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» Film-Tech Forum ARCHIVE   » Community   » Film Handlers' Movie Reviews   » Star Wars Episode III: Revenge of the Sith (Page 6)

 
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Author Topic: Star Wars Episode III: Revenge of the Sith
Dave Williams
Wet nipple scene

Posts: 1836
From: Salt Lake City, UT, USA
Registered: Jan 2000


 - posted 05-29-2005 01:27 PM      Profile for Dave Williams   Author's Homepage   Email Dave Williams   Send New Private Message       Edit/Delete Post 
quote: Adam Wilbert
okay dave, what's your take on leia talking about her mother at the end of Jedi. Who the heck was she talking about?

How does killing the emperor at the end of Jedi suddenly make Vader okay in the eyes of the force? Isn't killing your master what every good Sith is supposed to do?

Leia said of her mother, when asked by luke, that she only remembered images really, and that she was sad, and also that she died when she was very young. As a person with the force, as leia is, she would be able to have this impression, even as a baby. Organa would not have done anything to lead leia to any other truth as it would lead her to quest for her lineage, leading her to vader.

Luke however did not remember his mother, probably because as a male species he does not have the estrogenic emotional response that the female species has.

As for Vader bieng all good again, if there was a Jedi Council he would have been tried and executed for his crimes, even though he killed the emperor. Now recall that the Sith lust for power, and all good sith destroy thier masters, however Vader did not kill the emporer in a lust for power, he killed him to save his son, something that would only have appealed to the good that both Padme and Luke felt that was still with him. Master Windu felt much confusion with Anakin, and he would have always been a threat even after his reconversion, however he was dying at the end of jedi, not because of electrical malfunction, that could be fixed, but rather because like Padme, he knew it was dangerous for him to continue living, dangerous for luke, and for the future of the jedi.

Padme passed not for the grief of the loss of anakin, but rather because she knew that she was a deadly connection to her children, that her children could not survive if she did. She surrendered her life to save her children.

quote: Greg Mueller
If you're hovering over a river of lava you'd be toast. You wouldn't need to wait until you fell on the lava river bank to burst into flames.

The platforms they were on were shielded, that was the blue emminations from the bottom of the platforms. Plus they are jedi, they don't become toast unless they are weakened, as anakin was after losing his appendages.

quote: Greg Mueller
There's no air in space, so aerodynamic flight is not possible, Opening up wings and spoilers and flaps makes no difference when you go into attack.

But it does help if you are preparing to or have the possibility of entering an atmosphere nearby, or just want to spread out your firing cannons a bit to get a better target lock.

quote: Greg Mueller
Also because there is no air, when things come loose from your ship, they are not swept away, they just continue along with the ship unless the are propelled away by an external force
This is of course unless there is a nearby gravity field from a planetary body or one created artificially by a ship, as you continue to propell but the item in question is now no longer attached it would appear to float off.

quote: Greg Mueller
Maybe physics doesn't work the same in a galaxy far far away?

It never does. Plus what do we know of physics? When we can cross the threshold of the known universe maybe then we might know all there really is to know.

And also, it's a fantasy. We go to let go of the real world and fantasize about... "what if". Even those of us who actually do understand our physical world around us can let go without wanting our fatasies to equate to reality.

Ciao

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Pravin Ratnam
Jedi Master Film Handler

Posts: 844
From: Atlanta, GA,USA
Registered: Sep 2002


 - posted 05-29-2005 02:17 PM      Profile for Pravin Ratnam   Email Pravin Ratnam   Send New Private Message       Edit/Delete Post 
I saw the last 15 minutes and a few minutes in the middle again
when I visited Birmingham. This time, it was in DLP at the Rave Patton Creek 15 complex. I sat in the 5th row or so and didn't see any pixelation despite being so close to the screen. However, the end credits were not sharp. It seemed slightly off focus. No different from what I saw in the film presentation at a Regal in Atlanta. It didn't seem any clearer than the film print I saw. I even walked back to the last row during the credits and it didn't seem supersharp as I expected. It didnt seem any brighter which means it doesnt matter what format you use, lighting doesn't seem to get better because of the format. Same with the sharpness. Maybe Hidef done slightly wrong by the projection staff?

Overall, the DLP seemed pretty interchangable with the film version in terms of brightness and sharpness which is surprising because I expected more from DLP presentation of a movie made in hidef. Also, it still doesn't fix the dull lighting during the Padme-Anakin scenes at her residence.

Edited to add: I did notice some shimmering in the white areas of the picture. Something you would notice even during a film presentation if not done well.

[ 05-29-2005, 03:34 PM: Message edited by: Pravin Ratnam ]

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Michael Schaffer
"Where is the
Boardwalk Hotel?"

Posts: 4143
From: Boston, MA
Registered: Apr 2002


 - posted 05-29-2005 02:41 PM      Profile for Michael Schaffer   Author's Homepage   Email Michael Schaffer   Send New Private Message       Edit/Delete Post 
quote: Pravin Ratnam
I sat in the 5th row or so and didn't see any pixelation despite being so close to the screen.
Pravin - you need glasses! [Big Grin]

quote: Greg Mueller
It's too bad they don't teach physics in Hollywood High Schools.

George Lucas is from Modesto, in Northern California.

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Joe Redifer
You need a beating today

Posts: 12859
From: Denver, Colorado
Registered: May 99


 - posted 05-30-2005 12:44 AM      Profile for Joe Redifer   Author's Homepage   Email Joe Redifer   Send New Private Message       Edit/Delete Post 
George Lucas didn't personally do the CGI. George is a "Good enough for me, keep it!" kind of guy. When Obi Wan drops the giant crate on the few droids, it looks so fake when it hits the ground. Also fake looking is other stuff which I am too lazy to type about. Must stop typing... get tin g laz ier . . ..

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Michael Schaffer
"Where is the
Boardwalk Hotel?"

Posts: 4143
From: Boston, MA
Registered: Apr 2002


 - posted 05-30-2005 03:33 AM      Profile for Michael Schaffer   Author's Homepage   Email Michael Schaffer   Send New Private Message       Edit/Delete Post 
But he approved the CGI and designs - with his pathetic little stamp that can be seen in some of the "Making Of" documentaries.
I think he was just lucky in having Ralph McQuarrie for the design work on the original series. He created the look of Star Wars, from the spaceships to Vader's mask. Now all he has is a bunch of guys who probably all have the highest grades from the most expensive art schools around the world, people who could also design a Ralph Lauren or Calvin Klein ad, but no real creative genius with a vision. As we have seen recently.

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Bobby Henderson
"Ask me about Trajan."

Posts: 10973
From: Lawton, OK, USA
Registered: Apr 2001


 - posted 05-30-2005 10:36 AM      Profile for Bobby Henderson   Email Bobby Henderson   Send New Private Message       Edit/Delete Post 
I don't think people from high priced art schools are the problem with the quality (or lack thereof) in CGI these days. Really there's far fewer people even bothering with formal art schools when pursuing any commercial arts job. More people are just learning computer applications and listing them on resumes to get work. Many who don't invest $50,000 or more in an art school degree are going to be willing to work for much less. For a lot of print and web related stuff, I have to wonder if the employers even bother looking at a portfolio. I wonder if they simply ask, "are you willing to start for $6 an hour?"

I think this problem is even pervasive in the 3D CGI field. Granted, it is more difficult to land a position in a film effects company than it is to get a printing job at Kinkos. You at least need to have a decent reel of 3D work to show. I think more importance is being placed on how well someone knows Maya rather than how well the person can visually conceptualize things. There's lots of computer graphics people who freely admit they don't know how to draw or paint at all. I think that's a big limitation. Much of the best talent out there can create art using both "analog" and "digital" methods.

Also the pool of really good talent only goes so far. And those guys are going to go where the better paychecks can be found. Many don't get paid shit when doing film work. A lot of the best 3D guys are now working in the gaming industry, and making more money there. Some start up their own effects studios. They're going to make a better living being the boss than an employee. And they may get a larger role in doing the creative development for a movie or game.

You also have the issue that CGI doesn't seem to be a very pioneering thing anymore. In movies like "The Abyss" or "Jurassic Park" the filmmakers were doing things that had never been tried before. I think they took a great deal more care in testing and preparing shots to make sure they would look great or even "real." The CGI stuff then was a lot more expensive in real dollars, expensive enough that Warner Brothers chose to crash a real train in "The Fugitive" since a CGI train crash would have been more expensive. Today, any major film will have CGI work done by many different firms -all on competitive bids, with cost cutting being a driving force. In the cost cutting and time crunching I'm certain a lot of CGI stuff gets done on "auto pilot" or "just good enough" mode. You even see this in the hardware being used. Back in the "Jurassic Park" days, a studio would spend $30,000 on an SGI workstation and double that cost on software (the versions then of Softimage and Alias Power Animator) all for one computer. Now you have a bunch of Linux-loaded Dell render farm PCs producing a Maya-crafted shot from a run of the mill Dell Workstation.

In years past, I've thought seriously about getting into the 3D animation thing. But I'm not sure I would get much of a return on the investment. And even with that, back in the 1980's before I started art school, if I knew the field would be the way it is today, I might have chose to study something else instead. The American commercial arts industry is in some serious trouble. I think the best graphic design work is happening over in Europe now, not here. I've known very talented American graphic artists who quit and took jobs selling real estate or something else like that.

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Pravin Ratnam
Jedi Master Film Handler

Posts: 844
From: Atlanta, GA,USA
Registered: Sep 2002


 - posted 05-30-2005 02:02 PM      Profile for Pravin Ratnam   Email Pravin Ratnam   Send New Private Message       Edit/Delete Post 
My problem with Lucas is kind of what you guys are talking about. If Lucas cut down on the CGI shots, maybe the talented people he has working for him can spend more time rendering the fewer CGI shots more realistically and less prone to looking outdated in a few months. ( I will disagree on the lack of talent; he does have talent in his companies).

This will take creative choices like reducing the number of alien characters rendered in CGI. Use more scenes with the classic star wars backgrounds which are not only more pleasing to the eye in a sci-fi sense, but also easier to render than the fantasy cover art type or video game like backgrounds Lucas has used more of in the prequels. The end result , especially with the first two prequels, was stuff that visually didn't look a whole lot superior the stuff in 5th Element where CGI was used more for campy effect(Well, except for the supercampy spaceships in 5th Element).

And light sabers look cooler when used in space one on one rather than some Lord of the Rings type battle scene where they look puny.

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Bobby Henderson
"Ask me about Trajan."

Posts: 10973
From: Lawton, OK, USA
Registered: Apr 2001


 - posted 05-30-2005 03:30 PM      Profile for Bobby Henderson   Email Bobby Henderson   Send New Private Message       Edit/Delete Post 
I would agree, George Lucas does have some of the best talent anywhere working directly in ILM and his other operations. It's a hell of a thing for any CG artist to have a stint at ILM on his resume.

However, ILM isn't doing all of the CGI work. Some tasks get outsourced to other firms. Outsourcing is a double edged sword. You can get some things done faster and even cheaper with it. But your quality control becomes more difficult, especially so if there's some long distances and language barriers involved (such as jobbing some tasks out to a firm in Korea or India). ILM and Lucas Digital are prestigious enough names to attract great talent to work in house. But there is little control over what kind of talent you'll have to utilize at any firm doing sub-contract work. In all the competition to win bids, sometimes lesser firms with lesser quality output will do the work -and then make us roll our eyes when we see some really bad CGI work hit the screen like a splatter of crap.

Overall, I think Episode III looked a lot better than most CGI-filled movies these days. There were a few shots that looked obviously video-ish. And some of R2-D2's moves in the opening battle were obviously CGI for the uncharacteristically quick way he moved. But that's pretty much where my complaints end. My comments about talent getting spread thin have more to do with the industry as a whole than what ILM alone is doing.

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Michael Schaffer
"Where is the
Boardwalk Hotel?"

Posts: 4143
From: Boston, MA
Registered: Apr 2002


 - posted 05-30-2005 06:02 PM      Profile for Michael Schaffer   Author's Homepage   Email Michael Schaffer   Send New Private Message       Edit/Delete Post 
My problem with the sequels is not the quality of the artwork and CGI as such. That is probably as good as it can be done today, at least in the majority of shots.
What I meant is the actual design. At least to my eyes, the design does not have much to do with the design world we saw in the original trilogy. Obviously, I did not expect to see the same things, because these prequels take place at an earlier time and in some different places, but for me, the general feel of the design does not match the world we saw before even remotely.
It probably is a huge challenge to design such a matching world and look. I certainly couldn't do it, but then I don't claim to be a graphic artist. But I would have expected Lucas to enlist some awesome talent to live up to that challenge and dazzle us all. But they didn't. They just designed a bunch of stuff which has neither the look nor the general feel of the original Star Wars world.

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Adam Wilbert
Jedi Master Film Handler

Posts: 590
From: Bellingham, WA, USA
Registered: Mar 2002


 - posted 05-30-2005 09:14 PM      Profile for Adam Wilbert   Author's Homepage   Email Adam Wilbert   Send New Private Message       Edit/Delete Post 
how so? There's evolution in the design of ships and the technology. To me, it's very reminiscent of the US auto industry: smooth and streamlined in the 1950s progressing to boxy and angular in the 1970s.

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Joe Redifer
You need a beating today

Posts: 12859
From: Denver, Colorado
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 - posted 05-30-2005 10:19 PM      Profile for Joe Redifer   Author's Homepage   Email Joe Redifer   Send New Private Message       Edit/Delete Post 
Ya know that sound R2-D2 makes when he gets shot in the X-wing near the end of the original Star Wars.. that "wwaaaaaaooooooo!!!!!" sound? Yeah, that one. In Episode 3 he made that exact same sound 7 or 8 times in a row within about a 20 minute timespan in the beginning of the movie. I hope R2-D2 gets AIDS and dies.

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Jeremy Jorgenson
Phenomenal Film Handler

Posts: 1002
From: Chicago, IL, USA
Registered: Feb 2005


 - posted 05-30-2005 10:31 PM      Profile for Jeremy Jorgenson   Author's Homepage   Email Jeremy Jorgenson   Send New Private Message       Edit/Delete Post 
That might just happen in Episode VII

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Bobby Henderson
"Ask me about Trajan."

Posts: 10973
From: Lawton, OK, USA
Registered: Apr 2001


 - posted 05-30-2005 11:50 PM      Profile for Bobby Henderson   Email Bobby Henderson   Send New Private Message       Edit/Delete Post 
quote: Michael Schaffer
What I meant is the actual design. At least to my eyes, the design does not have much to do with the design world we saw in the original trilogy. Obviously, I did not expect to see the same things, because these prequels take place at an earlier time and in some different places, but for me, the general feel of the design does not match the world we saw before even remotely.
This is a good point and I agree with it in part. However, the area where I see the most inconsistency is in the sophistication and complex nature of effects shots in the prequels. The opening traveling CGI shot in Episode III is quite a virtuoso piece of modeling and animation. It had to take a crushing amount of compute cycles to render the shots in that opening battle.

As great as opening battle looks, it seems completely out of place with any of the opticals of the original trilogy. Even the effects in beginning of the climactic battle in "Return of the Jedi" are nowhere near as complex -and those are visuals that still look great to this day. It all sort of makes Episodes IV, V and VI seem to pale in comparison, even the "special edition" versions. Still, I love the concepts and design of the original trilogy. It was real innovative, ground breaking stuff. And then you had the more familiar characters and performances to boot.

I can see the logic behind the move to make the prequels' visuals much more complex. The studio needs these prequels to seem as current and sophisticated as any new movie being released. Look at all the Massive-driven effects of the LOTR trilogy, with many thousands of creatures and warriors on the battle field. The guys in charge don't want these expensive movies to look dated.

Ultimately the area where they fail just a bit is in not having faith that some well designed effects shots with not quite so many objects will satisfy fans just fine. This is where the importance of graphic design, shot composition, visual dynamics, what ever you want to call it will pay off. I still get a thrill watching the opening shot of "Star Wars" (Ep IV) with the Blockade Runner flying into frame and being pursued by that huge Star Destroyer. That's just two spaceships flying above a planet. Very simple, yet very dynamic. A few really cool looking objects will do just as good as many thousands of already familiar looking ones.

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Darryl Spicer
Film God

Posts: 3250
From: Lexington, KY, USA
Registered: Dec 2000


 - posted 05-31-2005 12:42 AM      Profile for Darryl Spicer     Send New Private Message       Edit/Delete Post 
Remember the Episodes 4, 5 & 6 take place at least 18 years after the 3rd episode. One could easily think that the ships that were used were what ever the rebels could scrounge up and no more great effort was put into building or designing any new ships because all the resources were put into developing the first planet destroying Death Star space station.

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Michael Schaffer
"Where is the
Boardwalk Hotel?"

Posts: 4143
From: Boston, MA
Registered: Apr 2002


 - posted 05-31-2005 03:36 AM      Profile for Michael Schaffer   Author's Homepage   Email Michael Schaffer   Send New Private Message       Edit/Delete Post 
quote: Bobby Henderson
Ultimately the area where they fail just a bit is in not having faith that some well designed effects shots with not quite so many objects will satisfy fans just fine. This is where the importance of graphic design, shot composition, visual dynamics, what ever you want to call it will pay off. I still get a thrill watching the opening shot of "Star Wars" (Ep IV) with the Blockade Runner flying into frame and being pursued by that huge Star Destroyer. That's just two spaceships flying above a planet. Very simple, yet very dynamic. A few really cool looking objects will do just as good as many thousands of already familiar looking ones.
The same also goes for people and action. The picture below is from "Return of the Jedi" (as if I would need to tell anyone), in my opinion one of the strongest and most concentrated moments in the original trilogy - indeed, as far as I am concerned, in movie history. The moment when Luke and Vader clash for the last time has all the visual and athmospheric power needed for a key scene in the trilogy when the fate of the two main characters fulfills itself. The action of the characters, the setting they are in, the textless humming choral music - look how simply yet effectively it was done. Very strong and expressive stuff, the stuff that myths are made of. Then look at the jump-and-run-video-game-bullshit that Anakin's and Obi-Wan's duel is.
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