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Topic: HFR in 2013
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Carsten Kurz
Film God
Posts: 4340
From: Cologne, NRW, Germany
Registered: Aug 2009
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posted 12-13-2013 09:03 AM
quote: Harold Hallikainen So, is HFR like looking out a window, or like watching TV?
I think it is like looking out of a window. It is real. It is too real to support fictional content. And motion blur helps enormously with CGI and action. Same as 'speed stripes' in comics. A sword stroke in HFR looks like any ordinary person swaying a sword. Which is not actually impressing in real life. At 24fps with the obligatory 180degree shutter and educated editing, it looks devastating.
The TV references are not there because TV has it's specific look, but because the higher frame rate of interlaced video creates the same naturalistic look, in combination with lower standards for other aspects of dedicated TV production, incl. lower contrast resolving capabilities of video cameras it looks cheap.
We know that cinematic footage displayed on a TV still looks perfectly cinematic from more than 50 years of Hollywood movie broadcasting, if no frame interpolation is activated. Even after telecine and deinterlacing/scaling and 60p conversion for todays displays, the original 24fps relation between shutter speed, frame rate, motion blur and perceptional timing stays intact.
- Carsten
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Bobby Henderson
"Ask me about Trajan."

Posts: 10973
From: Lawton, OK, USA
Registered: Apr 2001
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posted 12-13-2013 12:16 PM
quote: Carsten Kurz The problem is not the amount of 'data' in HFR. The problem is that the 'missing data' in lower frames rates allows to establish the suspension of disbelieve.
Suspension of disbelief is a function of how well the story details its world and how convincing it makes the actions of its characters. The look of film and video is all about aesthetics. And a lot of people can't even tell the difference between either medium.
quote: Carsten Kurz One of the most fascinating aspects of HFR is that it looks perfectly brilliant with panoramic shots of landscapes, etc. And then it completely sucks with human (and probably animal) action in a fictional context.
Viewers who can tell the difference between film and video simply aren't used to watching feature movies without the film look. They associate the look of video with news broadcasts, afternoon soap operas, TV series or mini-series shot on videotape and other kinds of live broadcasts (concerts, sports events, stage plays, etc.). Those productions, which include fiction and non-fiction content, don't carry the big budget of a feature movie production.
Technically speaking, the 24fps rate absolutely sucks for some camera moves, like panning across any high contrast subject matter. I've seen strobing in some shots bad enough to make me wonder what the filmmakers were thinking staging a shot like that.
quote: Harold Hallikainen Isn't reality "infinite frames per second?" Our brain SEEMS to deal with that ok, so I don't think the HFR look is too much information for the brain to handle.
No computer in existence could even remotely handle the amount of data the human brain processes from sensory input alone. Never mind breaking the barrier into the realm of conscious thought. The human brain is pretty awesome despite the fact it sometimes won't let us remember where we left our car keys.
quote: Carsten Kurz I think it is like looking out of a window. It is real. It is too real to support fictional content.
Anything is possible. Some story lines may improved by the video look or window into another reality look. There's lots of things in movie production that aren't remotely tied to reality, even with the look of film, video or HFR taken into account. Consider the lighting for instance. Movies often have some wildly unnatural lighting setups to overcome the limited dynamic range that film and video cameras can capture compared to human eye sight.
Despite what happens with The Hobbit, I don't think HFR is dead. I think some other types of video productions, such as music concerts, will need to utilize it and then let the technology branch out from there.
quote: Carsten Kurz And motion blur helps enormously with CGI and action. Same as 'speed stripes' in comics.
Motion blur still exists even at 60fps. The combination of blur and persistence of vision creates all kinds of real world optical illusions, like what you see on a moving fan blade or a helicopter propeller. In some instances blur doesn't need to exist in the scene. Some of the boxing scenes in Raging Bull were shot with fast shutter speeds to prevent blur and get more of the look of high speed sports photography stopping the action.
quote: Carsten Kurz We know that cinematic footage displayed on a TV still looks perfectly cinematic from more than 50 years of Hollywood movie broadcasting, if no frame interpolation is activated.
This is entirely due to how film looks in terms of its CMY chemical-based nature instead of frame rate. Movies and TV shows can be shot on film at 30 frames per second and still look like film. The 24fps thing doesn't automatically turn a video camera into a film camera either. I've seen plenty of 24fps video that still looked very much like video. It takes some considerable color processing work to get video to mimic film.
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Marcel Birgelen
Film God
Posts: 3357
From: Maastricht, Limburg, Netherlands
Registered: Feb 2012
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posted 12-14-2013 04:00 PM
So, I've seen this thing last night... Ugh.
Since this is not the movie review section, let's go right to the HFR thing.
As I've stated before, I'm not a HFR-hater by definition and it actually works on a few limited scenes in this last Hobbit movie.
This one was supposed to look better than the last one. But to be honest, most of the movie just looked ugly to me. I will withhold final judgement once I've at least sneak peaked the non HFR version, but... I don't know what Peter Jackson is thinking, but he's probably on a mission to destroy the "cinematic look" and replace it with something that looks more like a mixture of videogame and stage play. And it's not just the HFR at work here, I'm dead certain about that.
The cinematography in this movie is just plain bad. Most of the movie is dark and grey. Almost every face in this movie looks bleak. It doesn't help that those ugly orks also happen to be grey.
On the positive side, the Benny Hill/Fast-Forward look seems to be less present in this iteration.
quote: Carsten Kurz I think it is like looking out of a window. It is real. It is too real to support fictional content.
While it might be "too real to not break suspension of disbelief", it doesn't look like looking out of a window to me, at least most of the time.
The reasons are obvious: - Reality doesn't have "depth of field". If I'm looking out of the window, I decide what to focus on, not some director. - Reality does have a higher resolution than 2K. - Yeah, reality doesn't have wizards, orks and even no hobbits, but even if it would have, they wouldn't be 25 feet high all the time.
I could go on for a while...
quote: Bobby Henderson Isn't one of the goals with this whole 3D craze to mimic reality? Isn't that supposed to be the point? Wouldn't HFR, at least in principle, do more to enhance that look of realism?
I don't think that "realism" is the best word here, it's that other word that I don't dare to say, but I do it anyway: "immersion".
For me, better immersion is less distraction. Unfortunately, in the case of the last two Hobbit movies, HFR didn't do that better immersion thing.
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