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Author Topic: HFR - as sucky as I called it months ago?
Antti Nayha
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 - posted 12-18-2012 11:52 AM      Profile for Antti Nayha   Email Antti Nayha   Send New Private Message       Edit/Delete Post 
quote:
In practice, I don't know if filming at 48 FPS at 270° and dropping every odd frame gives you the same look as 24 FPS at 135°.
Yes, it does.

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Marcel Birgelen
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 - posted 12-18-2012 12:04 PM      Profile for Marcel Birgelen   Email Marcel Birgelen   Send New Private Message       Edit/Delete Post 
quote: Antti Nayha
Yes, it does.
If I had equipment lying around that could record at 48 FPS I would try it myself. Did you ever try it?

I guess the result will be pretty close, but even a sensor forged by elves in moonlight will not be perfectly linear. [Wink]

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Darryl Spicer
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 - posted 12-18-2012 12:19 PM      Profile for Darryl Spicer     Send New Private Message       Edit/Delete Post 
quote: Marcel Birgelen
Afaik, most 3D systems are operating at a double flash in 48 FPS
Yes, the RealD unit is running at 192HZ so that would be 48 X 2 =96 X 2 = 192hz

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Antti Nayha
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 - posted 12-18-2012 01:05 PM      Profile for Antti Nayha   Email Antti Nayha   Send New Private Message       Edit/Delete Post 
quote: Marcel Birgelen
If I had equipment lying around that could record at 48 FPS I would try it myself. Did you ever try it?

I guess the result will be pretty close, but even a sensor forged by elves in moonlight will not be perfectly linear.

I’ve done it from 50p to 25p.

If you keep in mind that the RED has no real physical shutter, it’s very simple: When you shoot 48 fps at a ”270° shutter angle”, you’re actually just telling the sensor to expose each frame for 1/64 sec. When you shoot 24 fps at ”135°” – exactly the same thing.

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Marcel Birgelen
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 - posted 12-18-2012 01:51 PM      Profile for Marcel Birgelen   Email Marcel Birgelen   Send New Private Message       Edit/Delete Post 
quote: Antti Nayha
If you keep in mind that the RED has no real physical shutter, it’s very simple: When you shoot 48 fps at a ”270° shutter angle”, you’re actually just telling the sensor to expose each frame for 1/64 sec. When you shoot 24 fps at ”135°” – exactly the same thing.
I guess you're right, the shutter is "open" for exactly the same amount of time per frame, so the result should be exactly the same, also with a mechanical shutter.

I don't have any RED experience, but have encountered CineAltas. I dind't know that RED doesn't use a mechanical shutter (like the most recent CineAlta cameras do). But afaik, it's just a "plain" CMOS sensor with Bayer filter (so no real 5K).

How do they fix the rolling shutter effect without a mechanical sensor? Are they just very fast or is there some other "magic" happening?

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Antti Nayha
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 - posted 12-18-2012 01:57 PM      Profile for Antti Nayha   Email Antti Nayha   Send New Private Message       Edit/Delete Post 
I’m not a RED expert either, but I’ve been told it’s just really fast. And yeah, the Epic’s real debayered resolution is closer to 4K. (Sorry for going a bit off-topic.)

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Mark J. Marshall
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 - posted 12-21-2012 09:44 PM      Profile for Mark J. Marshall     Send New Private Message       Edit/Delete Post 
I kind of liked the HFR. It was only distracting to the extent that I'm always distracted from being a projectionist for so long and being trained to notice things that are "off" with the picture. I was able to turn that off for most of the movie, and enjoy it. I agree that things looked sped up and I agree with Joe's assessment of why that is (more motion for the same amount of motion - or whatever it was that he said).

I'm fairly certain that I do not want all of my movies to look like this. At least not yet. In fact, my wife and I plan to see a 2D 24fps digital version of the movie - maybe tomorrow, and I'm sure I will like that too, and maybe even prefer it.

I just wanted to say that the 48 fps isn't something that made me sick or sucked me out of the movie any more than I typically get sucked out of a movie. I thought it looked pretty cool on some fronts. Scenes of large crowds of "people" and orcs fighting was amazingly clear. The water running was so clear it almost looked fake - which was weird to me but I don't think I couldn't get used to it. Overall I really liked how it looked and I thought the 48 fps enhanced the quality of the 3D a lot.

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Frank Cox
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 - posted 12-22-2012 11:27 PM      Profile for Frank Cox   Author's Homepage   Email Frank Cox   Send New Private Message       Edit/Delete Post 
One of my regular customers is "Mr. Lord of the Rings". He's so into this stuff that he even has a personalized license plate on his car: HOBBIT. Of course, he had to go to a theatre in "the city" and see The Hobbit in HFR 3D on its opening day, and he came here tonight to see it in 24fps 3D.

I talked to him on his way out and asked what he thought of the 24fps vs the HFR. He sort of waffled a bit and said that he did like the HFR but 24fps is what he's used to. The HFR made a lot of the props look like props and it looked like the movie was on video.

I got the impression that he didn't really like the HFR as much as he was trying to let on, but didn't want to admit that he had made a trip to see it "for nothing".

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Mark J. Marshall
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 - posted 12-26-2012 12:09 AM      Profile for Mark J. Marshall     Send New Private Message       Edit/Delete Post 
Well my wife and I did go see it again in 3D 24fps, and it looked ok. Unfortunately I saw it in an AMC ETX or whatever theater because I wanted to hear what Dolby Atmos sounded like. It sounded ok. I'm not sure if Atmos itself isn't really impressive or if AMC just screwed it up. I noticed earlier in another show that they had surrounds in the ceiling there still. Pretty sad that they still can't get that right even in one of their flagship theaters (Pleasure Island).

But in any event, there was a weird thing going on with the resolution on the screen. Whenever certain things would move a certain way, you could CLEARLY see what looked like lines of resolution creeping through in the picture. I don't think that was the video's fault. I think it was the fault of the twin Sony projectors not being aligned properly or something. When I say twin Sony projectors, there are actually FOUR images being projected on the screen at the same time. I'm not sure why that is needed - size of the screen maybe? So I could be wrong, but without seeing it in a "normal" 3D single Sony projector setup, I'm not sure.

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Joe Redifer
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 - posted 12-26-2012 03:30 AM      Profile for Joe Redifer   Author's Homepage   Email Joe Redifer   Send New Private Message       Edit/Delete Post 
Some day we will make fun of theaters that use multiple projectors per screen like this.

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Antti Nayha
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 - posted 12-26-2012 04:25 AM      Profile for Antti Nayha   Email Antti Nayha   Send New Private Message       Edit/Delete Post 
OK, finally caught a HFR 3D presentation of The Hobbit a week ago. No surprises there: 48 fps feels exactly as the 50/60 fps stuff we’ve all watched on TV since childhood. Cheap and anti-dramatic.

Regarding the sped-up look, the effect is definitely not caused by the higher frame rate alone as suggested by some people here. Think about it: do the sports broadcasts and daytime soaps look sped up to you? Having seen it with my own eyes, I fully agree with Marcel – the sped-up effect comes from the combination of HFR and a shortened shutter angle.

For an example, watch the 50 fps sample video in this Engadget article. Note that the article is slightly misinformed, and 50 fps playback on a common 60 Hz computer monitor is not completely smooth. Still, you can see the sped-up effect clearly. They don’t tell us which shutter speed they used, but I’d bet it’s no larger than 180°.

The 50/60 fps TV stuff is traditionally shot with a ”full” 360° shutter, which is why it doesn’t look sped up. Jackson could have done it this way in 48 fps, which would also have given the 24 fps versions a standard 180° motion blur. But apparently he preferred the sharper look from a shortened shutter speed.

The threshold of human perception has been said to fall somewhere between 55 and 70 fps, depending on who you ask. That would make sense, since I could still somewhat perceive the individual images (albeit faintly) when there was fast, high-contrast motion on the screen. When the HFR frame rate is raised to 60 fps for Avatar 2, I guess they may be able to get away with a 360° shutter angle and still get sharp enough motion. That would get rid of the Benny Hill Effect, but the Soap Opera Effect still remains of course.

Apart from the HFR, the picture looked video-ish and downright ugly a lot of the time. At worst, it was almost like a competitor’s demonstration of how poorly the RED camera handles high-contrast situations. This certainly contributes to the cheap TVish look and feel. It feels like a weird decision to use the RED for such a huge production. In comparison, just look at all the beautiful and cinematic 3D images in Hugo, shot with the Arri Alexa.

It’s interesting how artificial the makeup looks in HFR. A lot of people have commented that ”it’s just that you see the makeup better now since the image is sharper; the makeup needs to improve”. Well, I’m not convinced that there was anything wrong with the makeup. It seems more of a psychological effect to me – more about how it feels than how it looks. Besides, when I was suddenly taken out of the story by Elrond’s rubber ears, the shot was completely static. That means it wasn’t even any sharper in HFR! It’s just that my brain had been switched to ”non-fiction” mode by HFR. I think the ears would’ve looked fake to me even if they had been real.

Yes, 3D is a lot smoother and more realistic in HFR. I actually just forgot for several long periods that I’m watching a 3D film – something that I don’t recall happening with any of the 24 fps 3D features I’ve seen. It seems that with HFR, the stereo effect is now natural enough to make me forget about it.

Still, I’d rather have the 24 fps stutter for dramatic feature films, thank you very much. Please give me 3D in 4K and 14 foot-lamberts instead of HFR. And here’s an idea: couldn’t you just move the camera and all the stuff on screen a bit slower, so that strobing would be less of a problem even in 3D? Please? No, I didn’t think so…

Now, 30 fps might be an interesting compromise, although it would be more of a challenge to create a backwards-compatible 24 fps version.

Phew, that was long. Here are two more interesting articles, in case someone still cares:

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Mark J. Marshall
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 - posted 12-26-2012 10:04 AM      Profile for Mark J. Marshall     Send New Private Message       Edit/Delete Post 
quote: Joe Redifer
Some day we will make fun of theaters that use multiple projectors per screen like this.
Joe, I have been making fun of AMC for installing surround speakers in the ceiling for 20+ years. And yet some bonehead over there apparently STILL thinks that every mixing studio and sound engineer on the planet is wrong and that those channels being mixed for sound behind you really belong over your head.

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Jim Leko
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 - posted 12-26-2012 06:25 PM      Profile for Jim Leko   Email Jim Leko   Send New Private Message       Edit/Delete Post 
I saw the Hobbit in IMAX Digital 3D HFR yesterday. It certainly took some getting used to. Some shots looked great. Very realistic. However, too many shots had that "Benny Hill Effect" you have mentioned, and there is just no excuse for that. If it means using a different shutter speed, then that's what they have to do. I should never seen Benny Hill in 2012.

The weird part is, I took my parents, and they didn't notice the higher frame rate (/facepalm).

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Joris Springer
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 - posted 12-26-2012 08:01 PM      Profile for Joris Springer   Email Joris Springer   Send New Private Message       Edit/Delete Post 
Sorry but why make a facepalm to people who dont notice the HFR?
Some people have not seen a 3D movie for a long time or they just don't notice it. I highly doubt that such behavior is worthy of a facepalm.

I took my father to The Hobbit in HFR 3D. He has an 3D LG TV at home (I think it is the 47LW650S so Passive 3D) so regularly watches 3D because I take him with me as often as I can to the cinema and so I think he is more qualified than the regular customer to have an opinion about this matter than the customer who watches 1 or 2 movies each year in the cinema (in my country) ).
And he hardly noticed the difference. He mentioned the faster movements, he also mentioned the higher brightness and so he was very happy with the HFR version.

Personally I agree with him, sure the lack of compatibility with the 24fps content sucks because the transitions are not that great (flashing images at the end of the content sometimes but that is a matter of patches and is the responsibility of the hardware suppliers (Barco, Christie, Sony, Nec, Doremi, XDC, Dolby, etc etc) ) but personally I believe (and listening to the customers I think I am right) that it is something that makes 3D easier and more comfortable to watch. Now we just need to have screens at home that can watch that kind of content in the same quality ;-) )

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Joe Redifer
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 - posted 12-27-2012 04:58 PM      Profile for Joe Redifer   Author's Homepage   Email Joe Redifer   Send New Private Message       Edit/Delete Post 
quote: Antti Nayha
48 fps feels exactly as the 50/60 fps stuff we’ve all watched on TV since childhood.
quote: Antti Nayha
The 50/60 fps TV stuff is traditionally shot with a ”full” 360° shutter, which is why it doesn’t look sped up. ... They don’t tell us which shutter speed they used, but I’d bet it’s no larger than 180°.
So it looks exactly the same, but completely different?

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