual.

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Mike Blakesley
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From: Forsyth, Montana
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 - posted 12-16-2012 03:45 PM      Profile for Mike Blakesley   Author's Homepage   Email Mike Blakesley   Send New Private Message       Edit/Delete Post 
Here's a quote from an interview with Peter Jackson:

quote:
What is the reaction to the 48 frames that you’ve observed personally?

I am fascinated by people’s reaction to this now. I’ve been waiting so long to actually let the people see the movie and have the firsthand experience – nobody at all under the age of 20 has criticized it to me. I keep asking people and they all
think it’s fantastic. It’s the older film critics, it’s the people that obviously have a strong emotional investment in the look of film. Just, I guess, the way that some people still buy vinyl records and that’s the only way to listen to real music
is from vinyl. There is a bit of that going on, the nostalgia for how they perceive something should look or sound. But young kids don’t care, they think it looks cool.

....but, but PETER! Kids are stupid. They don't KNOW what looks good and what looks bad. They are content to watch a movie on a freakin' PHONE for crying out loud.

Although they are the "future of moviegoing" so .... shit.

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Robert LaValley
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 - posted 12-16-2012 03:52 PM      Profile for Robert LaValley   Email Robert LaValley   Send New Private Message       Edit/Delete Post 
quote:
Imax screens playing the film in the 48 fps format averaged $44,000 per location.
I found the above quote on msn.com.. are they mistaken or did IMAX upgrade some of their screens to HFR as well?

quote:
About 460 theaters showed "The Hobbit" in the groundbreaking but controversial 48 frame-per-second format -- which doubles the standard film speed and provides more clarity -- that Jackson utilized when he shot the movie. Between the high-speed film, 3D and Imax versions and combinations of those formats, moviegoers had six available options for viewing "The Hobbit."
six available options?

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Joseph L. Kleiman
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From: Sacramento, CA
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 - posted 12-16-2012 04:21 PM      Profile for Joseph L. Kleiman   Email Joseph L. Kleiman   Send New Private Message       Edit/Delete Post 
I count 9 formats the film will screen in: 35mm 2D, digital 2D, IMAX 1570 2D (for domes), IMAX 1570 3D, IMAX digital 3D, IMAX digital 3D HFR, Dolby 3D, REALD 3D, and REALD 3D HFR.

About 50 IMAX digital theaters are showing the film in HFR. Of course, IMAX did perfect 48fps 1570 in 1986 and 48fps 835 in 1995, but who cares about that when you don't have to have film? (BTW: Hobbit could be done at 48fps 1570, which would provide amazing resolution, using two five-deck QTRU's and an intermission)

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Antti Nayha
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From: Helsinki, Finland
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 - posted 12-16-2012 04:37 PM      Profile for Antti Nayha   Email Antti Nayha   Send New Private Message       Edit/Delete Post 
quote: Joseph L. Kleiman
Dolby 3D, REALD 3D, and REALD 3D HFR
Dolby 3D and RealD use the same generic 3D DCP nowadays, as do XpanD, Masterimage, etc. The 3D HFR version is being run with all the popular 3D systems, not just RealD and IMAX.

But of course, you can count the 4.5 and 7 fL 3D versions as separate ”formats”… that way it makes a total of ten formats picture-wise. (Let’s not even think about all the different subtitle and audio options.)

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Jason Whyte
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From: Victoria, BC, Canada
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 - posted 12-17-2012 01:27 PM      Profile for Jason Whyte   Author's Homepage   Email Jason Whyte   Send New Private Message       Edit/Delete Post 
"IMAX 1570 2D (for domes)"

There's an IMAX venue in Victoria, BC that is still a 2D GT system and has no plans to upgrade to 3D. The Hobbit may play here in a few months after its first run release.

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Marcel Birgelen
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 - posted 12-17-2012 03:15 PM      Profile for Marcel Birgelen   Email Marcel Birgelen   Send New Private Message       Edit/Delete Post 
I've seen this movie in Dolby3D HFR, in Dolby3D (24 FPS) and in RealD HFR (although I left during the scheduled intermission).

I posted my full review here.

So, in my opinion, the non-HFR version has the same TVish look as the 24 FPS version. Only, the 24 FPS version clearly doesn't have this sped-up scenes, that are quite obvious in the HFR version (the Benny Hill style movements of mostly the human actors).

So, I guess we should not blame the higher frame rate for that look, but other factors like the flat lightning, almost total lack of any noise in the picture, etc. Take a look at Public Enemies, that one had the same "video look" all over it and it was released in plain 24 FPS.

It was clear that this was sampled at a high resolution and then was downsized to 2K. The 2K picture is extremely clear, stable and crisp.

I'm almost certain that this fast-forward look is simply the result of the lack of motion blur, less than it would be in real life. Your eye gets bombarded with a very fast sequence of very sharp images and perceives this as something that's moving in fast forward.

But, I could also see the merits of HFR, especially the total elimination of judder and lack of motion blur in action scenes with lots of camera movement really is a big advantage.

The remaining problems are entirely solvable in post production for any future releases by adding some extra motion blur, just as they did in the 24 fps version.

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Antti Nayha
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From: Helsinki, Finland
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 - posted 12-17-2012 04:08 PM      Profile for Antti Nayha   Email Antti Nayha   Send New Private Message       Edit/Delete Post 
quote: Marcel Birgelen
The remaining problems are entirely solvable in post production for any future releases by adding some extra motion blur, just as they did in the 24 fps version.
Did they? I thought they simply used a 270°(ish) shutter angle, and then simply dropped every other frame to create the 24 fps version and left it at that. That gives you an effective shutter angle of 135°.

(I actually examined some sequential frames in the 24fps trailer, and the motion blur corresponds to a shutter angle of about 120°. Of course, there may be differences between the trailer and the final on-screen version.)

You’ve probably seen this, but here’s what Jackson had to say:
quote:
The news about us filming The Hobbit at 48 frames per second generated a lot of comments. Of course, it's impossible to show you what 48 fps actually looks like outside of a movie cinema, but there were several interesting and insightful questions raised.

We will be completing a "normal" 24 frames per second version—in both digital and 35mm film prints. If we are able to get the Hobbit projected at 48 fps in selected cinemas, there will still be normal-looking 24 fps versions available in cinemas everywhere.

Converting a film shot at 48 fps down to 24 fps is not a hugely difficult process, but it requires testing to achieve the best results. Some of this involves digital processes during post-production. We are also shooting the film a slightly different way, which is a question several of you asked. Normally you shoot a movie with a 180-degree shutter angle. Changing the shutter angle affects the amount of motion blur captured during movement. Reducing the shutter angle gives you the stroby (or jerky) "Saving Private Ryan" look.

However, we're going the other way, shooting at 48 fps with a 270 degree shutter angle. This gives the 48 fps a lovely silky look, and creates a very pleasing look at 24 fps as well. In fact, our DP, Andrew Lesnie, and I prefer the look of 24 fps when it comes from a 48 fps master.

More soon ....

Cheers,
Peter J

So apparently he preferred the 240/270°/whatever HFR look to the usual 360° 50/60Hz video look.

Whatever the case, the ”looks like it’s sped up” comment seems to be very common. Your Shutter Angle Theory might just be the correct explanation. Or maybe it’s just a bug in the IMB’s. [Wink]

Well, I will finally get to see this myself on Wednesday. Can’t wait to see what I think of it!

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Victor Liorentas
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 - posted 12-17-2012 06:24 PM      Profile for Victor Liorentas   Email Victor Liorentas   Send New Private Message       Edit/Delete Post 
I believe the sped up look is the fault of projectors which can't do enough flashes per eye per second during 48 fps 3D.

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Joe Redifer
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From: Denver, Colorado
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 - posted 12-17-2012 06:53 PM      Profile for Joe Redifer   Author's Homepage   Email Joe Redifer   Send New Private Message       Edit/Delete Post 
quote: Peter Jackson
nobody at all under the age of 20 has criticized it to me.
quote: Mike Blakesly
Kids are content to watch a movie on a freakin' PHONE for crying out loud.
Ha! Very true.

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Chris Slycord
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From: 청주시, 경북도, South Korea
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 - posted 12-17-2012 06:53 PM      Profile for Chris Slycord   Email Chris Slycord   Send New Private Message       Edit/Delete Post 
quote: Olivier Lemaire
Critics were based on a 20'' shots at the pre-production level, not corrected - seen by very few people (comparing to a large audience - like "bunch of people" that came to that restaurant), and even among this peoples, sentiment about HFR were really splitted - but of course, only "criticism" was broadly reported.
It's pretty naive to think that every review that is critical of the HFR is from an early version, given that the movie has since been released in its final version.

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Marcel Birgelen
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From: Maastricht, Limburg, Netherlands
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 - posted 12-18-2012 02:00 AM      Profile for Marcel Birgelen   Email Marcel Birgelen   Send New Private Message       Edit/Delete Post 
quote: Victor Liorentas
I believe the sped up look is the fault of projectors which can't do enough flashes per eye per second during 48 fps 3D.
Afaik, most 3D systems are operating at a double flash in 48 FPS for now and triple flash for 24 FPS. Double flash would result in 96 Hz per eye. I didn't notice any flicker in the HFR presentations I've seen and I'm usually capable of detecting anything below about 60 Hz.

Even if you would just achieve a single flash per eye in 48 FPS, that would amount to 48 Hz per eye. We have been looking at single flash 24 FPS for ages now and just recently mass migrated to digital systems that could handle 2D entirely without "flashing". So, wouldn't the problem be even worse on 24 FPS film, if this theory would be correct?

Of course, there is one major difference is that in normal 2D presentations, your eye sees both pictures at once.

Unfortunately, I didn't have the possibility to watch this in a dual projector setup using passive glasses. If your theory would be correct, this problem should not be present there, right?

quote:
Did they? I thought they simply used a 270°(ish) shutter angle, and then simply dropped every other frame to create the 24 fps version and left it at that. That gives you an effective shutter angle of 135°.
In theory, this sounds correct. In practice, I don't know if filming at 48 FPS at 270° and dropping every odd frame gives you the same look as 24 FPS at 135°. I guess, the actual physics of the sensor array also play a huge role in this.

quote:
Whatever the case, the ”looks like it’s sped up” comment seems to be very common. Your Shutter Angle Theory might just be the correct explanation. Or maybe it’s just a bug in the IMB’s. [Wink]
Then this same bug is present in both Barco and Christie IMBs (and/or both Dobly's and Doremi's server gear), which is possible but unlikely. Additionally, how would this bug work? It could only work if the IMB would be playing back the content faster than the timeline would allow. That would get you into trouble with the sound track or the picture would have to freeze now and then.

I've noticed this same look somewhere else. I happen to play some video games now and then and this same "fast forward" look can sometimes be noticed there. Some games are capable of achieving very high frame rates, especially on modern equipment. Although simulated motion blur is quite common in modern video games nowadays, it wasn't always like that, especially because it's a very CPU/GPU intensive process.

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Joe Redifer
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 - posted 12-18-2012 03:41 AM      Profile for Joe Redifer   Author's Homepage   Email Joe Redifer   Send New Private Message       Edit/Delete Post 
quote: Victor Liorentas
I believe the sped up look is the fault of projectors which can't do enough flashes per eye per second during 48 fps 3D.
This is extremely easy to explain. There are twice the frames for the same action. THAT'S IT! That's why it looks sped up. There's more motion for the same motion, so to speak. Things are changing more quickly. When you fast-forward a CAV LaserDisc you get the same effect because the frame rate increases. Only here the same thing happens, but it's not on fast forward and therefore everything looks pretty damn weird when watching a dramatic movie with the dramatic sets and the dramatic lighting and dramatic action.

I've probably said this before, but it leaves less for the brain to interpret so you just kind of lazily watch what's going on. This is kind of a shitty comparison but it's the best one I can make: 24fps is like reading a book. 48fps is like reading a book with pictures so your brain can figure out what the author is describing instead of imagining it yourself. 60fps is a book that uses even more pictures. Your brain is doing less work on the imagination playfield. Does that make sense at all? Kids under 20 can't read so it's all OK with them. ur instead of your or you're, etc.

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Marcel Birgelen
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 - posted 12-18-2012 05:10 AM      Profile for Marcel Birgelen   Email Marcel Birgelen   Send New Private Message       Edit/Delete Post 
quote: Robert LaValley
I found the above quote on msn.com.. are they mistaken or did IMAX upgrade some of their screens to HFR as well?
Yes, a few Digital IMAX locations are playing it in HFR as well. I even got invited to see a screening of it, but I thought it wasn't worth the 2 hour drive [Wink] .

I doubt that there will ever be a HFR printed IMAX version. There are a few IMAX installations out there that can play "IMAX HD", which is 48 FPS, but those are primarily being used for theme park attractions.

Furthermore, I guess the costs for the prints would be prohibitive and no theater would have platters large enough to fit it anyways [Wink] .

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Patrick de Groot
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 - posted 12-18-2012 05:29 AM      Profile for Patrick de Groot   Email Patrick de Groot   Send New Private Message       Edit/Delete Post 
i want to see 2D in HFR... 3D messes with the brightness, contrast and colours... I'm not too font of 3D. The film was so so... started slooooow.. could have easily been done in 1 one instead of 2 (or 3?!)..

Camerapans were smooth. Looked like some were thrown in just to show the effect [Wink]

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