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Topic: 70 vs. DC starring Larry Myres
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Michael Coate
Phenomenal Film Handler

Posts: 1904
From: Los Angeles, California
Registered: Feb 2001
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posted 03-18-2006 10:58 PM
quote: Louis Bornwasser Sound was used in the past to justify really horrible 70mm DeLuxe prints. I know, I did a world premiere of Superman 2 at the Uptown and had 4 prints in 70mm. To get all channels to work, I had to disregard color. The cape was purple, violet, anything BUT red.
Louis,
I doubt the image quality on the 70mm prints of "Superman II" was entirely the result of having been enlarged to 70mm. Sure, some films simply didn't look great in their enlarged form, but in the case of the "Superman" movies, there were lots of color problems throughout that I imagine were more the result of less-than-stellar optical compositing. I'm not even certain Warner Bros. was using DeLuxe for their 70s back then.
Also, would you mind clarifying your statement, "To get all channels to work, I had to disregard color."?
[Minor nitpick: The world premieres of "Superman I" and "III" were held in Washington, DC, but "II" premiered outside the U.S. in 1980 with Warner Bros. delaying its U.S. release until the summer of '81. So, it appears you worked the U.S. premiere not the world premiere.]
quote: And, of course, the fact that it's been stated previously by several of you makes the statement correct..?
What-EVER!
In this case, yes. Jeez, I didn't realize I was on your shit list, Manny.
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Frank Angel
Film God

Posts: 5305
From: Brooklyn NY USA
Registered: Dec 1999
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posted 03-19-2006 08:36 AM
quote: Bobby Henderson First, we're talking about a computer generated movie -the best kind of feature for showing off digital projection. Video projection has a more difficult time dealing with regular live action movies.
How right you are. I saw JURASSIC PARK III and it had all kinds of ugly stuff going on....lack of detail in dark areas made long shots of actors running across a field look like they had globs of black paint on the top of their heads instead of hair; contrast was all over the map, most scenes looked ok, but some were so badly contrast-starved that it looked like there was a scrim over the lens. Then there was this weird thing going on --shots of the sky bloomed with blocks of white squares in the middle of the blue, similar to what used to happen if video plumbicon tubes were overdriven. Clearly this was example of DLP in the REAL world, not the super-tweaked stuff that happens at SMPTE or ShowEast/West demos, with their bevy of 8 to 10 techies hovering around the equipment and of course, those nano-modules are fresh out of the box and not units that have been in use day in and day out for a few years of having 7500w of light energy pumping at them (and without the benefit of a shutter giving them a rest 24 times a second). But here's the proof of what Bobby's saying -- at this screening that I am talking about, they ran a preview of TOY STORY before the feature and no question about it, computer-generated images really do show off Deee Cinema....which is great, if all you want your theatre to book are Pixar cartoons.
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Frank Angel
Film God

Posts: 5305
From: Brooklyn NY USA
Registered: Dec 1999
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posted 03-20-2006 12:39 AM
And that's one of the issues that I see with DC -- the quality can vary widely, much more so than with film. There is no way a ticket-buying public will know 1) what level projection is being used -- 1.2K, 2K, 4K or even the "pre-show" consumer projector. And then, 2) who knows at what bitrate the stream it will be pumped into the projector.
At least with film, the image rez was a given across the board. Sure, keeping bulbs burning long after they should be replaced is a "cost cutting" temptation in 35mm projection that can impair the quality between 35mm theatres, but that temptation will still exist with DC. And hey, doesn't Regal refer to their preshow infrastructer as their "beta test" for DC -- that is going to be too tempting for some bean counters to look at as "good enough" for some of the lower performing screens. Yet the customer will still pay the $10.50 per ticket no matter what the video quality is -- especially the bitrate being used -- in any given cinema. But damn...that low quality, people-with-globs-of-paint-for-hair-on-their-heads video image won't have JITTER, which we all know is the one thing that people site as the cause of why they don't go to the movies any more.
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Lyle Romer
Phenomenal Film Handler
Posts: 1400
From: Davie, FL, USA
Registered: May 2002
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posted 03-20-2006 08:27 AM
Regarding compression, I found the following in the DCI spec. This is pretty much all greek to me. Can anybody that understands it tell if this prevents the bean counters from deciding to run at lower bit rates?
Based on reading this, it seems that 4k would be delivered at a much higher compression ratio than 2k. Am I reading that correctly? If so, how much better will a 4k image really look if it is compressed 4 times as much?
quote: 4.4. Codestream Specification All codestreams shall fully conform with [ISO 15444-1:2004/PDAM 1 (soon to be Amendment 1)], as more fully constrained as follows: All image frames shall be untiled. More precisely, the entire image shall be encoded as a single tile. The image and tile origins shall both be at (0, 0). There shall be no more than 5 wavelet transform levels for 2K content and no more than 6 wavelet transform levels for 4K content. There shall be no less than one wavelet transform level for 4K content. Additionally, every color component of every frame of a distribution shall have the same number of wavelet transform levels. Codeblocks shall be of size 32x32. The codeblock coding style shall be SPcod, SPcoc = 0b00000000. All precinct sizes at all resolutions shall be 256x256, except the lowest frequency subband, which shall have a precinct size of 128x128. There shall be no region of interest, i.e., Region of interest (RGN) marker segments are disallowed. Coding style Default (COD), Coding style Component (COC), Quantization Default (QCD), and Quantization Component (QCC) marker segments shall appear only in the main header. Packed Packet headers, Main header (PPM) and Packed Packet headers, Tile-part header (PPT) marker segments are forbidden. The progression order for a 2K distribution shall be Component-Position-Resolution- Layer (CPRL). Progression Order Change (POC) marker segments are forbidden in 2K distributions. For a 4K distribution, there shall be exactly one POC marker segment in the main header. Other POC marker segments are forbidden. The POC marker segment shall specify exactly two progressions having the following parameters: o First progression: RSpoc = 0, CSpoc = 0, LYEpoc = L, REpoc = D, CEpoc = 3, Ppoc = 4 o Second progression: RSpoc = D, CSpoc = 0, LYEpoc = L, REpoc = D+1, CEpoc = 3, Ppoc = 4 o In the above, D is the number of wavelet transform levels and L is the number of quality layers. The constant 3 specifies the number of color components, and the constant 4 specifies CPRL progression. Note: This POC marker segment ensures that all 2K data precede all 4K data. Within each portion (2K, 4K), all data for color component 0 precede all data for color component 1, which in turn precede all data for color component 2. DCI Digital Cinema System Spec v1.0a.doc Page 25 Each compressed frame of a 2K distribution shall have exactly 3 tile parts. Each tile part shall contain all data from one color component. Each compressed frame of a 4K distribution shall have exactly 6 tile parts. Each of the first 3 tile parts shall contain all data necessary to decompress one 2K color component. Each of the next 3 tile parts shall contain all additional data necessary to decompress one 4K color component. The resulting compliant codestream structure is diagramed in Table 7. Assuming D wavelet transform levels (D+1 resolutions), the box labeled 2K_i (i = 0, 1, 2) contains all JPEG 2000 packets for color component i, resolutions 0 through D-1. The box labeled 4K_i (i = 0, 1, 2) contains all JPEG 2000 packets for color component i, resolution D. Main Header Tile-part Header 2K_0 Tile-part Header 2K_1 Tile-part Header 2K_2 Tile-part Header 4K_0 Tile-part Header 4K_1 Tile-part Header 4K_2 Table 7: Codestream Structure Tile-part Lengths, Main header (TLM) marker segments shall be required in all frames of all distributions. Note: This facilitates extraction of color components and resolutions (2K vs. 4K). Distribution masters shall have exactly one quality layer. For a frame rate of 24 FPS, a 2K distribution shall have a maximum of 1,302,083 bytes per frame (aggregate of all three color components). Additionally, it shall have a maximum of 1,041,666 bytes per color component per frame. Note: For information purposes only, this yields a maximum of 250 Mbits/sec total and a maximum of 200 Mbits/sec per color component. For a frame rate of 48 FPS, a 2K distribution shall have a maximum of 651,041 bytes per frame (aggregate of all three color components). Additionally, it shall have a maximum of 520,833 bytes per color component per frame. Note: For information purposes only, this yields a maximum of 250 Mbits/sec total and a maximum of 200 Mbits/sec per color component. A 4K distribution shall have a maximum of 1,302,083 bytes per frame (aggregate of all three color components). Additionally, the 2K portion of each frame shall satisfy the 24 FPS 2K distribution requirements as stated above. Note: For information purposes only, this yields a maximum of 250 Mbits/sec total and a maximum of 200 Mbits/sec per color component.
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