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This topic comprises 10 pages: 1 2 3 4 5 6 7 8 9 10
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Topic: HFR in 2013
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Marcel Birgelen
Film God
Posts: 3357
From: Maastricht, Limburg, Netherlands
Registered: Feb 2012
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posted 12-12-2013 05:31 PM
It will be hard for any of us to judge about that "old" console of yours without sufficient reference. And how can you be sure that the actual speed of the 30 FPS mode was the same as the 60 FPS mode? Maybe the console wasn't capable of maintaining the same game speed at the increased frame rate and thus slowed stuff down?
Regarding the "fast forward" effects of the last Hobbit release:
- It was mostly visible in character movements, most notably fast movements. It looked a bit like somebody pressed fast-forward for just a second. It's practically not present in any of the sweeping scenic shots or non-closeup battle scenes. - I've stated my theory about this several times around here. I'm only guessing, but I suspect that the stuff being shown on screen actually exceeding human vision capabilities. There is probably too little motion blur in those scenes, compared what the human mind would expect for those movements and as such is interpreting the motion as being sped-up.
quote: Manny Knowles As for big budget productions -- are you saying that between HOBBIT 1 and HOBBIT 2 there were no big budget spectacles?
Sure, there were tons of big-budget spectacles this year. Still, it takes someone with sufficient guts to pull it off though. I don't think that any big studio exec would be happy to sign off on a big experiment when 100M+ dollars are at stake. People like Peter Jackson, James Cameron, etc., they all don't really have anything left to prove and they do have the means to do it. Other directors will just be happy they do have a movie to direct...
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Marcel Birgelen
Film God
Posts: 3357
From: Maastricht, Limburg, Netherlands
Registered: Feb 2012
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posted 12-12-2013 06:19 PM
quote: Carsten Kurz Our natural vision is faster than 24 and 48 fps. Why should something slower than natural vision exceed our vision capabilities?
Yeah, I know that people smarter than me claim that the threshold is somewhere around 60/70 fps for most people. You can easily test this with an old CRT monitor with adjustable refresh rate, it seems to be mostly true if you ask me.
And although this "flicker fusion" starts only around 60 fps, that doesn't mean we can easily distinguish different frames at lower frame rates, since we've been looking at far lower frame rates for decades...
But maybe my formulation was a bit brain dead here. What I wanted to point out is that, due to the fact that there are more frames now, there is less for your brain to fill in (mostly like you already put it).
The problem probably is, that the motion blur that is being depicted, is to less than what an average person would see at the speed of the object(s) involved.
So, this tricks your brain into perceiving this object moving at a faster speed than it actually is.
quote: Carsten Kurz Claiming that HFR can only be better because 48fps is the higher number is plainly wrong. Cinema is not image analysis but entertainment.
I would be happy if we could find a solution to retain the current "cinematic look", but fix the few remaining issues of the "good ol' 24 FPS". If that happens to be an unsolvable problem, imho, we can burry HFR somewhere deep and forget about it.
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