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Topic: Your Website
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Bobby Henderson
"Ask me about Trajan."

Posts: 10973
From: Lawton, OK, USA
Registered: Apr 2001
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posted 04-05-2004 06:00 PM
I'm not personally attacking you, Braden. But if you want to do professional work (get paid for it, and perhaps even get paid fairly or paid well for it) you should be expected to get better.
[edit - wrote a bunch of stuff, but deleted it for the following]
I have not seen your work. But I have my rather strong attitude about the state of art and design in America mainly because lots of people have got into the field and they are not really trying to do credible work. I see a lot of laziness happening. Much of this is the fault of the business world. They get what they pay for. Send the degreed professionals packing and hire some temps or interns instead.
Here's one example. Consider signs and billboards. I like to gripe about things like "font murder." You don't have to drive far to see lots of cheap ass signs with Arial Bold squeezed all to hell, made to fit any given space. Lazy. Any sign company with a vinyl cutter has access to thousands of fonts through any number of applications they run. Instead of finding something appropriate, the $6 an hour vinyl dude just tortures Arial all to hell. A real designer with any modicum of talent would never do this. That's just one of hundreds of sins I see all the time.
The nice thing about formal education, training, etc., is it makes you more demanding about your own work. You demand more of yourself. You tell yourself, "I'm not going to be like those other hacks out there; I will be proud of what I did and know I didn't just sluff off."
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Brian Michael Weidemann
Expert cat molester

Posts: 944
From: Costa Mesa, CA United States
Registered: Feb 2004
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posted 04-05-2004 08:26 PM
I read an article recently from a professional, old school typesetter about the state of "fonts" today. This was essentially his take as well, and I agreed with this sentiment completely. The art and craft is lost because computers make it easy and, consequently, quality diminishes. There's something called pride in one's work that can't be taught in the downloading-software approach.
I see it prominently in a different industry, but it's the exact same phenomenon: music. These days, anyone who can work a pull-down menu can "create" music. Especially for "loop-based" applications with "randomize" features, there is no creative skill, craft, talent, or even brain-power required; and so, like anything that's not NEEDED, it gets left out more and more often. If I see one more "No music experience required! Anyone can make professional recordings ... EVEN YOU!" tag line (or derivation thereof) in a "professional" software application ad, I'm going to I wouldn't call myself a professional, but I take pride in laying down my own actual guitar performances and working with the recordings ... very few pull-down menus involved, and NO randomize features!
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Bobby Henderson
"Ask me about Trajan."

Posts: 10973
From: Lawton, OK, USA
Registered: Apr 2001
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posted 04-05-2004 09:29 PM
Back when everything was produced analog, both music production and art production demanded a lot more discipline. Computers have removed much of that and allowed laziness to run wild.
Adobe Postscript and Aldus PageMaker were the things that gave birth to "desktop publishing." Before that, you had to deal with actually planning out pages in advance, conceptualizing ideas before wasting hours going off in a direction that would turn out to be unproductive. You had to figure out what was going to work and then get out the rubber cement, Haberrule, X-acto blades, Rapidograph pens, ruling pens and more. You would spend long evenings in darkrooms, breathing in those chemicals to see what would come out of the Photostat camera. The process was slow and even hazardous, but the creative payoffs were better especially when all the advance planning paid off.
There's still a good number of talented designers today toughing it out. And I would say most (if not all) do some strong brainstorming, doodling thumbnails and all sorts of other problem solving stuff before they ever start launching Illustrator and Photoshop. The idea and end result of visualizing that idea is all that matters. No one should give two shits about what computer programs were used in the processs of getting it created. Unfortunately, many of the business people buying commercial art these days have no clue about that fundamental truth. So they just keep reading app lists on resumes.
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Tim Reed
Better Projection Pays

Posts: 5246
From: Northampton, PA
Registered: Sep 1999
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posted 04-09-2004 07:39 AM
I did that intermittent movement animation in RDS, and I wanted to re-render it at a higher resolution some time ago for some reason or another. Oh, the program "works" okay, I guess, as long as I don't have to do anything or click on menus! Guess I'm going to have to take the time to learn 3D Studio Max or Maya. Just not enough time anymore. The outfit that took over RDS has a new 3D program that's supposed to be a lot like the old Ray Dream, but I haven't heard much about it in the groups, so I'm leery of investing in it.
Btw, I know what you're saying about having photographic elements in artwork. I'm doing cartoons and such, and I do use Photoshop for backgrounds, but for "inking and painting" digital animation cels, you just can't get those sharp lines like you can in vector form.
Flash actually works best for this. Its autotrace is much better for converting animation drawings, and the timeline features are setup for cel timing, but I haven't been able to change over to it yet.
Lastly, I completely disagree with you. I think she flows just fine.

And, one of these days, I'll finish it.
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