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Topic: DTS:X for Cinemas
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Steve Guttag
We forgot the crackers Gromit!!!

Posts: 12814
From: Annapolis, MD
Registered: Dec 1999
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posted 04-24-2016 06:19 PM
quote: Harold Hallikainen The problem with moving forward with channel-based systems (increasing the number of channels) is a lack of agreement on where the channels should be.
I don't really agree there either. LC/RC are already designated 9/10, 11/12 are BLs/BRs, If dbox continues to steal an AUDIO channel we do run out before we hit Lo/Ro because ADA is taking up both 7/8 and 15/16...it should take up NEITHER and have been a dedicated set of aux tracks not needing full-range. Heck, I would have required that they be outputted analog straight from the server. it is absurd that they are taking up full-range audio for what they do.
The problem with having a low-end immersive audio that is object based is that it becomes proprietary and we get back to the EXACT problem that DCI wanted to prevent, (DTS, Dolby, SDDS)...hence PCM was the idea and 16 channels to allow for expansion. If you want to put in a PREMIUM sound system like Atmos...fine but for the remaining 95% of the theatres, they shouldn't to choose amongst non-compatible competing brands...like DTS, Dolby and Barco (so we traded Barco for Sony...and we are right back to where we didn't want to be). And, in the case of 16-channel DTS...for something that can be accomplished by 16-channel PCM.
I'm not trying to discourage going beyond or object based audio BUT...do what Dolby is doing and bring something that can't be achieved with basic PCM channels. DTS can do it so skip the 16-channel version which will only serve to cheapen the brand.
That said, like with 3D, only but a few movies are going to really benefit from the full immersive audio experience before it gets gimmicky. Cost wise, we are still only talking about a very small sliver of the market. I get the idea of trying to pawn off the 16-channel thing as a way of "immersive for the masses" but it really isn't immersive and audibly barely distinguishable from normal 7.1 (heck, full blown Atmos is barely distinguishable from 7.1 on MOST mixes I've heard and I've had hand picked test clips to show off the system). Ceiling speakers are always going to be a crapshoot for audio. Our ears aren't on top of our heads so to get the benefit you almost depend on a defect in posture or the room acoustics to get the effect and even then there are variables as to the speaker, pattern, location above, how many speakers there are to convey the effect (resolution, if you will). Side-to-side, those effects are always easy to translate, our ears help with that but up/down, we aren't built that way...even fore/aft can have mixed results but much more easily perceived because any head rotation will assist in the perception. Up/Down just isn't the easy directions to convey.
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