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Author
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Topic: Real D & Dolby 3-D - What is the difference?
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Steve Guttag
We forgot the crackers Gromit!!!

Posts: 12814
From: Annapolis, MD
Registered: Dec 1999
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posted 12-16-2008 07:41 PM
Mark,
I with you on the Silver verus white screen...I don't like the look of silver, regardless of the shape, size or the dimensions that are put upon it.
As to a non-moving hot-spot...a PSA will prove/disprove that...the PSA doesn't have a bias...it just reads the light that comes into it...it doesn't know what is supposed to be best.
I have not worked with the Perlux220...as such I can not comment on its subjective appearance other than the swatch of it I have and it looks like a pearl. The Harkness specification on it does not look out of line with any such fall-off curve I've seen. Based on that, the results should be pretty predictable.
I have worked with the Perlux140 and IT most definitely has a hot spot that travels with the viewer...quite a nasty one, if you ask me. It is very measurable as well as visible, particularly to me, it would seem. It was so nasty, I measured the screen gain to see if it was a higer gain...it measured 1.45...which is close enough to 1.4 in a production screen.
I work a lot with the Stewart Ultramatte 130 (1.3 gain) and don't experience anywhere near that amount of hot spotting though it is a gain screen and it does not have the uniformity of a Snomatte 100...which is probably my favorite surface...just plain white. The Ultramatte 130 has about a 80-degree off-center viewing angle before the gain drops to 1/2 or about a 160-degree cone of acceptability. It probably has the most "pop" of any screen without having to pay too big a price on the hot-spot side...but you will pay a big price when purchasing it!
As to the Hurley SilverGlo...it should be one of the more uniform Silver screens out there...it is one of the only surfaces that isn't painted once assembled...it can still "panel" but you shouldn't see any sort of painting artifacts. One thing you WILL see with time are the seams...since they are butt-seams...as they pull apart, on a silver screen, you'll see a distinct line form.
I did mention Real-D taking a portion of the upcharge for 3D:
quote: Steve Guttag Factor in an upcharge for 3D and you stand a much better opportunity to actually make money, at the theatre level, on 3D than with Real-D...whom is your partner...sharing in all revenue, with the studio.
Perhaps I wasn't clear.
Steve
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Julio Roberto
Jedi Master Film Handler
Posts: 938
From: Madrid, Madrid, Spain
Registered: Oct 2008
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posted 12-16-2008 11:33 PM
I also dislike the look of most silver screens. Besides the inherent colormetry of the surface (which could be color corrected for if the distributor of the film wanted), the high gain of the reflective surface makes the colors shift quite a bit across the screen and the hot spot quite noticiable. Usually more so in large screens as your eyes scan the whole area left-right top-bottom.
With certain non-reflective but retro-reflective high-gain screens (like non-crushed pearls or beaded), some of these issues are not so evident. As your eyes, placed at whatever angle you are measuring the brightness, scan a large screen ... the difference in light reaching your eyes at different effective angles from the same position is not nearly as large as with purely reflective (i.e. silver) screens, as the light is not being "equally reflective as the angle of incidence apparently changes" but the light is being "equally reflected TOWARDS THE LIGHT SOURCE" (i.e. projection booth) as your eyes scan the screen surface at a "variating angle" (i.e. while in the same physical position with respect to the screen and the light source in the booth but changing the direction to which your eyes are moving to scan the whole screen).
Is like if the high gain retroreflective screens were made of many tiny mirrors, just like a silver one, but with the difference that all the mirrors "move" independently to always point to the light source, while in the purely reflective (silver) screen the mirrors remained static flat, like one single giant mirror, with the light always reflected to the opposite angle of incidence with respect to the center, not with respect to each "tiny mirror" spreaded across the screen surface.
So no wonder some high gain screens "look much better" than others even though the gain curve specs "doesn't lie" and they both have "mirrors" of the same "gain" and you can't cheat physics.
Also explains why they seem to reject ambient light or be more inmune to self-reflection (when curved) than others. This is because the light is not equally relected to a cone pointed to the same angle of incidence with respect to the center, but to a cone pointed to the same angle of incidence with respect to every single part of the screen, similar to the way traffic signs reflects right back to the source (the car) the light from the headlamps, but doesn't spread it over an angle like a mirror (or a flat metallic surface like a silver screen) would do.
The traffic signs also work pretty well during the day because they do not reflect the light of the sun directly to the driver's face when in the "correct angle" like it would happen to a reflective piece of metal. The traffic sign reflects the light from the sun back to the sun no matter what angle it is at. Otherwise it would blind the drivers on a sunny day if it was just plain reflective and you looked at it from the "right" angle.
So curved retroreflective screens shoot self-reflected light back to the point it originated (the screen), not to the eyes of the audience, so it doesn't wash out the image and reduce the contrast (that much).
In theory, that is, since in practice they are retroreflective+difused, of course, otherwise only the guy in the projection booth will be able to receive the light back at him and watch the film
I'm not aware of any metallic (polarizing preserving) retro-reflective screen or if such a thing can even be manufactured. All the ones I've seen (many) have been purely reflective, lenticular at best, and thus the light changes greatly with the angle your eyes are looking at different parts of it from the same position, usually more evident the larger the screen is, of course.
I have only seen non-depolarizing surfaces that I really like for 3D for retro projection. For front projection, there are better and worse screens but they all have the "silver curse"
Plenty of non-silver high gain retroreflective+diffusing screen surfaces available, of course. And reflective ones as well.
While I often try to avoid surfaces of over 1.3 gain, I can see how a very high gain (2.2+) could be manufactured as retroreflective and still show reduced artifacts compared to a highly reflective but not nearly as much gain (say 1.4) one, thus, depending on the geometry of the whole thing, making a 1.4 look on the average worse (more hotspotted, very compromised angles, very uneven) than a 2.2 in a different configuration (different size, different booth position/angle/lens' focal length, different curvature, etc).
But the rule of thumb would indicate that something with a lot of gain is going to bring serious issues on the table that need to be properly dealt with.
I have no practical experience with Harkness 2.2 other than having a sample somewhere, but the correct potential application for it hasn't shown up yet in my case. As per Mark's good review, I'll make sure I test it for Dolby 3D shall the need ever occurr. Back in the 80's 3D craze we used many Tecknicote ones I think they were, but mainly for a price consideration. Also some german ones, but I forgot the manufacturer now. And plenty of Harkness too, of course. Only installed one Stewart (the price on those things are ... well, you know), but have seen a few. Always curious about the Hurleys since I saw the sample, but have never seen one installed nor the chance to install one has come up. It's good to know that has some seams issues. [ 12-17-2008, 03:58 AM: Message edited by: Julio Roberto ]
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Julio Roberto
Jedi Master Film Handler
Posts: 938
From: Madrid, Madrid, Spain
Registered: Oct 2008
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posted 12-17-2008 12:52 PM
Dual projection systems would indeed be similar to dual film systems. Many of the steps are similar to using a Real 3D system. You simply:
-Buy a couple of polarizing filters, your choice of linear or circular (anywhere between $50 and whatever you want to pay, perhaps a few hundred). Circular would be slightly more expensive. Find a way to keep them aligned and in place in front of the lenses. Depending on some factors, you may need to replace them after a couple of years of use if you want to preserve the quality and polarization properties (the light from the projector burns/degrades them -- they absorb constanly around 65% of the light output). Some formulations allow for operation free of degradation of many (>10) years even with high wattage lamps, but it easier and cheaper just to go with the regular ones and replace them every couple of years.
-Install a silver screen. These are also usually recommended to be changed after 10 years or so of use. Dust accumulating in the front helps depolarize the light and create extra ghosting. Unfortunately, most silver screens are delicate and can not really be cleaned (only very gently dry mopped). Some manufacturer's silver screen materials can be more effectively cleaned.
-Buy polarized glasses. Your choice of paper or reuseable. There is a small but "significant" difference in price from linear polarized to circular polarized. You would of course need to get the kind that matches your projection lenses. Paper ones should be under aprox. $0.60 each. How much under would depend on the quantity you purchase, etc, but they can go for very very low $$$. Minimun would pbbly be something like $0.10 for huge quantities of linear plain ones.
Re-useable plastic ones should be under $4, also quite a lot less at large quantities. These, of course, you would have to collect and clean to be able to reuse them. Hard to go below about $1.25 for the cheapest linear.
You could also speak to Dolby and have them sell you a set of static filters for your projectors. They have openly stated they were in the process of supporting dual projection systems. With the filters in front of the projectors, no silver screen would be needed and you could start buying Dolby 3D glasses at around $27 like everybody else. Glasses for their system can only be bought from them. It's a propietary system and therefore there won't ever be competing manufacturers etc to lower the price. Whatever price Dolby sets would be the one you get (minus perhaps some slight dealer discount offer).
At that price, you would want to make sure you invest in collecting them and cleaning them for re-use
If you go the Dolby route (for dual projection too), I think a Dolby server is necessary, although Doremi has reached an agreement with Dolby to support the format as well in their servers.
Not sure if Dolby is 100% ready to support dual projection systems at this point, but certainly have expressed the desire to support it and probably will as soon as the first customer asks for it and they can get around any possible firmware update to the servers that may be needed.
With dual projection systems you don't need to pay any royalties to anyone, of course, and you own your own equipment. You'll just enter the business of 3D glasses resale. Buy them for $0.25, sell them for $1. Keep the profit.
Main handicap is cost. Most servers already support dual projection 3D, but you of course need two projectors and associated twice the lamp and electricity cost. On the plus side, it's usually easy to obtain the maximun 5.5fl level recommended for digital 3D at this moment, so your customers shouldn't complain of the movie being too dark.
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