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Author Topic: Dolby's new sound system
Carsten Kurz
Film God

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From: Cologne, NRW, Germany
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 - posted 04-26-2012 07:13 AM      Profile for Carsten Kurz   Email Carsten Kurz   Send New Private Message       Edit/Delete Post 
I am absolutely sure that EVERY existing sound system beyond 5.1 or 7.1 can sound great. I would love an ATMOS system in our cinema for sure. I am not questioning it's capabilities. I am questioning it's market penetration. Premier installation in 15 cinemas and upcoming Atmos movies mean nothing. We all know that Dolby pays all these expenses for the product launch. The question is, how will it develop in the future? How many genuine Atmos mixes will we get if the installed basis stays so small? Would't it be better to further standardize the use of the remaining DCI sound channels so that they can be used by any studio, mixing stage, cinema?

Did anyone question Technicolors 3D capabilities? Yet what has become of it?

- Carsten

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Bobby Henderson
"Ask me about Trajan."

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From: Lawton, OK, USA
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 - posted 04-26-2012 11:10 AM      Profile for Bobby Henderson   Email Bobby Henderson   Send New Private Message       Edit/Delete Post 
quote: Mike Blakesley
And, Bobby H -- a $25,000 upgrade to a sound system probably won't cause an additional upcharge.
With all the extra amplifiers required, addition of new speakers, rewiring & re-aiming existing speakers (and the purchase of the Dolby Atmos processor) I really have to wonder.

The upgrade is not going to be cheap. And it will take considerably more work to set up properly and maintain properly. Speaker drivers eventually fail and have to be replaced. Amps can fail too. You guys have heard me frequently complain about regular 5.1 digital sound systems not being well maintained. Dolby Atmos will require a theater operator to be a lot more on the ball with the sound system. There will be a lot more parts that can fail.

quote: Carsten Kurz
Atmos doesn't use parallel tracks but audio objects.
Every audio "object" is still going to consume its own share of hard disc space (16 or 24 bits times the 48kHz or 96kHz sample rate) for its duration on the time line.

Sound designers will organize these audio objects onto their own layers and even layer groups in DAW (digital audio workstation) software like ProTools, Logic Studio, Audition, Sound Forge, etc.

In any modern mix for movies or TV dozens of individual sound elements can all playing simultaneously along the time line. That many audio elements playing at the same time can create a much larger bit per second bandwidth playback demand than you'll get from a standard 5.1/7.1 linear PCM track. The I/O bandwidth can reach the point of requiring RAID for real time playback. The completed DAW work files for a 1 hour TV show or 2 hour movie can easily weigh hundreds of gigabytes.

quote: Carsten Kurz
What's so complicated to understand that the actual audio mix is not done on the studios mixing stage, but in the auditorium sound processor?
Actually the sound design still has to be done in the studio, mixing stage, etc. The Atmos concept just seems like it is trying to take the finished DAW sound design files and play them in the movie theater without down-mixing them to 5.1/7.1 audio stems.

That approach may be practical as long as there is enough hard disc space to hold the audio content and the system can handle peak bandwidth demands.

I have a feeling at least some down-mixing has to occur and then Atmos audio effects will be piggy-backed on top of it. For instance, the music score may still be down-mixed to a 5.1/7.1 stem rather than featuring discrete audio elements for each musical instrument.

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Carsten Kurz
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From: Cologne, NRW, Germany
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 - posted 04-26-2012 01:29 PM      Profile for Carsten Kurz   Email Carsten Kurz   Send New Private Message       Edit/Delete Post 
Of course no one is forced to lay down each individual piece of sound into individual channels. And certainly there is no need to play 128 objects at the same time. Dolby mentions different types of objects to work with it, and it is likely that a basic 5.1 or 7.1 can be the foundation. But it certainly does not have to be.

Even that worst case situation with 128 objects being played simultaneously would be 'only' about 18GBytes/s. Where is the problem? If a DAW can do it, why shouldn't a Atmos prcessor do it. Precaching to RAM from the Timeline will also be used. Come on, it's 2012, every decent consumer computer and software can play back so many channels of audio. Cheap samplers did it 10 years ago with pitching and filtering and dynamics.

I wouldn't question the Atmos systems capabilities. It has some nifty features like spectral smoothing for pans over different speakers, etc. It is well thought out.

But...

- Carsten

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Bobby Henderson
"Ask me about Trajan."

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 - posted 04-26-2012 03:28 PM      Profile for Bobby Henderson   Email Bobby Henderson   Send New Private Message       Edit/Delete Post 
It's not a matter of whether modern computer hardware can play back 128 different audio elements at the same time. Such a thing is feasible, particularly at basic 16-bit 44.1kHz/48kHz resolution.

The main thing I'm wondering is whether a Dolby Atmos track can be included in the same DCP hard disc with the JPEG2000 image stream and 5.1/7.1 LPCM tracks for the vast majority of other d-cinema theaters. Or will the Atmos track be a separately shipped or Internet-streamed item? Is the Atmos track going to be played straight from a Dolby Digital Cinema server alongside the video or will it be something that needs to be loaded separately into the Atmos processor?

Of course, I'm wondering about how Atmos can fit into an existing D-cinema setup that is not Dolby branded -like a theater using a Doremi server. Will such a theater need to switch to a Dolby-branded server in order to use Atmos?

quote: Carsten Kurz
Of course no one is forced to lay down each individual piece of sound into individual channels.
I never said it did. Modern DAW software lets you apply 360 degree panning controls on any audio element and have the position change along the time line at various key frame points. Spline curve paths can smooth the transition from one key frame to the next. The Atmos concept would simply take a flat circular shaped steering metaphor and turn it into a 3D globe shape. That setup would need to support 3D based motion paths to control the positioning of each audio element in the sound field.

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Manny Knowles
"What are these things and WHY are they BLUE???"

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From: Bloomington, IN, USA
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 - posted 04-26-2012 03:45 PM      Profile for Manny Knowles   Email Manny Knowles   Send New Private Message       Edit/Delete Post 
quote: Mike Blakesley

And, Bobby H -- a $25,000 upgrade to a sound system probably won't cause an additional upcharge.

<<---- falls off chair laughing.

...but seriously...

It seems that up-charging is the new "in thing." Theatres love it, and audiences tolerate it. So I totally expect to see theatres up-charging for Atmos. At the very least, I expect them to try.

BTW, the stronger rationale would be based upon the perceived added value, not the installation cost.

Now...

...would theatres get away with double up-charges for a 3-D movie presented with Atmos sound???

Another thought -- One would hope that Atmos-equipped theatres will specify how many (loudspeaker) channels are available.

"Atmos Mono" and "Atmos 5.1" could theoretically exist, right?
quote: Bobby Henderson
The main thing I'm wondering is whether a Dolby Atmos track can be included in the same DCP hard disc with the JPEG2000 image stream and 5.1/7.1 LPCM tracks for the vast majority of other d-cinema theaters. Or will the Atmos track be a separately shipped or Internet-streamed item? Is the Atmos track going to be played straight from a Dolby Digital Cinema server alongside the video or will it be something that needs to be loaded separately into the Atmos processor?
Granted, I didn't read the whole thing cover-to-cover, but I think there's a hint of how this will play out in one of those PDF's.

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Joe Redifer
You need a beating today

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From: Denver, Colorado
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 - posted 04-26-2012 03:56 PM      Profile for Joe Redifer   Author's Homepage   Email Joe Redifer   Send New Private Message       Edit/Delete Post 
Theater owners will upcharge for everything. If they have fancier sound in one auditorium they will upcharge for it. Theater owners cannot be stopped. They may have different stages of an upcharge, like more for the auditorium that has 64 speakers than the one that has 48 or 32.

quote: Bobby Henderson
Every audio "object" is still going to consume its own share of hard disc space (16 or 24 bits times the 48kHz or 96kHz sample rate) for its duration on the time line.
Yes, but that same sound can be used multiple times in a movie. Have a bunch o' punches? You probably need only 10 or so punch sounds. If the system has any flexibility you could probably change the pitch and duration on the fly. Every atmos processor will come stock with one "wilhelm scream" noise (which I've grown entirely sick of, by the way) built in that you cannot delete since 90% of movies use it and that's one less sound effect that must ship with the movie thus making the file smaller and the hard drive lighter to hold in your hand. I don't like calling them "objects", that's retarded. I will call them sound effects or sounds.

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Carsten Kurz
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From: Cologne, NRW, Germany
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 - posted 04-26-2012 04:02 PM      Profile for Carsten Kurz   Email Carsten Kurz   Send New Private Message       Edit/Delete Post 
Bobby - do the math yourself. Worst Case 128 channels is 16times as much as a conventional 7.1 track file. But whereas a 7.1 trackfile will always have all 8 tracks occupied throughout the feature, an Atmos dataset will hardly ever have all 128 channels occupied throughout the full feature. Even if: It will result into an absolut maximum of about 130GBytes for a 2hr feature. A typical DCP has between 120-200Gbytes. Could contain multiple features. Now how cares wether the DCP harddisc needs to be a 500GB instead of a 320GB disc? The cinema doesn't care.

Most basic information regarding the content distribution and handling is covered in the PDFs.

According to Dolby, the Atmos mix is streamed from an Atmos enabled DCI server to the Atmos cinema processor over Ethernet. Wether that is actually streaming or a file based access with caching methods or not - who cares, Dolby would have done a bad job if they couldn't sustain the necessary datarates. The easiest method would be simply downloading the Atmos file to an internal SSD in the Atmos processor which has all the thoughput needed for this kind of performance.
And so far, only Dolby servers can deal with the Atmos mix. We will see wether other servers will be enabled at some time. Some thing happened with Dolby 3D.

I really don't see why anything that Dolby promises couldn't be met by todays hard- and software. Nobody will ever use simultaneous playout of 128 objects anyway. At least that is certainly not the hard performance limit of this system, there are probably others. And if it failed, it would be noticed already on the mixing stage and they would find solutions like partial downmixes.

The wiring effort could be reduced a lot by supplying dedicated 'Smart Speakers' with built in DAC and PowerAmp and special cabling for supply and digital daisychained audio, as available with some ProAudio-over-Ethernet standards. Wouldn't be cheap, but in high volumes as needed for Atmos installations...

- Carsten

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Bobby Henderson
"Ask me about Trajan."

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From: Lawton, OK, USA
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 - posted 04-26-2012 04:46 PM      Profile for Bobby Henderson   Email Bobby Henderson   Send New Private Message       Edit/Delete Post 
quote: Joe Redifer
Yes, but that same sound can be used multiple times in a movie. Have a bunch o' punches? You probably need only 10 or so punch sounds. If the system has any flexibility you could probably change the pitch and duration on the fly.
That reminds me of how symbols work in Flash and why I despise how some of that stuff has crept into Adobe Illustrator. Click an object once too many times in the wrong way and pow you're into Flash symbol editing mode. Ugh. I'm just wanting to align one item to another while keeping one of those items locked in place. So much easier to do in CorelDRAW. Anyway, considering how re-used pieces of audio will be individually trimmed, altered, etc. as they reappear at various places in the mix I'm kind of doubting the Atmos processor would have much less need an audio editing equivalent of symbols. Might be cool though.

quote: Carsten Kurz
And so far, only Dolby servers can deal with the Atmos mix. We will see wether other servers will be enabled at some time. Some thing happened with Dolby 3D.
I think Dolby will need to do something along these lines. I just don't see many theaters spending extra money to get rid of non-Dolby d-cinema servers and buying new Dolby-branded servers just to be able to install Atmos.

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Carsten Kurz
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 - posted 04-26-2012 05:02 PM      Profile for Carsten Kurz   Email Carsten Kurz   Send New Private Message       Edit/Delete Post 
Me too. But I think even a new server is just a fraction of a full Atmos bill.

- Carsten

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Manny Knowles
"What are these things and WHY are they BLUE???"

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 - posted 04-26-2012 06:38 PM      Profile for Manny Knowles   Email Manny Knowles   Send New Private Message       Edit/Delete Post 
I'm not worried about file size -- who cares how big the file is?

Nor am I concerned about processing. Pro Tools hardware (formerly Digidesign, now Avid) has been playing and processing hundreds of tracks simultaneously for years now. And, I should hasten to point out that -- in a mix situation -- a Pro Tools system is doing more than just multichannel panning. This kind of playback system won't be called upon to apply filters, EQ, compression, reverberation, fader moves and so on. Just panning. Shouldn't be a problem.

Y'know...In hindsight, I'm shocked we didn't see this sooner. It's a very elegant concept.

BTW, any Sound Effects Editor who re-used the same 10 punches over and over (in one film) wouldn't stay working for very long. At USC, we couldn't even get away with that on our STUDENT films. Traditionally, a body hit (like a punch) is a combination of various elements. An actual punch doesn't sound anything like what you hear in a movie. It's highly constructed and a lot of thought goes into EACH hit. There's a reason those people make the money that they make.

And, yeah -- BAN the "Wilhelm yell." Please! [puke]

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Chris Slycord
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 - posted 04-26-2012 07:30 PM      Profile for Chris Slycord   Email Chris Slycord   Send New Private Message       Edit/Delete Post 
I, for one, don't see what was so laughable about Mike's surcharge comment. Seemed to me like he's saying that the theaters that install this will probably just use a continuation of surcharges to pay for it rather than making the surcharge higher than it is now.

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Mike Blakesley
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 - posted 04-26-2012 08:55 PM      Profile for Mike Blakesley   Author's Homepage   Email Mike Blakesley   Send New Private Message       Edit/Delete Post 
quote: Bobby Henderson
I just don't see many theaters spending extra money to get rid of non-Dolby d-cinema servers and buying new Dolby-branded servers just to be able to install Atmos.
There is a separate Atmos component. Nobody ever said anything about having to install new servers, in fact they specifically stated the Atmos system is installed on top of what you already have and will use as much of your existing equipment as possible.

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Manny Knowles
"What are these things and WHY are they BLUE???"

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 - posted 04-26-2012 09:02 PM      Profile for Manny Knowles   Email Manny Knowles   Send New Private Message       Edit/Delete Post 
quote: Chris Slycord
I, for one, don't see what was so laughable about Mike's surcharge comment.
Oh look -- he disagrees with me AGAIN.

I'm not on your Christmas Letter mailing list. I get it. And, trust me, I'm not offended.

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Bobby Henderson
"Ask me about Trajan."

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 - posted 04-26-2012 10:20 PM      Profile for Bobby Henderson   Email Bobby Henderson   Send New Private Message       Edit/Delete Post 
quote: Manny Knowles
I'm not worried about file size -- who cares how big the file is?
It just depends on how/where they're storing the file or downloading it. One of my concerns was that the powers that be would want to squeeze the Atmos track down into some tiny space and bring back data lossy compression for limits in storage or bandwidth.

As long as the audio elements in an Atmos track are uncompressed Linear PCM or lossless compressed (Dolby TrueHD) then I'll be perfectly happy with the development. It will be a big step forward.

quote: Manny Knowles
Nor am I concerned about processing. Pro Tools hardware (formerly Digidesign, now Avid) has been playing and processing hundreds of tracks simultaneously for years now.
A Pro Tools "turnkey" system (custom hardware and software) has been a pretty expensive thing. In recent years mainstream computer hardware has allowed software-only setups to do a lot more heavy lifting.

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Daniel Schulz
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 - posted 04-27-2012 12:07 AM      Profile for Daniel Schulz   Author's Homepage   Email Daniel Schulz   Send New Private Message       Edit/Delete Post 
One of the Dolby guys at NAB said that they were pretty far along the road of using lossy compression for Atmos, but abandoned that path after getting some pretty clear feedback from mixers and sound editors that they wanted to keep everything uncompressed or at the least losslessly compressed.

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