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Author
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Topic: Real D & Dolby 3-D - What is the difference?
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Julio Roberto
Jedi Master Film Handler
Posts: 938
From: Madrid, Madrid, Spain
Registered: Oct 2008
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posted 12-21-2008 09:33 AM
quote: Mark J. Marshall Also, what is that over/under frame from?
Hmmmm ... you got me. By the looks of it it's either that new Chotta Chetan movie remake, Jadugar or perhaps Domo Arigato.
Most over/under systems would, indeed, show part of a frame slightly earlier or later than the other on "fan-blade" type shutters as it sweeps from top to bottom while the eyes still had persistence of vision from the prior frame in the other eye.
This would've theoretically put one "field" (one eye) on the screen while the other was still black and viceversa. And it would've been at 24fps x 2 blades x 2 "fields per frame" x 2 scan on/off cycles, so at the equivalent of 192hz in digital (where there is no need for a "black" interval to allow for the frame to advance).
Nobody ever complained about it or, as far as I know, it has never even been brought up anywhere. I guess it's like film's rolling shutter: nobody thinks that it's a problem that the negative gets exposed (say) from the top first and then lower-and-lower until the whole frame is exposed while the subject is moving.
It happens fast enough that it's considered like if the whole frame was exposed at the same time.
With single projector Digital 3D a "frame" for one eye is shown for aprox 1/134th of a second (the other eye won't see it and get no light), then 1/010th of a second of black is commanded to the micromirrors (so the Dolby filters or RealD zscreen have time to reach the correct position, during this time the light is lost and both eyes see black, like a shutter) and then the other "frame" is shown for the other eye.
This is repeated 3 times showing the same frames and then we proceed to a new set of left-and-right-eye frames.
Single projection digital 3D loses this aprox. 7% more of additional light for the blanking interval between "frames" that are played back at 144fps.
Just for clarification, when a "frame" is divided into two images, one for each eye, like in the over/under film system, I like to refer to them individually as "fields" altough, of course, that only properly applies to interlaced systems (i.e. TV). Perhaps I should call them half-frames, but for me, to call each one of a pair of left-and-right "frames" fields is more confortable. [ 12-21-2008, 03:22 PM: Message edited by: Julio Roberto ]
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Julio Roberto
Jedi Master Film Handler
Posts: 938
From: Madrid, Madrid, Spain
Registered: Oct 2008
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posted 12-25-2008 05:00 AM
quote: Richard Fowler Double or barrel shutter on some projectors would exhibit different results, which our "slow" eyes and brain easily ignore.
Yeap. That's why I explicitely said "fan-blade type shutters"
Limiting the pan speed etc during filming helps cover up the problem, but still doesn't solve it when an object is moving in the frame fast enough to become noticeable. Motion blur takes cares of covering most of the "faulty" (skewed) images.
In digital, it depends on the camera technology used. With 3-CCD based techonology, there is no rolling shutter effect whatsoever, as they can be thought of as having a Global Shutter.
With CMOS based imaginering, there is. How much, depends on the read-reset times. It can be made quite fast, and therefore only a fraction of what mechanical movie cameras are capable of achieving (i.e. much less noticeable in digital is possible and appearing in new CMOS cameras, but many cameras exists where the effect is more pronounced).
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