What you see here definitely isn't speckle. Speckle, especially in its RGB incarnation, looks a bit like someone puked pearlescent beads all over your screen... What we see here also doesn't look like traditional moire to me, because to create this particular pattern, the perforations in the screen need to be in a perfect grid (you should preferably use a screen with random perforations for laser) and perfectly horizontally and vertically aligned, which almost never happens.It almost looks like a double-slit-pattern-like affair. You remember those double-slit pattern experiments back on high-school maybe, where you shot a laser through a double-slit and saw how it started to behave like a wave in water, rather than a stream of particles? If you never did that or if you were busy doing other things or simply don't remember, just Google it. 
Laser interference patterns come in many shapes and forms. Just google it, some look like waves in a pond, others are far more complex. But they happen when a laser hits something that's smaller than its wavelength. The trouble is, we're sending very strong coherent light sources through a bunch of micro-mirrors, so this kind of interference patterns may simply be created by the spaces between the DLP mirrors for example.
People are using actual DLP and LCoS chips to create laser-interference patterns for stuff like holographics, so it is a thing and this thing may just be the cause of the funky shading Steve is seeing here.
Again, this is a theory, but if you have a better one, I'm all ears.
Phosphor machines do have less speckle right out of the box, because two of their primaries are created by exciting a phosphor, which is in turn split by a prism. This light isn't monochromatic anymore like the laser light itself. The remaining primary can still cause some speckle, but at least it won't look like rainbow glitter.
I think that your "simplistic view" is a pretty good approximation of how humans perceive colors and that's one reason why laser projectors are a problem. It's not just people who register colors differently, there even is a difference among camera sensors.
The interesting thing about a Xenon DLP projector, unless you're doing Dolby 3D, is that there aren't any dichroic mirrors or filters in the light path, other than the UV, IR filter which cut-off light that would be invisible anyway and some spectral coatings on the prism, to get a hard cut between the R, G and B component. I believe the core design idea of the DLP lightpath is to throw away as less of the initial spectrum as possible, to avoid compensating for it later on with filters, to be as light efficient as possible.
Barco's flagship 6P machines do a good job at speckle mitigation, even without weird stuff like screen shakers. But despite their 6P implementation, they still suffer from this "bad color syndrome" to some extend. For me this is especially visible in 3D mode using Dolby/Infitec color separation glasses, which I've nicknamed NTSC glasses... NTSC as in... Never The Same Color.

Laser interference patterns come in many shapes and forms. Just google it, some look like waves in a pond, others are far more complex. But they happen when a laser hits something that's smaller than its wavelength. The trouble is, we're sending very strong coherent light sources through a bunch of micro-mirrors, so this kind of interference patterns may simply be created by the spaces between the DLP mirrors for example.
People are using actual DLP and LCoS chips to create laser-interference patterns for stuff like holographics, so it is a thing and this thing may just be the cause of the funky shading Steve is seeing here.
Again, this is a theory, but if you have a better one, I'm all ears.
Phosphor machines do have less speckle right out of the box, because two of their primaries are created by exciting a phosphor, which is in turn split by a prism. This light isn't monochromatic anymore like the laser light itself. The remaining primary can still cause some speckle, but at least it won't look like rainbow glitter.
Originally posted by Harold Hallikainen
Originally posted by Carsten Kurz
Originally posted by Carsten Kurz
Comment