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Author Topic: Tomorrowland aspect ratio 1:2.20
Philip Jones
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 - posted 06-07-2015 05:05 AM      Profile for Philip Jones   Email Philip Jones   Send New Private Message       Edit/Delete Post 
How do I create a new screen file on an NEC 2000C\1200C?

We use buttons 1 and 2 on the projector for Flat and Scope, and 7 and 8 for AVI Flat and Scope. Buttons 3 to 6 are labelled for 3D but we don't have 3D so I don't mind overwriting these.

We have the Communicator software and I can log in as an Advanced User.

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Steve Guttag
We forgot the crackers Gromit!!!

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 - posted 06-07-2015 08:58 AM      Profile for Steve Guttag   Email Steve Guttag   Send New Private Message       Edit/Delete Post 
It is most annoying on the NEC. They put it in the "TEST" section of the MAIN page.

I always use the ICP/Enigma program to set the screen file on NEC (and even Christie)

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Bobby Henderson
"Ask me about Trajan."

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From: Lawton, OK, USA
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 - posted 06-07-2015 12:32 PM      Profile for Bobby Henderson   Email Bobby Henderson   Send New Private Message       Edit/Delete Post 
quote: Ron Curran
Bobby,anamoprhic Super 4K would be desirable but I am asking what would be the best option given existing choices.
In the case of Tomorrowland, its 2.20:1 image should have been spread the entire width of the imager, rather than reduced to fit the size of a flat container. The very act of decision makers to go that route is an admission the current standard is really lousy for widescreen movies. Even if the 2.20:1 image was spread across the entire width of the imager it would still be a TV-style letterbox treatment.

Super 2K and Super 4K could be done with existing equipment from principal photography to post production and exhibition pretty easily. At least 3 different companies are making professional level d-cinema cameras models that record in 6K resolution or higher. Post production systems can handle digital intermediate work flows in 5120 X 2160 resolution with little to no problem at all. I've already explained how Super 2K and Super 4K can be applied in exhibition. I think the biggest hurdle with Super 2K and Super 4K is getting movie productions to render their digital intermediates at those higher resolutions rather than the watered-down junk that is happening with 'scope movies currently. There is no point in taking a 'scope image only 2048 X 858 in resolution and blowing it up to 2560 X 1080 (and then squeezing it to fit a 2048 X 1080 chip). A movie's 2K master would need to be 2.5K from the start.

quote: Marcel Birgelen
That's not true actually. Every current D-Cinema system with an anamorphic lens or attachment would be perfectly suitable to play back a DCP with "squeezed" and thus non-square pixels in the DCP. If you play it as a full container and switch to your anamorphic lens, you're already there. It works for both 2K and 4K.
No, it doesn't. The pixels on all DLP imagers are square. There is no projection hardware that natively supports the display of non-square pixels. When the Super 2K and Super 4K imagery I describe is re-sampled to fit full frame on a 2048 X 1080 imager or a 4096 X 2160 imager all of those pixels are square. None of the d-cinema cameras in use are recording non-square pixels. None of the post production systems are messing around with non-square pixels. In the past the only reason why people needed to mess with non-square pixels was because SD TV sets only used non-square pixels.

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Marcel Birgelen
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 - posted 06-07-2015 02:58 PM      Profile for Marcel Birgelen   Email Marcel Birgelen   Send New Private Message       Edit/Delete Post 
quote: Bobby Henderson
No, it doesn't. The pixels on all DLP imagers are square. There is no projection hardware that natively supports the display of non-square pixels. When the Super 2K and Super 4K imagery I describe is re-sampled to fit full frame on a 2048 X 1080 imager or a 4096 X 2160 imager all of those pixels are square. None of the d-cinema cameras in use are recording non-square pixels. None of the post production systems are messing around with non-square pixels. In the past the only reason why people needed to mess with non-square pixels was because SD TV sets only used non-square pixels.
Bobby, you're just not understanding what I'm writing... you're essentially saying the same as I am.
The "non square pixel thing" refers to the DCP, NOT the imager, the actual DMD. I'm not expecting ANYBODY to build an actual imager that uses non-square pixels. Yet, what you're doing is saving non square pixels in the DCP. "Square" doesn't actually mean shit for binary formats anyway, it's not like the bits in them are squarish, rectanglish or roundish... Or... let me say it this way: The pixels in the DCP are supposed to be stretched before presented and they will thus end up as non-square pixels on screen...

This "Super 2K" or "Super 4K" thing like you call it, is essentially the same I'm proclaiming for a while now. And the nice thing is, you don't need to upgrade ANYTHING for systems with anamorphics to make it work.

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Bobby Henderson
"Ask me about Trajan."

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 - posted 06-07-2015 05:23 PM      Profile for Bobby Henderson   Email Bobby Henderson   Send New Private Message       Edit/Delete Post 
quote:
Bobby, you're just not understanding what I'm writing... you're essentially saying the same as I am.
The "non square pixel thing" refers to the DCP, NOT the imager, the actual DMD.

I don't think I am. Using Super2K as an example, I would expect the imagery in a 'scope DCP to be 2048 X 1080, all square pixels. The imagery's proportions would look squeezed, but the pixels would still be square. Only the anamorphic lens would unsqueeze the image to its proper proportions (but make the pixels non-square on screen).

If the DCP contained a non-square pixel image, I would assume that would be a 2560 X 1080 image for 2K and 5120 X 2160 image for 4K. The DCP file size would have to be signficantly larger to accomodate the larger images, or it would have to be more data compressed. The image would have to be digitally scaled to fit the 1.9:1 ratio of the projector's imager chips. It would end up being digitally squeezed by a flat hardware function and then un-squeezed again by the projector lens. If scaling artifacts were going to be a problem they would more likely occur via a flat hardware function in the projector than if the image was re-sampled from 2560 X 1080 to 2048 X 1080 during post production by more intelligent re-sampling tools.

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Marcel Birgelen
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 - posted 06-07-2015 06:16 PM      Profile for Marcel Birgelen   Email Marcel Birgelen   Send New Private Message       Edit/Delete Post 
Bobby, what you're describing are "non-square pixels" in the DCP and is exactly what I'm advocating, since pre-production scaling/squeezing/resampling tools can do a better job at scaling from e.g. 2560x1080 to 2K than a projector or server could do real-time. The non-square pixels refer to the fact that they're supposed to be viewed as non-square pixels. In this case, you're going to "stretch" them in appropriate form using an anamorphic lens, so you won't lose any resolution or detail on the projection side of things.

So, if you create a DCP by taking a 2560x1080 source and squeeze it to 2K, or maybe you film something with an 1.25 anamorphic lens, your end result would be a "squeezed DCP", containing "squeezed" and thus "non-square" pixels.

You can feed this to any DCI compliant projection system with anamorphic lenses, without any need for software or hardware modifications. You just need to switch to your anamorphic lens and show this as a full container. This way, there will be no need for any kind of scaling (besides 2K to 4K or vice versa) inside the projector or server. The system will operate at the best possible resolution and best possible light level.

The only "problem" is that the DCI specs officially requires "square pixels" (pixels which are meant to be projected like little squares and not like little rectangles). So, this "Super2K" and "Super4K" would currently not be DCI compliant.

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Bill Moore
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 - posted 06-07-2015 09:31 PM      Profile for Bill Moore   Email Bill Moore   Send New Private Message       Edit/Delete Post 
Just FYI, with all the technical aspects aside, we're running it as scope. It's 4K. Looks just fine. In our little 2 screen theater, it did not look too hot as flat with side masking and letterboxing.

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Bobby Henderson
"Ask me about Trajan."

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 - posted 06-08-2015 09:43 AM      Profile for Bobby Henderson   Email Bobby Henderson   Send New Private Message       Edit/Delete Post 
quote: Marcel Birgelen
So, if you create a DCP by taking a 2560x1080 source and squeeze it to 2K, or maybe you film something with an 1.25 anamorphic lens, your end result would be a "squeezed DCP", containing "squeezed" and thus "non-square" pixels.
No. The pixels never get non-square. Only the imagery takes taken out of normal proportions. When an image is squeezed from 2560 X 1080 image to 2048 X 1080 every 5th column of square pixels is removed. It is not preserving a 2560 X 1080 image in a 2048 X 1080 space. The image is re-sampled to correspond with that more narrow space and map properly to the hardware that will be projecting the image.

Here's some visual examples if you're still not understanding it.

 -
Image #1: This represents the starting 2560 X 1080 image with its content in normal looking proportions.

 -
Image #2: This is the image reduced to 80% of its original width, re-sampled to the fit the 2048 X 1080 full frame space of the d-cinema imager.

 -
Image #3: This is a blow-up from part of that squeezed image. Notice the pixels are still perfectly square.

The only thing that is made "non-square" is the pixels of detail after they are stretched by the anamorphic lens and projected on the screen. There is nothing non-square going on before then.

Nevertheless, this approach is indeed compatible with current d-cinema projection systems. That's really the easy part, despite what theaters would have to pay for anamorphic lenses.

The harder part would be getting movie productions to go along with this approach. They would have to render 'scope images 157.3% the size of the current ones they're producing -over 1 million more pixels for 2K and over 4 million more pixels for 4K. A Super 4K source image would have over 11 million pixels per frame.

I think there is also a race against time element with this. Many of us prefer common height screens. Those are real movie screens. But those kinds of screens are in danger and the 'scope format is in danger in the long term. If too many movie theater screens have the same shape as a home HDTV set movie makers will eventually shift to fill the extra height of those screens. Scope will go bye bye then.

Stadium seated theater designs deserve some of the blame for the popularity of common width with theater operators. You can make what seems like a big screen without building as huge an auditorium; the screen is just taller. But 'scope ends up being smaller. It never seems epic in any of those rooms. IMAX launched the trend of installing these common width screens without any masking or curtains. D-cinema seems like it was tailored for common width screens and flat ratio movies. It's really disappointing Dolby would reinforce the common width trend in their new Dolby Cinema theaters. They had a real opportunity to correct this situation of 'scope being done wrong.

I don't think the trend of theaters building common width screens will be stopped unless there is a way for 'scope to be presented as the best quality, highest resolution option.

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Marcel Birgelen
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 - posted 06-08-2015 01:31 PM      Profile for Marcel Birgelen   Email Marcel Birgelen   Send New Private Message       Edit/Delete Post 
quote: Bobby Henderson
No. The pixels never get non-square.
Bobby, that's just a definition. In the concept of a DCP, this would be considered non-square pixels. The end result would be non-square pixels on screen and that's the thing that matters. The second picture you posted essentially contains "non square pixels", but because you encoded it as a simple JPEG lacking the necessary metadata uncommon aspect ratio of the pixels, every viewer/renderer/browser will interpret it as square pixels and thus the squeezed result.

And yes, I know you just rescaled that image, but think for a moment. Pixel aspect ratios are nothing new and what you (and I) are proposing here is nothing different.

The "problem" though is, DCI specs currently do not allow those "non square pixels" or rather this "pre-squeezed" content inside the DCPs. They follow most HD TV standards which also try to avoid non-square pixels in the distribution formats.

quote: Bobby Henderson
When an image is squeezed from 2560 X 1080 image to 2048 X 1080 every 5th column of square pixels is removed.
If you do that without some form of averaging, the end result WILL look dreadful. Just like scaling without filtering looks dreadful while projecting a movie. Visible vertical scaling artifacts will be the result, especially in scenes with lots of panning and zooming.

quote: Bobby Henderson
The only thing that is made "non-square" is the pixels of detail after they are stretched by the anamorphic lens and projected on the screen. There is nothing non-square going on before then.
Thus, you could easily state: The pixels were non-square already when you put them in the DCP. The only thing that defines how a pixel should be rendered is standards, conventions and settings. It's not like a file format encodes "pixels with square bits" or something. In the end the uncompressed datastream is just a long string of binary XYZ color values.

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Bobby Henderson
"Ask me about Trajan."

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 - posted 06-08-2015 02:31 PM      Profile for Bobby Henderson   Email Bobby Henderson   Send New Private Message       Edit/Delete Post 
quote: Marcel Birgelen
Bobby, that's just a definition. In the concept of a DCP, this would be considered non-square pixels. The end result would be non-square pixels on screen and that's the thing that matters.
Not when the imagery is being captured, modified in post production or encoded to DCP for the exhibition stage. Any use of the term "non-square pixels" anywhere in those areas is dangerous. Mistakes can be made by way of confusion over irresponsible use of terminology.

quote:
The second picture you posted essentially contains "non square pixels", but because you encoded it as a simple JPEG lacking the necessary metadata uncommon aspect ratio of the pixels, every viewer/renderer/browser will interpret it as square pixels and thus the squeezed result.
No. The second image contains square pixels. It contains fewer pixels than the first image, only 80%. Suggesting the pixels are non-square is trying to claim more pixels are there in that specific space. You can check the pixel dimensions/numbers of both images. Those numbers make the pixels nothing other than square. No extra metadata regarding aspect ratio is needed to re-state that.

quote: Marcel Birgelen
If you do that without some form of averaging, the end result WILL look dreadful. Just like scaling without filtering looks dreadful while projecting a movie. Visible vertical scaling artifacts will be the result, especially in scenes with lots of panning and zooming.
I used the description of every 5th column being dropped as a simple way to explain 2560 X 1080 pixels isn't magically mapping into a more narrow 2048 X 1080 space with all those extra pixels intact. Your insistence that non-square pixels are being stored implies such a thing when it is not true. BTW, I used a modified version of Photoshop's bicubic sharper filter to reduce the width of that second image.

This kind of scaling of 2.5K/5K to 2K/4K has to happen on the post production side, prior to DCP authoring in case there are any nasty looking scaling artifacts present in the imagery. If the theater were to receive a 'scope DCP in 2.5K/5K resolution and leave it to hardware to do the scaling chances would be greater to have nasty reduction artifacts hitting the screen.

quote: Marcel Birgelen
Thus, you could easily state: The pixels were non-square already when you put them in the DCP. The only thing that defines how a pixel should be rendered is standards, conventions and settings.
No. You can't state that at all. Both the hardware and software from production to exhibition, and not to mention simple laws of geometry, is defining those pixels to be square. The imagery hitting the d-cinema projector and its 2048 X 1080 chips has to have nothing but square pixels to map to it 1:1. Nothing in the digital realm is making any of it non-square. It is only after the digital image has been converted into analog light that the pixels are getting stretched out of normal, square proportions.

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Justin Hamaker
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 - posted 06-08-2015 03:25 PM      Profile for Justin Hamaker   Author's Homepage   Email Justin Hamaker   Send New Private Message       Edit/Delete Post 
To answer Ron's question from Page 8, my theatre is showing Tomorrowland and Jurassic World in the proper aspect ratio - which is neither flat or scope. Although I have it set up on the flat macro for automation purposes, I have changed the screen files on that macro to reflect the appropriate aspect ratio. I have also set corresponding masking stops.

For trailers I have found we need to run the scope version of flat movies (Inside Out, Minions, etc) and the flat version for scope movies. Otherwise the trailers wind up getting cropped.

On the Cinedigm LMS, you need to uncheck the Asign Version option when building the trailer packs, so it doesn't automatically select the format which matches the feature.

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Marcel Birgelen
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 - posted 06-08-2015 03:54 PM      Profile for Marcel Birgelen   Email Marcel Birgelen   Send New Private Message       Edit/Delete Post 
quote: Bobby Henderson
Suggesting the pixels are non-square is trying to claim more pixels are there in that specific space.
Nobody is claiming that there are hidden pixels or whatever... you get the basic concept behind pixel aspect ratios, do you? It's even something that can be configured in e.g. Photoshop. The thing you're describing in an infinite amount of words is just that: Non-square-pixels. You can wrap it in ever so much more complicated explanations, but damn... Every broadcast engineer will call it "Pixel Aspect Ratio" or "Non Square Pixels", whatever is in your signal path doesn't matter, analog, digital, optical... The pixels in the source (in this case, the DCP) are supposed to be stretched to be viewed, so they are non-square by definition... But don't worry, their bits are entirely square though.

quote: Bobby Henderson
This kind of scaling of 2.5K/5K to 2K/4K has to happen on the post production side, prior to DCP authoring in case there are any nasty looking scaling artifacts present in the imagery. If the theater were to receive a 'scope DCP in 2.5K/5K resolution and leave it to hardware to do the scaling chances would be greater to have nasty reduction artifacts hitting the screen.
Exactly my point for this whole "Super4K" thing or whatever you want to call it.

quote: Bobby Henderson
No. You can't state that at all. Both the hardware and software from production to exhibition, and not to mention simple laws of geometry, is defining those pixels to be square. The imagery hitting the d-cinema projector and its 2048 X 1080 chips has to have nothing but square pixels to map to it 1:1. Nothing in the digital realm is making any of it non-square. It is only after the digital image has been converted into analog light that the pixels are getting stretched out of normal, square proportions.
It doesn't matter at all. It's only the end result that counts. Those pixels are not meant to be presented as squares. Their aspect ratio is therefore not 1:1, so those pixels are not square in the DCP. If you present it without stretching it first, you will get very stretchy people... If you stretch it optically, digitally or whatever way you want, doesn't matter for what it's called. Is it so hard to get this?

The reason why you want to optically stretch those non-square pixels, rendered as square pixels on the fully square imager is because you want to avoid nasty digital scaling on the presentation side.

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Steve Guttag
We forgot the crackers Gromit!!!

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From: Annapolis, MD
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 - posted 06-08-2015 04:43 PM      Profile for Steve Guttag   Email Steve Guttag   Send New Private Message       Edit/Delete Post 
Justin,

Since you area Cinedigm guy. For my first site dealing with this, I "took" the HFR projector modes (the 2D ones) that aren't and likely will never be used and turned them in to this odd ball format. I used the "Scope" one for 2.2 and the "Flat" one for 2.0.

Like you, unchecked the assign version box on the trailers so they would be formatted best.

As of today, Cinedigm has a "patch" for an "Extra" format to deal with these non-typical formats. The patch is just in SQL so it doesn't require a full patch update to add them. They made the "Extra" format fully 2D and 3D Flat and Scope. The TCC will NOT auto assign it, you have to in Title Mapping, and likewise will not assign flat/scope trailers based on "extra", you'll have to do what you did already.

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Justin Hamaker
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 - posted 06-08-2015 05:52 PM      Profile for Justin Hamaker   Author's Homepage   Email Justin Hamaker   Send New Private Message       Edit/Delete Post 
Steve, that's exactly what I wanted to get in touch with Cinedigm about. We haven't had an update in a while, so we don't have the HFR formats to use. But Mario did indicate an update with additional formats coming soon.

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Steve Guttag
We forgot the crackers Gromit!!!

Posts: 12814
From: Annapolis, MD
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 - posted 06-08-2015 07:24 PM      Profile for Steve Guttag   Email Steve Guttag   Send New Private Message       Edit/Delete Post 
Wow. The HFR modes have been there for a long time now. Definitely since Hobbit 2.

TCC 3.4.7.0 patch 4 is current and good. I think patch 5 will be out in a month or 2.

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